Incredicer similar games & best alternatives
Incredicer
2025
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Quick resume
Incredicer is a short, incremental dice game where you roll dice, earn money, upgrade and buy helper hands to automate and increase your income.
Global score
86/100
Genres
Casual, Indie, Simulator, Strategy
Pros
- Relaxing and satisfying gameplay
- Good value for price
- Simple and accessible incremental mechanics
- Idle mode for passive play
- Pleasant visuals and soundtrack
Cons
- Very short with limited replayability
- Lack of depth and late-game content
- No multiplayer or social features
- Linear and predictable progression
- Skill tree and upgrades could be more balanced and impactful
Motivations
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Autonomy3
"Players actively control dice rolling early on and choose upgrades in a skill tree, with an idle mode unlocking later for more passive play."
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Competence2
"Players feel progression through upgrades and skill tree, but gameplay is simple and lacks deep skill challenges."
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Competition-4
"No multiplayer or leaderboards; focus is on personal progression and completion."
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Continuation-3
"Short game with limited replayability; many players complete it in a few hours and do not return."
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Cooperation-5
"Entirely single-player with no cooperative elements."
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Creativity-2
"Players unlock upgrades and skill tree nodes but do not create or modify game content."
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Domination-5
"No player versus player or dominance mechanics; purely individual experience."
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Escapism3
"Players use the game as a relaxing distraction and background activity during real life tasks."
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Expectation-4
"Players engage voluntarily for fun and relaxation without external pressure or obligation."
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Experimenting1
"Some experimentation with upgrade paths and dice combinations, but overall progression is linear."
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Exploration-3
"No exploration of new areas; gameplay is focused on known mechanics and incremental upgrades."
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Expression-4
"No character or environment customization; presentation is standardized."
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Fantasy-4
"Realistic dice rolling and incremental mechanics without fictional narrative or roleplay."
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Fellowship-5
"No social or community features; played individually."
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Growth3
"Players develop through unlocking upgrades and skill tree nodes, gaining incremental improvements."
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Health-5
"Sedentary gameplay with mouse movement; no physical activity involved."
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Idle4
"Game supports idle play with automation and passive progression after initial active phase."
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Intimacy-5
"No social or emotional relationship mechanics."
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Leadership-5
"No leadership or group management elements."
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Progression4
"Strong focus on accumulating upgrades, unlocking dice tiers, and completing skill tree."
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Relaxation4
"Players describe the game as relaxing, satisfying, and suitable for background play."
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Sensation3
"Visual and auditory feedback from dice rolling and upgrades provides enjoyable sensory stimulation."
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Status-5
"No social recognition or status systems."
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Story-5
"No narrative or story elements; purely incremental gameplay."
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Strategy1
"Some light strategy in upgrade choices and skill tree progression, but overall straightforward."
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Thrill-3
"Gameplay is predictable and low risk, focused on steady incremental gains rather than suspense."
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Value4
"Players generally feel the game offers good value for its low price and short playtime."
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Violence-5
"No combat or destructive elements; gameplay is constructive and incremental."
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Survival-5
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
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Last update: 06/03/2026