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Incredicer similar games & best alternatives

Incredicer

PC (Microsoft Windows) • 2025

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Quick resume

Incredicer is a short, incremental dice game where you roll dice, earn money, upgrade and buy helper hands to automate and increase your income.

Global score

86/100

Genres

Casual, Indie, Simulator, Strategy

Similar games

    Pros

    • Relaxing and satisfying gameplay
    • Good value for price
    • Simple and accessible incremental mechanics
    • Idle mode for passive play
    • Pleasant visuals and soundtrack

    Cons

    • Very short with limited replayability
    • Lack of depth and late-game content
    • No multiplayer or social features
    • Linear and predictable progression
    • Skill tree and upgrades could be more balanced and impactful

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Continuation, Expression, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players actively control dice rolling early on and choose upgrades in a skill tree, with an idle mode unlocking later for more passive play."

    • Competence
      2

      "Players feel progression through upgrades and skill tree, but gameplay is simple and lacks deep skill challenges."

    • Competition
      -4

      "No multiplayer or leaderboards; focus is on personal progression and completion."

    • Continuation
      -3

      "Short game with limited replayability; many players complete it in a few hours and do not return."

    • Cooperation
      -5

      "Entirely single-player with no cooperative elements."

    • Creativity
      -2

      "Players unlock upgrades and skill tree nodes but do not create or modify game content."

    • Domination
      -5

      "No player versus player or dominance mechanics; purely individual experience."

    • Escapism
      3

      "Players use the game as a relaxing distraction and background activity during real life tasks."

    • Expectation
      -4

      "Players engage voluntarily for fun and relaxation without external pressure or obligation."

    • Experimenting
      1

      "Some experimentation with upgrade paths and dice combinations, but overall progression is linear."

    • Exploration
      -3

      "No exploration of new areas; gameplay is focused on known mechanics and incremental upgrades."

    • Expression
      -4

      "No character or environment customization; presentation is standardized."

    • Fantasy
      -4

      "Realistic dice rolling and incremental mechanics without fictional narrative or roleplay."

    • Fellowship
      -5

      "No social or community features; played individually."

    • Growth
      3

      "Players develop through unlocking upgrades and skill tree nodes, gaining incremental improvements."

    • Health
      -5

      "Sedentary gameplay with mouse movement; no physical activity involved."

    • Idle
      4

      "Game supports idle play with automation and passive progression after initial active phase."

    • Intimacy
      -5

      "No social or emotional relationship mechanics."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      4

      "Strong focus on accumulating upgrades, unlocking dice tiers, and completing skill tree."

    • Relaxation
      4

      "Players describe the game as relaxing, satisfying, and suitable for background play."

    • Sensation
      3

      "Visual and auditory feedback from dice rolling and upgrades provides enjoyable sensory stimulation."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      -5

      "No narrative or story elements; purely incremental gameplay."

    • Strategy
      1

      "Some light strategy in upgrade choices and skill tree progression, but overall straightforward."

    • Thrill
      -3

      "Gameplay is predictable and low risk, focused on steady incremental gains rather than suspense."

    • Value
      4

      "Players generally feel the game offers good value for its low price and short playtime."

    • Violence
      -5

      "No combat or destructive elements; gameplay is constructive and incremental."

    • Survival
      -5

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Last update: 29/04/2026