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The Crown of Leaves

PC (Microsoft Windows) • 2018

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Quick resume

Roui, a resilient city dandy, a half-educated jeweler and the author of scientific magic articles, was met with a colossal failure and must return to his homeland Latori.

Global score

96/100

Genres

Adventure, Casual, Indie

Pros

  • Beautiful and unique art style
  • Engaging and mysterious story
  • Rich character development
  • Immersive fantasy world and lore
  • Soothing soundtrack and animations

Cons

  • Short length of current chapters
  • Story incomplete with long waits for updates
  • Some puzzles can be obscure or confusing
  • Rough english translation in places
  • Lack of voice acting and some technical issues

Motivations

  • Autonomy
    4

    "Players make meaningful choices affecting story paths and character interactions, with multiple endings and routes."

  • Competence
    2

    "Some puzzles and item combinations require problem solving, but overall gameplay is not highly challenging."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal story exploration and individual experience."

  • Continuation
    3

    "Players express eagerness for future chapters and replayability through multiple routes encourages habitual play."

  • Cooperation
    -5

    "Single-player experience focused on individual exploration and narrative choices without multiplayer or teamwork."

  • Creativity
    4

    "Players explore a richly detailed world with unique lore, multiple dialogue options, and branching storylines."

  • Domination
    -5

    "No indications of exerting control or superiority over others; interactions are narrative and character-driven."

  • Escapism
    4

    "Highly immersive fantasy world with mystical elements provides strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and passion for story and art, not obligation."

  • Experimenting
    3

    "Multiple dialogue choices and branching paths encourage players to try different approaches and outcomes."

  • Exploration
    4

    "Players explore new areas, uncover lore, and discover secrets in a richly crafted fantasy world."

  • Expression
    2

    "Character customization is limited, but players express themselves through choice of dialogue and decisions."

  • Fantasy
    5

    "Strong fantasy setting with anthropomorphic characters, magic, spirits, and mystical lore."

  • Fellowship
    -4

    "Primarily a solo experience with limited social interaction; community engagement is external to gameplay."

  • Growth
    3

    "Players learn about complex lore, character backstories, and develop understanding through multiple playthroughs."

  • Health
    -5

    "Sedentary gameplay typical of visual novels and point-and-click adventures."

  • Idle
    -4

    "Requires focused attention on reading, puzzle solving, and decision making; not suitable for passive play."

  • Intimacy
    2

    "Players form emotional connections with characters through dialogue and story, though no direct social bonding."

  • Leadership
    -5

    "No leadership or group management elements; player controls only their own narrative experience."

  • Progression
    3

    "Progression through story chapters, unlocking new content and achievements; some item collection and crafting."

  • Relaxation
    4

    "Calm, immersive atmosphere with soothing music and art encourages relaxation and flow."

  • Sensation
    3

    "Visually rich art style and atmospheric music provide sensory enjoyment and emotional engagement."

  • Status
    -5

    "No social status or recognition mechanics within the game; focus is on personal narrative."

  • Story
    5

    "Strong narrative focus with engaging characters, lore, and multiple branching storylines."

  • Strategy
    1

    "Some puzzle solving and decision making require light strategic thinking, but mostly straightforward."

  • Thrill
    2

    "Mystery and suspense elements create some tension and intrigue, though gameplay is generally calm."

  • Value
    3

    "Players feel the game offers good value for price due to art, music, story, and replayability."

  • Violence
    -5

    "No combat or destructive gameplay; focus on story, exploration, and puzzle solving."

  • Survival
    -5

    "Stable, low-risk environment without survival or resource management challenges."

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    Last update: 06/03/2026