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Morimens similar games & best alternatives

Morimens

PC (Microsoft Windows), iOS, Android • 2024

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Quick resume

Morimens is a roguelite card-building game inspired by the Cthulhu mythos, where you craft a versatile and intricate deck tailored to your playstyle. The choice is yours to embark on a climb up treacherous towers or engage in tactical battles. Explore misty maps and uncover the truth of the world.

Global score

82/100

Genres

Role-playing (RPG), Strategy, Free To Play, Turn-based strategy (TBS), Fighting, Card & Board Game

Similar games

    Pros

    • Engaging and strategic gameplay
    • Generous gacha system with good free rewards
    • Compelling lovecraftian story and atmosphere
    • Beautiful art and soundtrack
    • Fair and balanced pvp optional

    Cons

    • English translation is machine-generated and sometimes confusing
    • Ui and technical glitches reported
    • Limited social and cooperative features
    • Steep learning curve for new players
    • No voice acting in story and some pacing issues

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Status, Competition, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose characters, team compositions, and card modifications during runs, allowing personal strategic decisions."

    • Competence
      4

      "Gameplay involves strategic deckbuilding, tactical combat, and overcoming challenging roguelike encounters, rewarding skill and planning."

    • Competition
      1

      "Includes PvP mode with leaderboards, but PvP is optional and not required to progress, so competition is present but not dominant."

    • Continuation
      4

      "Players report long play sessions, habitual engagement, and high attachment to story and gameplay, indicating strong continuation motivation."

    • Cooperation
      -3

      "Game is primarily single-player focused with limited social features; PvP exists but no strong emphasis on teamwork or cooperation."

    • Creativity
      3

      "Players customize decks with card modifications and relics, and build teams with unique synergies, allowing creative strategic expression."

    • Domination
      -2

      "No evidence of trash talk or power imposition; PvP is balanced and respectful, emphasizing fair play over domination."

    • Escapism
      5

      "Strong escapism through immersive Lovecraftian story, atmospheric art and music, and engaging gameplay providing distraction from real life."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure to play."

    • Experimenting
      4

      "Encourages trying different factions, team builds, and card power-ups; players explore mechanics and experiment with strategies."

    • Exploration
      3

      "Players explore dungeon nodes with various events and secrets; story unfolds through visual novel style exploration."

    • Expression
      2

      "Some character customization and team building allow self-expression, though mostly through gameplay choices rather than cosmetic changes."

    • Fantasy
      5

      "Strong fantasy elements with Lovecraftian horror, eldritch creatures, and dark narrative set in an imaginative fictional world."

    • Fellowship
      -3

      "Limited social interaction; community exists but gameplay is mostly solo with optional PvP and friend support characters."

    • Growth
      4

      "Players develop skills in deckbuilding and strategy; game offers learning curve and personal improvement over time."

    • Health
      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention during battles and strategic decisions; no significant idle or background play elements."

    • Intimacy
      -4

      "Minimal social or emotional connection features; interactions are mostly surface-level or absent."

    • Leadership
      -4

      "No evidence of player leadership roles; gameplay is individual or cooperative without hierarchical authority."

    • Progression
      5

      "Strong progression through character upgrades, item collection, and unlocking new content; core motivator for players."

    • Relaxation
      2

      "Atmospheric music and art provide some relaxation, but gameplay can be challenging and require concentration."

    • Sensation
      3

      "Enjoyable visual and auditory elements with striking art and soundtrack enhance sensory experience."

    • Status
      1

      "Some recognition through PvP rankings and friend support, but status is not a major focus."

    • Story
      5

      "Strong narrative immersion with extensive story, character development, and Lovecraftian themes driving player engagement."

    • Strategy
      5

      "High emphasis on strategic deckbuilding, team synergy, and tactical combat requiring planning and problem solving."

    • Thrill
      3

      "Players experience suspense and challenge in roguelike encounters and boss fights, providing excitement and tension."

    • Value
      4

      "Players perceive good return on time investment due to generous gacha system, free content, and rewarding gameplay."

    • Violence
      1

      "Combat involves attacks and defeating enemies, but focus is on strategy rather than gratuitous violence."

    • Survival
      3

      "Gameplay includes managing resources and avoiding defeat in challenging encounters, emphasizing survival elements."

    Last update: 29/04/2026