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My name is You and it's the only unusual thing in my life

PC (Microsoft Windows) • 2019

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Quick resume

This is you, and this – is You. Both of you have something in common – exceptionality in a monotonous moment of time, when meaningless decisions have to be made. Or meaningful, to such an extent, that there is nothing left once they are made.

Global score

81/100

Genres

Indie, Visual Novel

Pros

  • Deep, introspective narrative
  • Multiple endings with unique music
  • Immersive melancholic atmosphere
  • Thought-provoking existential themes
  • Low price and accessible

Cons

  • Lack of skip/fast-forward features
  • Tedious repetition for multiple endings
  • Slow pacing and transitions
  • Single narrator with uneven voice acting
  • Some story elements feel vague or unresolved

Motivations

  • Autonomy
    3

    "Players make choices that direct the story branches, reflecting personal decision-making rather than following fixed routines."

  • Competence
    -3

    "Gameplay involves simple choice selection with no skill challenge or technical mastery."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal narrative experience."

  • Continuation
    2

    "Players are motivated to replay multiple endings despite some frustration with pacing and repetition."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    2

    "Players explore different narrative paths and interpretations, but no creative building or modification."

  • Domination
    -5

    "No elements of exerting control or superiority over others."

  • Escapism
    4

    "The game offers a dark, surreal narrative that allows players to escape real life through introspection and mood."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and themes, not obligation or pressure."

  • Experimenting
    3

    "Encourages trying different choices and exploring multiple endings to piece together the story."

  • Exploration
    3

    "Players discover new story branches and endings, uncovering hidden narrative details."

  • Expression
    -4

    "No character customization or personalization; presentation is fixed and minimalistic."

  • Fantasy
    2

    "Story includes surreal and existential elements but grounded in psychological realism."

  • Fellowship
    -5

    "No social or community features; purely individual experience."

  • Growth
    1

    "Some personal insight and reflection encouraged through story, but limited skill or knowledge development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires active clicking and attention; no background or idle play."

  • Intimacy
    -4

    "Minimal social interaction; emotional connection is with the narrative rather than other players."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    1

    "Progression is narrative-based through unlocking endings, not item or power accumulation."

  • Relaxation
    1

    "Atmosphere is melancholic and contemplative, offering some relaxation but also emotional weight."

  • Sensation
    2

    "Music and narration provide emotional and sensory engagement, though visuals are minimal."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "Core of the game is narrative immersion with multiple endings and deep thematic content."

  • Strategy
    -3

    "Choices affect story branches but require little strategic thinking or planning."

  • Thrill
    -2

    "Some suspense in story but overall pacing is slow and controlled."

  • Value
    4

    "Players find good value in the narrative experience and soundtrack for the low price."

  • Violence
    -5

    "No combat or destructive gameplay elements."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026