Eclipsium similar games & best alternatives
Eclipsium
2025
Related articles
Quick resume
Longing for light, a sunless world begins devouring itself. Every step shifts the landscape beneath you as you search for what remains of her.
Global score
92/100
Genres
Adventure, Indie
Similar games
Pros
- Unique and creative art style
- Excellent sound design and soundtrack
- Immersive and atmospheric experience
- Thought-provoking and symbolic narrative
- Well-received puzzles and visual storytelling
Cons
- Slow movement and pacing
- Linear gameplay with limited player control
- Some bugs and technical issues reported
- Lack of replayability
- No multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Creativity, Violence. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy-3
"The game is a linear walking simulator with limited player control and no running option; players follow a set path with minimal decision-making."
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Competence1
"Contains light puzzles and some gameplay mechanics, but overall gameplay is simple and predictable with minimal challenge."
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Competition-5
"No competitive elements or player comparison; experience is solitary and personal."
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Continuation2
"Players report being absorbed and immersed for the 3-4 hour duration, though some find slow pacing frustrating."
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Cooperation-5
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity5
"Highly creative art style, surreal environments, unique visual effects, and innovative storytelling praised by many."
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Domination-5
"No elements of exerting control or superiority over others; experience is introspective and equal."
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Escapism5
"Strongly immersive, surreal, and atmospheric experience designed to transport players away from reality."
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Expectation-4
"Players engage voluntarily for artistic and emotional experience without external pressure or obligation."
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Experimenting1
"Some experimentation with puzzle mechanics and abilities, but mostly following a linear path with limited novelty."
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Exploration1
"Some exploration of varied environments, but constrained by invisible walls and linear design."
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Expression-5
"No character customization or player expression; presentation is fixed and standardized."
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Fantasy4
"Surreal, symbolic, and dreamlike narrative with horror and cosmic themes, far from realistic scenarios."
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Fellowship-5
"No social or community features; experience is solitary and introspective."
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Growth2
"Players engage in puzzle solving and interpretation, encouraging some learning and personal insight."
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Health-5
"Sedentary gameplay with slow walking pace; no physical activity involved."
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Idle-3
"Requires sustained attention during the 3-4 hour playthrough; not designed for casual or background play."
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Intimacy-5
"No social or emotional relationship building; experience is solitary and abstract."
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Leadership-5
"No leadership or group management elements; single-player experience."
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Progression2
"Progression through puzzles and story advancement, but no item collection or upgrades."
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Relaxation3
"Atmospheric and immersive with moments of calm and tension release, though some find pacing slow or frustrating."
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Sensation4
"Strong sensory stimulation through visuals, sound design, and music creating emotional impact."
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Status-5
"No social recognition or status systems; experience is personal and private."
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Story4
"Narrative is abstract, symbolic, and open to interpretation, but central to the experience."
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Strategy0
"Minimal strategic or planning elements; puzzles require some thought but are not complex."
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Thrill2
"Contains unsettling and eerie moments creating suspense and mild horror thrills."
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Value3
"Players generally feel the game offers good value for its artistic and emotional experience despite short length."
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Violence1
"Contains mild body horror and unsettling imagery but no direct combat or destruction gameplay."
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Survival-5
"No survival or threat avoidance mechanics; stable and safe environment."
Last update: 29/04/2026