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SEPTEMBER 1999

PC (Microsoft Windows), Mac • 2018

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Quick resume

A free, VHS styled, first-person found footage horror game, which runs exactly for 5 minutes and 30 seconds.

Global score

84/100

Genres

Indie

Pros

  • Exceptional vhs found footage aesthetic
  • Strong atmospheric and psychological horror
  • Free and accessible
  • Immersive sound design
  • Unique experimental narrative style

Cons

  • Very short playtime (~5.5 minutes)
  • Minimal interaction and gameplay
  • Limited exploration
  • Lack of replay value
  • No progression or multiplayer features

Motivations

  • Autonomy
    -4

    "Gameplay is limited to walking in a small environment with no interaction, following a preset sequence of scenes."

  • Competence
    -5

    "No skill or challenge involved; players simply observe and walk around."

  • Competition
    -5

    "No competitive elements or comparison with others."

  • Continuation
    -4

    "Very short experience (~5.5 minutes) with limited replay value; not designed for long or habitual play."

  • Cooperation
    -5

    "Single player experience with no multiplayer or cooperative features."

  • Creativity
    2

    "Creative use of VHS found footage aesthetic and atmospheric storytelling, but no player-driven creation or modification."

  • Domination
    -5

    "No social dominance or power dynamics present."

  • Escapism
    3

    "Provides an immersive, unsettling atmosphere that allows players to escape into a disturbing fictional experience."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity and interest in horror/experimental art; no obligation or pressure."

  • Experimenting
    3

    "Encourages exploration of subtle changes in environment and interpretation of story; experimental narrative style."

  • Exploration
    -3

    "Limited spatial exploration confined to two rooms and a corridor; focus is on observing changes over time."

  • Expression
    -5

    "No character or environment customization; fixed presentation."

  • Fantasy
    3

    "Engages players in a fictional horror narrative with surreal and disturbing elements."

  • Fellowship
    -5

    "No social or community features; purely solo experience."

  • Growth
    -4

    "Minimal learning or skill development; experience is mostly passive observation."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    4

    "Short, passive experience that can be consumed casually without sustained attention."

  • Intimacy
    -5

    "No social or emotional connections formed through gameplay."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    -5

    "No accumulation of items, upgrades, or progression systems."

  • Relaxation
    -3

    "Atmosphere is tense and unsettling rather than relaxing or cathartic."

  • Sensation
    3

    "Strong sensory stimulation through visuals and sound design creating eerie and immersive mood."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Narrative immersion through environmental storytelling and found footage style; story is subtle and open to interpretation."

  • Strategy
    -5

    "No strategic or problem-solving gameplay elements."

  • Thrill
    3

    "Creates suspense and psychological tension without jump scares or direct threats."

  • Value
    4

    "Highly praised for delivering a memorable experience despite being free and very short."

  • Violence
    2

    "Depicts disturbing violent themes and imagery as part of the narrative, though no player combat."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026