I live under your house. similar games & best alternatives

I live under your house.

Linux, PC (Microsoft Windows) • 2022

Should you play it?

You are a monster under someone's house.

What works
  • Unique and compelling horror narrative
  • Strong atmospheric sound design and visuals
  • Multiple endings encourage replay
  • Low price point offers good value
  • Interesting perspective playing as the monster
Things to keep in mind
  • Very short gameplay duration
  • Some bugs and interface issues reported
  • Use of ai-generated art controversial
  • Limited gameplay depth and interaction
  • Slow walking speed and pacing

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Sinless + OST

  • The Lightkeeper

  • The Scourge | Tai Ương

  • Accounting (Legacy)

  • The Music Machine

  • Flesh Water

  • At Home Alone

  • The Last Door - Collector's Edition

  • VR Flush

Hidden Gems

Less popular games with surprisingly high similarity

  • Sinless + OST

  • יום פתוח (Open Day)

  • [Bober Bros] The Hole

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

I live under your house.: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Competition, Survival, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Strategy, Competence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some freedom to explore and choose paths, but gameplay is largely linear and scripted."

    Capsule for Oakwood Oakwood

    "Players have some freedom to explore tunnels and make limited narrative choices, but gameplay is mostly linear and guided."

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay is simple walking and exploration with minimal technical challenge or skill tests."

    Capsule for Firewatch Firewatch

    "Gameplay is simple and predictable with point-and-click and walking simulator elements, minimal skill challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on personal narrative experience."

    Capsule for The Invincible The Invincible

    "No competitive elements or player comparison; focus is on personal narrative experience."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with multiple endings encourages some replay, but overall brief and easily completed."

    Capsule for Aozora Meikyuu Aozora Meikyuu

    "Short game with multiple endings encourages some replay, but overall brief and easily completed."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively explore different narrative paths and endings through choices."

    Capsule for Notch - The Innocent LunA: Eclipsed SinnerS Notch - The Innocent LunA: Eclipsed SinnerS

    "Unique artistic style and narrative perspective; some player choices affect endings but limited creation."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; experience is introspective and personal."

    Capsule for INDIKA INDIKA

    "No elements of exerting control or superiority over others; experience is introspective."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and immersive narrative provide escape from real life."

    Capsule for [Chilla's Art] The Convenience Store | 夜勤事件 [Chilla's Art] The Convenience Store | 夜勤事件

    "Strong atmospheric horror and unsettling narrative provide immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in horror and narrative; no indication of obligation or external pressure."

    Capsule for The Flayed Man The Flayed Man

    "Players engage voluntarily out of interest in horror and narrative; no obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of different endings and puzzle solutions, but largely linear and routine gameplay."

    Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

    "Some exploration and discovery of multiple endings, but mostly linear and routine gameplay."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple locations and revisit areas, though environments are familiar and limited."

    Capsule for Stranded In Time Stranded In Time

    "Includes some 3D exploration of tunnels and environments, but areas are limited and familiar on replay."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal customization or personalization options; standard presentation throughout."

    Capsule for Fruit Mountain Fruit Mountain

    "Minimal customization or personalization; presentation is mostly fixed and standardized."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative horror setting with supernatural monsters and surreal environments."

    Capsule for Spooky's Jump Scare Mansion Spooky's Jump Scare Mansion

    "Imaginative horror fiction with surreal monster perspective and unsettling narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; entirely solo experience."

    Capsule for Hellblade: Senua's Sacrifice Hellblade: Senua's Sacrifice

    "No social or community features; entirely solo experience."

  • Growth

    Game with the same Growth vibe

    1

    "Some personal development through story and character understanding, but limited skill or knowledge acquisition."

    Capsule for When The Night Comes When The Night Comes

    "Some narrative and thematic depth to learn from, but limited skill or knowledge development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during short play sessions; no background or idle gameplay."

    Capsule for The Dark Queen of Mortholme The Dark Queen of Mortholme

    "Requires focused attention during short play sessions; no background or idle gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional connection primarily through narrative; no social or close relationship formation."

    Capsule for Tales of the Neon Sea Tales of the Neon Sea

    "Limited emotional connection focused on internal monologue; no social or close relationships formed."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player narrative only."

    Capsule for The Inner World The Inner World

    "No leadership or group management elements; single-player narrative only."

  • Progression

    Game with the same Progression vibe

    1

    "Some progression through story and unlocking endings, but no item or upgrade accumulation."

    Capsule for Twin Mirror Twin Mirror

    "Some progression through story and unlocking endings, but no item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmosphere is tense and eerie but gameplay is slow-paced and methodical, allowing for moments of flow and calm."

    Capsule for ASYLUM ASYLUM

    "Atmospheric and slow-paced gameplay creates a tense but somewhat meditative experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through eerie visuals, sound design, and unsettling atmosphere."

    Capsule for Growing My Grandpa! Growing My Grandpa!

    "Strong sensory stimulation through eerie visuals, sound design, and unsettling atmosphere."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven experience with immersive storytelling, character interaction, and multiple endings."

    Capsule for Fears to Fathom - Norwood Hitchhike Fears to Fathom - Norwood Hitchhike

    "Narrative-driven experience with multiple endings and immersive storytelling."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Minimal strategic or problem-solving elements; gameplay is straightforward and linear."

    Capsule for The Way of Life Free Edition The Way of Life Free Edition

    "Minimal strategic or problem-solving elements; gameplay is straightforward and linear."

  • Thrill

    Game with the same Thrill vibe

    3

    "Horror atmosphere and jump scares create suspense and tension."

    Capsule for Daymare: 1994 Sandcastle Daymare: 1994 Sandcastle

    "Creates suspense and tension through horror atmosphere rather than jump scares."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for content and quality relative to low price; considered a great value purchase."

    Capsule for Stalingrad Stalingrad

    "Highly praised for low price relative to content and quality; good value for short experience."

  • Violence

    Game with the same Violence vibe

    2

    "Combat against monsters and enemies is present but not gratuitous; violence serves narrative and gameplay."

    Capsule for Sunless Skies: Sovereign Edition Sunless Skies: Sovereign Edition

    "Narrative involves disturbing acts by the monster, but gameplay is non-violent and atmospheric."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics; stable environment with low threat level."

    Capsule for Papo & Yo Papo & Yo

    "No explicit survival mechanics or threats; stable but tense environment."

Last update: 27/05/2026