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Intrusion 2

Mac, PC (Microsoft Windows), Linux • 2012

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Quick resume

"This is some of the most fun I've had with a game so far this year, and it will go down as one of the best side-scrolling shooters of all time." - 9/10, Destructoid

Global score

90/100

Genres

Action, Indie, Shooter, Platform

Pros

  • Challenging and skill-based gameplay
  • Unique physics-based mechanics
  • Nostalgic retro style and soundtrack
  • Memorable boss fights
  • Single developer achievement

Cons

  • Short game length
  • Lack of multiplayer or co-op
  • Minimal story and character development
  • Some control and technical issues
  • Repetitive level design

Motivations

  • Autonomy
    4

    "Players freely control movement, aiming, weapon choice, and vehicle/mech usage, requiring personal skill and decision-making."

  • Competence
    5

    "High difficulty with challenging bosses and skill-based combat that rewards mastery and pattern recognition."

  • Competition
    -3

    "Focus is on single-player experience without ranked modes or direct player-vs-player competition."

  • Continuation
    3

    "Players report replaying multiple times for challenge and nostalgia, though game length is short."

  • Cooperation
    -5

    "No multiplayer or cooperative gameplay; strictly single-player."

  • Creativity
    3

    "Physics-based interactions and emergent gameplay allow creative combat approaches, though level design is linear."

  • Domination
    -4

    "No evidence of social dominance or power over others; gameplay is individual and focused on personal challenge."

  • Escapism
    4

    "Strong nostalgic appeal and immersive action provide escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia without external pressure or obligation."

  • Experimenting
    3

    "Physics and weapon variety encourage experimentation with tactics and environment."

  • Exploration
    -2

    "Linear levels with limited exploration; focus is on progressing through designed stages."

  • Expression
    -3

    "Minimal character customization or visual expression; standardized protagonist and assets."

  • Fantasy
    4

    "Futuristic sci-fi setting with robots, mechs, and exaggerated boss battles."

  • Fellowship
    -5

    "No social or community features; solo play only."

  • Growth
    4

    "Players improve skills through repeated attempts and learning boss patterns."

  • Health
    -5

    "Sedentary gameplay with no physical activity elements."

  • Idle
    -4

    "Requires focused attention and precise control; not suited for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely gameplay focused."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    3

    "Players acquire new weapons and vehicles, but progression is limited and linear."

  • Relaxation
    -3

    "High challenge and tension dominate; not designed for relaxation or flow."

  • Sensation
    4

    "Explosions, physics effects, and intense action provide strong sensory stimulation."

  • Status
    -4

    "No social recognition or leaderboards; achievements are personal."

  • Story
    -3

    "Minimal narrative; story is mostly implied and not a focus."

  • Strategy
    3

    "Boss fights require pattern recognition and strategic use of weapons and environment."

  • Thrill
    4

    "High tension and excitement from difficult boss battles and fast-paced action."

  • Value
    2

    "Players feel the game offers good value for price especially due to nostalgia and gameplay quality despite short length."

  • Violence
    5

    "Core gameplay involves shooting, destruction, and combat against robotic enemies."

  • Survival
    3

    "Players must avoid death and manage health through challenging encounters."

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    Last update: 06/03/2026