Tricolour Lovestory similar games & best alternatives
Tricolour Lovestory
2017
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Quick resume
Time flies and never comes back. But with an incredible 1-million-word script and 100+ original CGs, this game will take you back to when you were young, simple and pure. Go and get the love of your life back, start something new, or end everything in flame, that's for you to decide!
Global score
81/100
Genres
Adventure, Casual, Indie, Visual Novel
Similar games
Pros
- Deep emotional story
- High quality artwork and music
- Long playtime for price
- Strong character development
- Chinese voice acting
Cons
- Poor english translation
- Limited player choices
- Some story pacing issues
- Minor bugs and script mismatches
- Linear gameplay
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Continuation. It leans lower than usual among comparable games on Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players make some story decisions that influence the route, but overall follow a linear narrative with limited choices."
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Competence-2
"The game is mostly reading and decision making with minimal skill challenge or variation."
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Competition-5
"No competitive elements or comparison to others; focus is on personal story experience."
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Continuation4
"Long playtime (30-50 hours), with players expressing attachment and desire to continue reading."
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Cooperation-5
"Single player visual novel experience with no multiplayer or cooperative gameplay."
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Creativity-3
"Players follow a predefined story and character routes with limited creative input."
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Domination-5
"No elements of exerting control or superiority over others; experience is personal and narrative-driven."
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Escapism4
"Players use the game to immerse in an emotional story and escape real life stresses."
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Expectation-4
"Players engage voluntarily out of personal interest and intrinsic motivation to experience the story."
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Experimenting-2
"Limited experimentation possible; players mostly follow the story with few branching choices."
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Exploration-3
"Story unfolds in a fixed setting with no open exploration or discovery of new areas."
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Expression-4
"Minimal customization or self-expression; players experience preset characters and visuals."
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Fantasy-1
"Story is grounded in realistic school life drama and relationships, with some emotional fiction elements."
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Fellowship-4
"Primarily a solo experience with limited social interaction or community involvement."
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Growth3
"Players experience character development and emotional growth through story progression."
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Health-5
"Sedentary gameplay typical of visual novels with no physical activity."
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Idle-4
"Requires focused reading and attention over long sessions; not casual or background play."
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Intimacy4
"Strong emotional connections with characters and story evoke feelings of closeness and attachment."
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Leadership-5
"No leadership or management roles; player follows a narrative without directing others."
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Progression2
"Story progression and unlocking of endings and CGs provide a sense of advancement."
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Relaxation3
"Emotional flow and soundtrack provide a relaxing and immersive reading experience."
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Sensation2
"Enjoyment from visual art, music, and voice acting provides sensory stimulation."
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Status-4
"No social recognition or ranking; experience is private and personal."
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Story5
"Strong narrative focus with detailed character development and emotional plot."
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Strategy-4
"Minimal strategic or problem-solving elements; mostly linear story reading."
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Thrill1
"Some emotional tension and drama but no suspense or risk-based thrill."
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Value5
"Highly praised for excellent content and length relative to low price."
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Violence-5
"No combat or destructive gameplay; focus on relationships and story."
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Survival-5
"No survival or threat avoidance mechanics; stable narrative environment."
Last update: 29/04/2026