April 24th similar games & best alternatives
Should you play it?
The main character is an experienced journalist who always strives to uncover the truth. He manages to gain access to the house, which is guarded by the police.
What works
- Effective jump scares and sound design
- Strong horror atmosphere
- Short and accessible gameplay
- Interesting psychological horror story
- Good value at discounted price
Things to keep in mind
- Very short length and limited replay value
- Linear and guided gameplay with minimal player agency
- Reused assets and predictable scares
- Some find story confusing or incomplete
- Lack of gameplay depth and strategic challenge
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
April 24th: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Violence, Thrill. It leans lower than usual among comparable games on Relaxation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
-3"Gameplay is mostly linear and scripted with limited player agency, emphasizing following set paths and sequences."
Little Nightmares II
"Linear gameplay with guided progression and limited player choice; players follow preset paths and scripted events."
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Competence
Game with the same Competence vibe
-2"Gameplay involves simple, easy puzzles and interactive elements with minimal skill challenge."
Room of Depression
"Minimal skill challenge; gameplay mostly involves walking and simple puzzle solving with predictable outcomes."
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Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; purely single-player experience focused on personal progress."
Sacra Terra: Angelic Night
"No competitive elements or player comparison; purely single-player experience focused on personal pace."
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Continuation
Game with the same Continuation vibe
-3"Short playtime (~5-10 minutes), low replay value, players often finish quickly and do not return frequently."
100 hidden aliens
"Short playtime (~40 minutes) and limited replay value; players tend to complete quickly and not return often."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Cozy Organizer
"Entirely single-player with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
-4"Uses predefined assets and structures with minimal player-driven creation or customization."
Blood Feed
"Uses many reused assets and standard horror tropes; little player creativity or customization."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; solitary experience."
Neverending Nightmares
"No social dominance or power over others; solitary experience without authority or control over others."
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Escapism
Game with the same Escapism vibe
4"Strong escapism through immersive horror atmosphere and tension, providing distraction from real life."
ARAYA
"Strong escapism through immersive horror atmosphere and psychological tension; players seek distraction and fear experience."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and scare experience; no obligation or external pressure noted."
Siren Head: Awakening
"Players engage voluntarily for enjoyment and scare experience; no obligation or external pressure reported."
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Experimenting
Game with the same Experimenting vibe
-3"Gameplay is straightforward and linear with minimal exploration of mechanics or experimentation."
Project Hailstorm
"Gameplay is straightforward and linear with little novelty or exploration of mechanics."
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Exploration
Game with the same Exploration vibe
-2"Maps are limited and some are repetitive; exploration is constrained within small, familiar environments."
Bodycam
"Limited exploration within a single house environment; mostly familiar and reused map with guided navigation."
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Expression
Game with the same Expression vibe
-5"No character customization or player expression; fixed visuals and presentation."
Andy's Apple Farm
"No character customization or player expression; fixed presentation and aesthetics."
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Fantasy
Game with the same Fantasy vibe
3"Psychological horror with some supernatural or surreal elements, but grounded in a realistic setting."
Love, Sam
"Psychological horror with supernatural and fictional elements; immersive but grounded in horror fiction."
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Fellowship
Game with the same Fellowship vibe
-5"No community or social interaction; strictly solo play."
Lucius
"No community or social interaction; solo play without social connection."
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Growth
Game with the same Growth vibe
-2"Limited learning or skill development due to simple puzzles and linear progression."
Riddles Of The Past
"Limited learning or skill development; simple puzzles and linear progression."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
DRAGON BALL Z: KAKAROT
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention during short play sessions; not designed for background or idle play."
Resonance of the Ocean
"Requires focused attention during short play sessions; not designed for background or idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationships; isolated single-player experience."
Subnautica
"No social or emotional relationships formed; isolated single-player experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual play."
Universe Sandbox
"No leadership or group management roles; purely individual play."
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Progression
Game with the same Progression vibe
1"Some narrative progression and achievement collection, but no complex item or upgrade accumulation."
Terroro
"Some narrative and achievement progression, but limited item or upgrade accumulation."
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Relaxation
Game with the same Relaxation vibe
-3"Sustained tension and suspense dominate the experience rather than relaxation or flow."
Bureau of Contacts
"Sustained tension and suspense dominate; not a relaxing or flow-inducing experience."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through sound design, jump scares, and atmospheric visuals."
Phasmophobia
"Strong sensory stimulation via sound design, jump scares, and atmospheric visuals."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; individual experience without visibility."
The Old Tree
"No social recognition or status elements; individual experience without visibility."
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Story
Game with the same Story vibe
3"Narrative driven with psychological horror themes; story is a key motivator despite some confusion."
You Deserve
"Narrative-driven with psychological horror story and plot twists, though some find it confusing or incomplete."
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Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving depth; puzzles are simple and gameplay is straightforward."
Moons of Madness
"Minimal strategic or problem-solving depth; puzzles are simple and gameplay is linear."
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Thrill
Game with the same Thrill vibe
4"Jump scares and suspenseful gameplay create moments of thrill and tension."
Hide and Shriek
"High thrill from jump scares and suspenseful atmosphere; players experience tension and relief."
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Value
Game with the same Value vibe
3"Generally perceived as good value for price, especially on sale; some note short length."
WW2 Rebuilder
"Generally perceived as good value for short price, especially during sales; some consider full price slightly high."
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Violence
Game with the same Violence vibe
3"Includes disturbing violent themes and imagery consistent with horror genre."
Don't Be Afraid - The First Toy
"Includes gore and violent themes consistent with psychological horror genre."
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Survival
Game with the same Survival vibe
-4"No survival mechanics or threat avoidance; stable environment with scripted events."
MOTHERED - A ROLE-PLAYING HORROR GAME
"No survival mechanics or threat management; stable conditions with scripted scares."
Last update: 01/06/2026