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Chasing Static

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2021

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Quick resume

A psychological horror short story. Explore the untouched wilderness of rural Wales as you uncover the forgotten remains of a mysterious facility and find the truth behind the missing villagers of Hearth.

Global score

87/100

Genres

Adventure, Indie

Pros

  • Strong atmosphere and sound design
  • Engaging narrative and voice acting
  • Unique retro ps1-style visuals
  • Exploration-based gameplay with multiple endings
  • Polished indie production

Cons

  • Short length
  • Some tedious backtracking and ghost mechanics
  • Limited puzzle complexity
  • Story can be confusing or underexplained
  • Lack of combat or high tension scares

Motivations

  • Autonomy
    3

    "Players explore a semi-open environment with freedom to choose paths and order of exploration, though some progression is linear and guided."

  • Competence
    2

    "Gameplay involves light puzzle solving and item usage, requiring some problem solving but generally accessible and not highly challenging."

  • Competition
    -5

    "No competitive elements; focus is on solo exploration and narrative experience."

  • Continuation
    1

    "Short game with some replayability due to multiple endings and collectibles, but some players find repeated ghost encounters tedious."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    2

    "Players engage in exploration and discovery with some freedom, but mostly use predefined items and follow set story beats."

  • Domination
    -5

    "No social or power dynamics; player acts independently without exerting control over others."

  • Escapism
    4

    "Strong atmospheric and immersive experience providing psychological horror and mystery escapism."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in story and atmosphere rather than obligation."

  • Experimenting
    1

    "Some exploration and discovery of story elements and environment, but gameplay mechanics remain consistent."

  • Exploration
    4

    "Core gameplay centers on exploring environments, finding echoes and items to uncover story and progress."

  • Expression
    -5

    "No character customization or player expression; presentation is fixed and narrative-driven."

  • Fantasy
    3

    "Engages players in a supernatural, sci-fi mystery with ghostly phenomena and alternate realities."

  • Fellowship
    -5

    "Single-player experience with minimal social interaction or community involvement."

  • Growth
    2

    "Players learn story details and puzzle solutions, gaining understanding and narrative insight."

  • Health
    -5

    "Sedentary gameplay typical of walking simulators with no physical activity."

  • Idle
    2

    "Gameplay involves periods of slow exploration and walking, but requires player attention to progress."

  • Intimacy
    -4

    "Limited emotional connection through narrative; no social or close relationships formed in gameplay."

  • Leadership
    -5

    "No leadership or group management elements; player acts alone."

  • Progression
    3

    "Players collect items and unlock new areas, progressing through story and environment."

  • Relaxation
    3

    "Atmospheric and immersive experience with slow pacing that can induce relaxation and tension release."

  • Sensation
    3

    "Strong sensory engagement through sound design, music, and retro visual style."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Narrative-driven game with strong emphasis on story immersion, voice acting, and environmental storytelling."

  • Strategy
    1

    "Light puzzle solving and item usage require some planning but no complex strategy."

  • Thrill
    2

    "Creates suspense and eerie tension through atmosphere rather than jump scares or high risk."

  • Value
    2

    "Generally considered good value for a short, polished indie experience with replayability."

  • Violence
    -5

    "No combat or destructive gameplay; focus on exploration and puzzle solving."

  • Survival
    -5

    "No survival mechanics or threats; stable environment with no risk of failure."

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    Last update: 06/03/2026