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The Crown of Leaves

PC (Microsoft Windows), Linux • 2018

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Quick resume

Roui, a resilient city dandy, a half-educated jeweler and the author of scientific magic articles, was met with a colossal failure and must return to his homeland Latori.

Global score

96/100

Genres

Adventure, Casual, Indie

Similar games

    Pros

    • Beautiful and unique art style
    • Engaging and mysterious story
    • Rich character development
    • Immersive fantasy world and lore
    • Soothing soundtrack and animations

    Cons

    • Short length of current chapters
    • Story incomplete with long waits for updates
    • Some puzzles can be obscure or confusing
    • Rough english translation in places
    • Lack of voice acting and some technical issues

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players make meaningful choices affecting story paths and character interactions, with multiple endings and routes."

    • Competence
      2

      "Some puzzles and item combinations require problem solving, but overall gameplay is not highly challenging."

    • Competition
      -5

      "No evidence of competitive elements; focus is on personal story exploration and individual experience."

    • Continuation
      3

      "Players express eagerness for future chapters and replayability through multiple routes encourages habitual play."

    • Cooperation
      -5

      "Single-player experience focused on individual exploration and narrative choices without multiplayer or teamwork."

    • Creativity
      4

      "Players explore a richly detailed world with unique lore, multiple dialogue options, and branching storylines."

    • Domination
      -5

      "No indications of exerting control or superiority over others; interactions are narrative and character-driven."

    • Escapism
      4

      "Highly immersive fantasy world with mystical elements provides strong escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and passion for story and art, not obligation."

    • Experimenting
      3

      "Multiple dialogue choices and branching paths encourage players to try different approaches and outcomes."

    • Exploration
      4

      "Players explore new areas, uncover lore, and discover secrets in a richly crafted fantasy world."

    • Expression
      2

      "Character customization is limited, but players express themselves through choice of dialogue and decisions."

    • Fantasy
      5

      "Strong fantasy setting with anthropomorphic characters, magic, spirits, and mystical lore."

    • Fellowship
      -4

      "Primarily a solo experience with limited social interaction; community engagement is external to gameplay."

    • Growth
      3

      "Players learn about complex lore, character backstories, and develop understanding through multiple playthroughs."

    • Health
      -5

      "Sedentary gameplay typical of visual novels and point-and-click adventures."

    • Idle
      -4

      "Requires focused attention on reading, puzzle solving, and decision making; not suitable for passive play."

    • Intimacy
      2

      "Players form emotional connections with characters through dialogue and story, though no direct social bonding."

    • Leadership
      -5

      "No leadership or group management elements; player controls only their own narrative experience."

    • Progression
      3

      "Progression through story chapters, unlocking new content and achievements; some item collection and crafting."

    • Relaxation
      4

      "Calm, immersive atmosphere with soothing music and art encourages relaxation and flow."

    • Sensation
      3

      "Visually rich art style and atmospheric music provide sensory enjoyment and emotional engagement."

    • Status
      -5

      "No social status or recognition mechanics within the game; focus is on personal narrative."

    • Story
      5

      "Strong narrative focus with engaging characters, lore, and multiple branching storylines."

    • Strategy
      1

      "Some puzzle solving and decision making require light strategic thinking, but mostly straightforward."

    • Thrill
      2

      "Mystery and suspense elements create some tension and intrigue, though gameplay is generally calm."

    • Value
      3

      "Players feel the game offers good value for price due to art, music, story, and replayability."

    • Violence
      -5

      "No combat or destructive gameplay; focus on story, exploration, and puzzle solving."

    • Survival
      -5

      "Stable, low-risk environment without survival or resource management challenges."

    Last update: 29/04/2026