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Tiny Bunny: Prologue

PC (Microsoft Windows) • 2020

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Quick resume

Tiny Bunny: Prologue is a non-linear horror visual novel. Those, who have heard the voice of the forest, are beyond help.

Global score

95/100

Genres

Adventure, Indie

Pros

  • Haunting and immersive atmosphere
  • Beautiful and unique art style
  • Excellent soundtrack and sound design
  • Engaging and intriguing story
  • Meaningful player choices and branching paths

Cons

  • Very short prologue content
  • Limited impact of choices in current episode
  • Lack of customization or social features
  • Some players find writing overly descriptive
  • Waiting required for future episodes

Motivations

  • Autonomy
    3

    "Players make meaningful choices that impact the story, allowing some control over narrative direction."

  • Competence
    2

    "Engages players in reading, decision-making, and exploration of story branches, requiring attention and comprehension."

  • Competition
    -5

    "No competitive elements; focus is on personal narrative experience without comparison to others."

  • Continuation
    4

    "Players express strong desire to continue playing future episodes and remain engaged with the story."

  • Cooperation
    -5

    "Single-player visual novel experience with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players can explore different story paths and uncover hidden items, though within a predefined narrative structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is solitary and narrative-driven."

  • Escapism
    5

    "Strong immersion into a haunting, atmospheric horror story providing escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

  • Experimenting
    3

    "Encourages trying different choices and exploring alternate story routes to see varied outcomes."

  • Exploration
    3

    "Players investigate environments and uncover lore and items, supporting curiosity-driven discovery."

  • Expression
    -3

    "Limited customization; players experience a fixed narrative and character presentation without avatar personalization."

  • Fantasy
    4

    "Engages players in a supernatural horror narrative with imaginative and eerie elements."

  • Fellowship
    -5

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth
    2

    "Players develop understanding of story, characters, and cultural context, gaining narrative knowledge."

  • Health
    -5

    "Sedentary gameplay typical of visual novels with no physical activity involved."

  • Idle
    -4

    "Requires focused reading and attention to narrative; not suited for background or casual play."

  • Intimacy
    1

    "Some emotional engagement with characters and story, but limited social relationship formation."

  • Leadership
    -5

    "No leadership or group management elements; purely individual experience."

  • Progression
    2

    "Players unlock achievements and uncover story branches, reflecting narrative progression."

  • Relaxation
    1

    "Atmosphere is tense and eerie but balanced with moments of calm; some players find it relaxing."

  • Sensation
    3

    "Strong sensory stimulation from art, music, and sound design creating emotional and atmospheric impact."

  • Status
    -5

    "No social status or recognition systems present."

  • Story
    5

    "Narrative immersion is central, with rich story, character development, and branching choices."

  • Strategy
    1

    "Some decision-making involved in choices, but limited complex problem solving or planning."

  • Thrill
    4

    "Horror elements and jump scares create suspense, tension, and emotional thrills."

  • Value
    4

    "Highly praised free prologue with strong perceived value and anticipation for paid future episodes."

  • Violence
    -3

    "Minimal explicit violence; focus is on psychological horror rather than combat or destruction."

  • Survival
    2

    "Narrative includes elements of threat and danger, though no active survival mechanics."

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    Last update: 06/03/2026