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Summoners War

iOS, Android, PC (Microsoft Windows) • 2024

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Quick resume

A global hit RPG that captured the Summoners all around the world! Jump into the Sky Arena, a world under battle over the vital resource: Mana Crystals. Design your own deck and strategy using 1,000 Monsters to claim victory. Go on an epic adventure with your Monsters!

Global score

72/100

Genres

Role-playing (RPG), Strategy, Free To Play, Tactical

Pros

  • Deep strategic gameplay
  • Free-to-play friendly with many events
  • Long-term player engagement
  • Active community and guild content
  • Auto-battle and afk farming features

Cons

  • Grindy and time-consuming progression
  • Pay-to-win elements in pvp
  • Low summoning rates causing frustration
  • Some technical issues on pc port
  • Minimal narrative and story depth

Motivations

  • Autonomy
    4

    "Players have freedom to build teams, choose monsters, and develop strategies with many options and customization."

  • Competence
    4

    "The game involves strategic turn-based combat, rune optimization, and skillful team building with a high learning curve."

  • Competition
    3

    "PvP modes like arena, real-time arena, and guild battles encourage competitive play and ranking against others."

  • Continuation
    5

    "Long-term player engagement over many years with habitual play, grind, and repeated sessions is strongly evident."

  • Cooperation
    3

    "Guild battles, raids, and group content promote teamwork and cooperative play among players."

  • Creativity
    3

    "Players customize teams, runes, and strategies extensively, allowing creative approaches to gameplay."

  • Domination
    2

    "Some competitive PvP elements involve asserting superiority, but community and cooperation are also emphasized."

  • Escapism
    4

    "Players use the game as a distraction and stress relief, with some reviews describing deep immersion and escapism."

  • Expectation
    -3

    "Most players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

  • Experimenting
    3

    "Players try different team compositions, rune builds, and strategies to optimize performance and explore mechanics."

  • Exploration
    2

    "Exploration is limited to discovering new monsters and content, with some curiosity-driven activities."

  • Expression
    2

    "Customization of monsters and runes allows some self-expression, though mostly within predefined systems."

  • Fantasy
    4

    "The game features a fantasy world with monsters, magic, and mythical elements typical of RPGs."

  • Fellowship
    3

    "Strong community presence with guilds, chat, and social interaction fosters a sense of belonging."

  • Growth
    4

    "Players experience learning, skill development, and progression through complex mechanics and strategies."

  • Health
    -5

    "The game is primarily sedentary with no physical activity involved."

  • Idle
    4

    "Auto-battle and AFK farming features allow passive play and background gaming."

  • Intimacy
    1

    "Some social interactions occur in guilds and chat, but close emotional relationships are limited."

  • Leadership
    1

    "Some players lead guilds or teams, but many participate collaboratively without strong leadership roles."

  • Progression
    5

    "Strong emphasis on accumulating monsters, runes, upgrades, and completing tasks to advance."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, though others mention stress and frustration."

  • Sensation
    2

    "Visuals and animations provide moderate sensory stimulation and emotional engagement."

  • Status
    3

    "Recognition through rankings, guild status, and achievements motivates players."

  • Story
    1

    "The narrative is minimal and not a primary focus; gameplay and strategy dominate the experience."

  • Strategy
    5

    "High strategic depth with team building, rune optimization, and tactical combat."

  • Thrill
    3

    "The RNG and summoning mechanics create suspense and excitement, though sometimes frustration."

  • Value
    0

    "Mixed perceptions: free-to-play friendly but also pay-to-win elements; value depends on player investment."

  • Violence
    2

    "Combat involves battles and destruction of opponents but is turn-based and strategic rather than graphic."

  • Survival
    1

    "Some resource management and overcoming challenges, but low-risk compared to survival games."

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    Last update: 06/03/2026