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Angvik

PC (Microsoft Windows), Mac • 2014

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Quick resume

Angvik is a platform action game set in a joyful but unforgiving land.

Global score

88/100

Genres

Action, Indie, Platform

Pros

  • Challenging and rewarding gameplay
  • Low price with good value
  • Cute and charming art style
  • Multiple classes and equipment customization
  • High replayability with randomized elements

Cons

  • High difficulty may frustrate some players
  • Lack of checkpoints causes repetition
  • Fixed level layouts limit exploration
  • Some bugs and control quirks reported
  • Short overall game length

Motivations

  • Autonomy
    4

    "Players freely choose among multiple classes and manage their own equipment and strategies, with randomized enemy and item placements adding to player control and decision-making."

  • Competence
    5

    "The game is described as very challenging and unforgiving, requiring skillful platforming, timing, and mastery of mechanics to progress and clear higher difficulty levels."

  • Competition
    -3

    "No mention of direct competition or leaderboards; focus is on personal challenge and self-improvement rather than comparing to others."

  • Continuation
    4

    "Many reviews mention repeated playthroughs, persistent attempts to clear difficult levels, and long playtimes despite frustration, indicating strong desire to keep playing."

  • Cooperation
    -5

    "The game is a single-player platformer with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players can customize equipment with oils and choose different classes, but level layouts are fixed; some experimentation with item combinations is possible."

  • Domination
    -5

    "No evidence of exerting control or superiority over other players; interactions are individual and not social."

  • Escapism
    3

    "Players use the game as a challenging distraction and stress relief, enjoying the engaging gameplay and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and personal desire to overcome challenges, not due to obligation or pressure."

  • Experimenting
    3

    "Randomized enemy and item placements and equipment modification encourage trying new strategies and adapting playstyle."

  • Exploration
    1

    "Some hidden extras and secrets exist, but levels themselves are fixed, limiting exploration to minor discoveries."

  • Expression
    1

    "Character classes and equipment customization allow some self-expression, though mostly within predefined options."

  • Fantasy
    3

    "The game features imaginative, cartoonish fantasy elements with monsters, magic, and a fictional story about inheriting and killing the father."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    4

    "Players develop skills and strategies over repeated attempts, with progression through difficulty levels and mastery of mechanics."

  • Health
    -5

    "No physical activity involved; gameplay is sedentary."

  • Idle
    -4

    "Requires focused attention and continuous engagement due to difficulty and permadeath mechanics."

  • Intimacy
    -5

    "No close relationships or emotional social interactions described."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    4

    "Players collect and upgrade weapons and armor, with durability and item management playing a key role in progression."

  • Relaxation
    -3

    "The game is tense and challenging, causing frustration and stress, though some find it cathartic."

  • Sensation
    2

    "Pleasant art style and soundtrack provide sensory enjoyment, though gameplay is focused on challenge rather than sensory thrills."

  • Status
    -5

    "No social recognition or status systems mentioned."

  • Story
    1

    "There is a minimal narrative about inheriting the father's legacy, but story is not a major focus."

  • Strategy
    4

    "Players must plan equipment use, manage durability, and adapt tactics to enemy patterns and level challenges."

  • Thrill
    4

    "High difficulty, permadeath, and aging mechanics create suspense, tension, and relief upon success."

  • Value
    5

    "Many reviews praise the game’s low price and high entertainment value, considering it a great return on investment."

  • Violence
    3

    "Combat against monsters is central, involving defeating enemies and bosses, though presented in a cartoonish style."

  • Survival
    5

    "Core gameplay revolves around avoiding death, managing resources, and surviving through difficult levels with permadeath."

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    Last update: 06/03/2026