Lost Planet™: Extreme Condition similar games & best alternatives
Lost Planet™: Extreme Condition
2007
Related articles
Quick resume
Driven to the brink of extinction on ice-covered wastelands, humankind fights to survive. Battle to survive against gargantuan alien Akrid and treacherous Snow Pirates on the vast and frozen landscape of EDN III.
Global score
82/100
Genres
Action, Adventure, Shooter, Platform
Similar games
Pros
- Engaging mech combat
- Unique thermal energy survival mechanic
- Varied boss fights
- Nostalgic and immersive sci-fi setting
- Solid controls with controller support
Cons
- Linear and short campaign
- Weak and clichéd story
- Dead or missing multiplayer
- Some clunky animations and controls
- Limited exploration and customization
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can choose different approaches to combat, use various weapons and mechs, and decide to fight or evade enemies, showing control over their actions."
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Competence3
"The game offers skill-based combat, especially in boss fights and mech piloting, requiring strategy and quick decisions."
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Competition-3
"Focus is mainly on single-player experience with dead or minimal multiplayer; players engage at their own pace without leaderboard pressure."
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Continuation1
"Some players report nostalgia-driven repeated playthroughs, but the game is relatively short and linear, limiting habitual long-term engagement."
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Cooperation-4
"The game is primarily single-player; multiplayer modes are dead or unavailable, so cooperation is minimal or absent."
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Creativity2
"Players can customize mech weapons and choose loadouts, but level design and story progression are linear with limited creative freedom."
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Domination-4
"No evidence of dominating others; interactions are mostly solo and cooperative multiplayer is dead."
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Escapism4
"Players enjoy immersive sci-fi world, mech combat, and monster battles as a form of escapism and nostalgic entertainment."
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Expectation-4
"Players engage voluntarily out of interest and nostalgia, with no indication of obligation or external pressure."
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Experimenting2
"Players experiment with different weapons, mechs, and combat strategies, though within a structured mission framework."
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Exploration-2
"Levels are mostly linear corridors with limited exploration, though some side paths and collectibles exist."
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Expression1
"Some customization of mech weapons and loadouts allows personal expression, but character and environment customization is minimal."
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Fantasy4
"The game features sci-fi elements, giant alien monsters, mechs, and a fictional frozen planet setting, emphasizing imaginative fiction."
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Fellowship-4
"Primarily a solo experience with minimal social interaction; multiplayer is dead or unsupported."
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Growth2
"Players develop skills in combat and mech usage, though progression is limited by linear mission design."
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Health-4
"The game is sedentary with no physical activity; players sit and use controllers or keyboard/mouse."
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Idle-3
"Requires focused attention during combat and boss fights; not designed for casual or background play."
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Intimacy-5
"No evidence of close social relationships or emotional sharing; gameplay is solitary."
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Leadership-4
"No leadership roles; players act individually without managing or guiding others."
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Progression3
"Players collect weapons, upgrades, and thermal energy; mech loadouts and abilities improve over time."
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Relaxation1
"Gameplay can be tense during boss fights but also offers moments of flow and satisfaction in combat."
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Sensation3
"Visual and auditory effects like explosions, mech sounds, and monster designs provide sensory stimulation and excitement."
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Status-4
"No social recognition or ranking systems; achievements and multiplayer are minimal or dead."
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Story1
"Story is present and drives the game but is considered weak, clichéd, and sometimes incoherent."
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Strategy3
"Players must plan combat tactics, manage thermal energy, and use positioning especially in boss fights and mech battles."
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Thrill3
"Boss fights and survival against giant monsters create suspense and excitement."
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Value3
"Players find good value especially on sale, enjoying nostalgia and solid gameplay for a low price."
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Violence4
"Combat against alien monsters, humans, and mech battles involve destruction and shooting."
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Survival3
"Thermal energy mechanic requires players to manage resources to avoid death from cold and damage."
Last update: 29/04/2026