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Invisible Mind

PC (Microsoft Windows) • 2016

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Quick resume

Go on a trip around the worlds created by your own mind and learn yourself.

Global score

43/100

Genres

Adventure, Indie

Pros

  • Unique surreal and abstract art style
  • Atmospheric ambient music
  • Philosophical and psychological themes
  • Simple controls
  • Some players found it relaxing and thought-provoking

Cons

  • Poor technical quality and bugs
  • Repetitive and unpolished level design
  • Confusing and minimal story presentation
  • Lack of meaningful gameplay challenge
  • Low value for price

Motivations

  • Autonomy
    3

    "Players can freely explore surreal environments and choose their own path with minimal guidance, indicating moderate autonomy."

  • Competence
    -3

    "Gameplay is described as simple, repetitive, and lacking meaningful challenge, with puzzles mostly involving key collection and maze navigation."

  • Competition
    -5

    "No evidence of competitive elements; focus is on solo exploration and personal experience."

  • Continuation
    -4

    "Many reviews mention boredom, frustration, and quitting early; low attachment and short play sessions are common."

  • Cooperation
    -5

    "No multiplayer or cooperative gameplay; entirely single-player experience."

  • Creativity
    2

    "The game features surreal, abstract, and artistic environments, but gameplay and level design are heavily copy-pasted and unpolished."

  • Domination
    -5

    "No indication of exerting control or superiority over others; purely individual experience."

  • Escapism
    3

    "Some players found the game relaxing and a way to escape real-life stress, though others found it frustrating."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity or interest in surreal exploration; no obligation or pressure reported."

  • Experimenting
    -2

    "Limited novelty or experimentation; gameplay is mostly routine walking and item collection with little variation."

  • Exploration
    4

    "Strong emphasis on exploring surreal, abstract environments and maze-like areas, though environments are repetitive."

  • Expression
    -5

    "No customization or personalization features reported; standard presentation throughout."

  • Fantasy
    4

    "Game presents surreal, dreamlike, and abstract worlds with philosophical and psychological themes."

  • Fellowship
    -5

    "No social or community features; purely solitary experience."

  • Growth
    -2

    "Some light puzzle solving and philosophical reflection, but overall limited learning or skill development."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    3

    "Gameplay involves slow walking and wandering, suitable for casual, low-attention sessions."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    2

    "Progression mainly through collecting geometric objects and unlocking new areas, though minimal and repetitive."

  • Relaxation
    3

    "Some players found the game relaxing and calming, while others experienced frustration."

  • Sensation
    2

    "Visuals and ambient music provide some sensory stimulation, but technical issues and glitches detract from experience."

  • Status
    -5

    "No social recognition or status elements."

  • Story
    1

    "Abstract and minimal story with philosophical themes; many players found it confusing or poorly presented."

  • Strategy
    -4

    "Gameplay involves straightforward tasks like item collection and maze navigation with minimal strategic depth."

  • Thrill
    -3

    "Some horror elements attempt to create suspense, but generally the game lacks real thrill or tension."

  • Value
    -4

    "Many players felt the game was poor value for money due to bugs, lack of polish, and shallow gameplay."

  • Violence
    -5

    "No combat or destructive gameplay; focus on exploration and puzzle solving."

  • Survival
    -5

    "No survival mechanics or threat avoidance present."

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    Last update: 06/03/2026