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Fairy Fencer F Advent Dark Force

PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2017

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Quick resume

Long ago, a war raged between two powerful deities. Each was sealed away, their weapons scattered throughout the world. Our hero in this RPG, Fang, happens upon one such weapon and now he alone must choose which deity will awaken again!

Global score

85/100

Genres

Adventure, Role-playing (RPG), Strategy

Pros

  • Engaging story with multiple routes
  • Fun and strategic combat system
  • Strong character development
  • Good soundtrack and art style
  • High replayability with new game plus

Cons

  • Performance and optimization issues
  • Some repetitive dungeons and grinding
  • Dated graphics and occasional bugs
  • Some characters and story elements clichéd
  • Keyboard controls less optimal than controller

Motivations

  • Autonomy
    3

    "Players can choose different story routes and customize party composition and skills, indicating moderate player control over decisions."

  • Competence
    3

    "Combat involves strategic use of weapon types, skills, and positioning, with difficulty scaling and grinding providing skill challenges."

  • Competition
    -3

    "Focus is on personal progression and story; no evidence of ranked modes or direct player-vs-player competition."

  • Continuation
    4

    "Multiple story routes, new game plus, and grinding mechanics encourage long play sessions and replayability."

  • Cooperation
    -4

    "Gameplay is single-player focused with party management; no multiplayer or cooperative play mentioned."

  • Creativity
    2

    "Players customize party skills, equipment, and weapon upgrades, but within predefined systems and story structure."

  • Domination
    -4

    "Interactions emphasize shared party dynamics and story; no evidence of exerting control or superiority over others."

  • Escapism
    5

    "Players engage in a fantasy JRPG world with immersive story, characters, and combat, providing strong real-life escape."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment; no indication of obligation or external pressure to play."

  • Experimenting
    3

    "Multiple story routes, weapon types, and skill customization encourage trying different strategies and approaches."

  • Exploration
    2

    "Players explore dungeons and new areas with some variation, though some dungeons are reused with minor changes."

  • Expression
    2

    "Character customization includes costumes and accessories allowing some self-expression within the game's style."

  • Fantasy
    5

    "Strong fantasy setting with magical weapons, fairies, gods, and anime-style storytelling and characters."

  • Fellowship
    -3

    "Game is single-player focused with limited social interaction; no multiplayer or community features noted."

  • Growth
    4

    "Players develop characters through leveling, skill upgrades, and learning new abilities, supporting personal growth."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity; long grinding sessions encouraged."

  • Idle
    -3

    "Requires focused attention during combat and story; grinding may allow some repetitive play but not idle."

  • Intimacy
    -3

    "Character relationships develop in story but no evidence of close social or emotional connections beyond narrative."

  • Leadership
    2

    "Players manage party composition and strategy, guiding decisions within the game."

  • Progression
    5

    "Strong emphasis on leveling up, collecting weapons, upgrading skills, and unlocking multiple endings."

  • Relaxation
    2

    "Gameplay balances challenge and flow, but grinding and difficulty spikes may cause some tension."

  • Sensation
    3

    "Enjoyable visual style, music, and combat animations provide sensory stimulation and emotional engagement."

  • Status
    -4

    "No social status or recognition systems; focus is on individual story experience."

  • Story
    5

    "Narrative immersion is strong with multiple routes, character development, and engaging plot."

  • Strategy
    4

    "Combat requires tactical thinking about weapon types, skills, positioning, and party management."

  • Thrill
    2

    "Some suspense from difficulty spikes and boss battles, but overall predictable turn-based combat."

  • Value
    3

    "Offers extensive content, multiple endings, and replayability, especially when purchased on sale."

  • Violence
    3

    "Combat involves fighting and defeating enemies with weapons and magic, typical of JRPGs."

  • Survival
    2

    "Players must manage resources and avoid defeat in battles, with some challenge on higher difficulties."

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    Last update: 06/03/2026