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Incredicer

PC (Microsoft Windows) • 2025

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Quick resume

Incredicer is a short, incremental dice game where you roll dice, earn money, upgrade and buy helper hands to automate and increase your income.

Global score

86/100

Genres

Casual, Indie, Simulator, Strategy

Pros

  • Relaxing and satisfying gameplay
  • Good value for price
  • Simple and accessible incremental mechanics
  • Idle mode for passive play
  • Pleasant visuals and soundtrack

Cons

  • Very short with limited replayability
  • Lack of depth and late-game content
  • No multiplayer or social features
  • Linear and predictable progression
  • Skill tree and upgrades could be more balanced and impactful

Motivations

  • Autonomy
    3

    "Players actively control dice rolling early on and choose upgrades in a skill tree, with an idle mode unlocking later for more passive play."

  • Competence
    2

    "Players feel progression through upgrades and skill tree, but gameplay is simple and lacks deep skill challenges."

  • Competition
    -4

    "No multiplayer or leaderboards; focus is on personal progression and completion."

  • Continuation
    -3

    "Short game with limited replayability; many players complete it in a few hours and do not return."

  • Cooperation
    -5

    "Entirely single-player with no cooperative elements."

  • Creativity
    -2

    "Players unlock upgrades and skill tree nodes but do not create or modify game content."

  • Domination
    -5

    "No player versus player or dominance mechanics; purely individual experience."

  • Escapism
    3

    "Players use the game as a relaxing distraction and background activity during real life tasks."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation without external pressure or obligation."

  • Experimenting
    1

    "Some experimentation with upgrade paths and dice combinations, but overall progression is linear."

  • Exploration
    -3

    "No exploration of new areas; gameplay is focused on known mechanics and incremental upgrades."

  • Expression
    -4

    "No character or environment customization; presentation is standardized."

  • Fantasy
    -4

    "Realistic dice rolling and incremental mechanics without fictional narrative or roleplay."

  • Fellowship
    -5

    "No social or community features; played individually."

  • Growth
    3

    "Players develop through unlocking upgrades and skill tree nodes, gaining incremental improvements."

  • Health
    -5

    "Sedentary gameplay with mouse movement; no physical activity involved."

  • Idle
    4

    "Game supports idle play with automation and passive progression after initial active phase."

  • Intimacy
    -5

    "No social or emotional relationship mechanics."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    4

    "Strong focus on accumulating upgrades, unlocking dice tiers, and completing skill tree."

  • Relaxation
    4

    "Players describe the game as relaxing, satisfying, and suitable for background play."

  • Sensation
    3

    "Visual and auditory feedback from dice rolling and upgrades provides enjoyable sensory stimulation."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    -5

    "No narrative or story elements; purely incremental gameplay."

  • Strategy
    1

    "Some light strategy in upgrade choices and skill tree progression, but overall straightforward."

  • Thrill
    -3

    "Gameplay is predictable and low risk, focused on steady incremental gains rather than suspense."

  • Value
    4

    "Players generally feel the game offers good value for its low price and short playtime."

  • Violence
    -5

    "No combat or destructive elements; gameplay is constructive and incremental."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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    Last update: 06/03/2026