I live under your house. similar games & best alternatives
Should you play it?
You are a monster under someone's house.
What works
- Unique and compelling horror narrative
- Strong atmospheric sound design and visuals
- Multiple endings encourage replay
- Low price point offers good value
- Interesting perspective playing as the monster
Things to keep in mind
- Very short gameplay duration
- Some bugs and interface issues reported
- Use of ai-generated art controversial
- Limited gameplay depth and interaction
- Slow walking speed and pacing
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
I live under your house.: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Competition, Survival, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Strategy, Competence.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have some freedom to explore and choose paths, but gameplay is largely linear and scripted."
Oakwood
"Players have some freedom to explore tunnels and make limited narrative choices, but gameplay is mostly linear and guided."
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Competence
Game with the same Competence vibe
-2"Gameplay is simple walking and exploration with minimal technical challenge or skill tests."
Firewatch
"Gameplay is simple and predictable with point-and-click and walking simulator elements, minimal skill challenge."
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Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on personal narrative experience."
The Invincible
"No competitive elements or player comparison; focus is on personal narrative experience."
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Continuation
Game with the same Continuation vibe
1"Short game with multiple endings encourages some replay, but overall brief and easily completed."
Aozora Meikyuu
"Short game with multiple endings encourages some replay, but overall brief and easily completed."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
3"Players creatively explore different narrative paths and endings through choices."
Notch - The Innocent LunA: Eclipsed SinnerS
"Unique artistic style and narrative perspective; some player choices affect endings but limited creation."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; experience is introspective and personal."
INDIKA
"No elements of exerting control or superiority over others; experience is introspective."
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Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror and immersive narrative provide escape from real life."
[Chilla's Art] The Convenience Store | 夜勤事件
"Strong atmospheric horror and unsettling narrative provide immersive escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in horror and narrative; no indication of obligation or external pressure."
The Flayed Man
"Players engage voluntarily out of interest in horror and narrative; no obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration of different endings and puzzle solutions, but largely linear and routine gameplay."
[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル
"Some exploration and discovery of multiple endings, but mostly linear and routine gameplay."
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Exploration
Game with the same Exploration vibe
2"Players explore multiple locations and revisit areas, though environments are familiar and limited."
Stranded In Time
"Includes some 3D exploration of tunnels and environments, but areas are limited and familiar on replay."
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Expression
Game with the same Expression vibe
-3"Minimal customization or personalization options; standard presentation throughout."
Fruit Mountain
"Minimal customization or personalization; presentation is mostly fixed and standardized."
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Fantasy
Game with the same Fantasy vibe
4"Imaginative horror setting with supernatural monsters and surreal environments."
Spooky's Jump Scare Mansion
"Imaginative horror fiction with surreal monster perspective and unsettling narrative."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely solo experience."
Hellblade: Senua's Sacrifice
"No social or community features; entirely solo experience."
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Growth
Game with the same Growth vibe
1"Some personal development through story and character understanding, but limited skill or knowledge acquisition."
When The Night Comes
"Some narrative and thematic depth to learn from, but limited skill or knowledge development."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
DRAGON BALL Z: KAKAROT
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during short play sessions; no background or idle gameplay."
The Dark Queen of Mortholme
"Requires focused attention during short play sessions; no background or idle gameplay."
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Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection primarily through narrative; no social or close relationship formation."
Tales of the Neon Sea
"Limited emotional connection focused on internal monologue; no social or close relationships formed."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative only."
The Inner World
"No leadership or group management elements; single-player narrative only."
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Progression
Game with the same Progression vibe
1"Some progression through story and unlocking endings, but no item or upgrade accumulation."
Twin Mirror
"Some progression through story and unlocking endings, but no item or upgrade accumulation."
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Relaxation
Game with the same Relaxation vibe
2"Atmosphere is tense and eerie but gameplay is slow-paced and methodical, allowing for moments of flow and calm."
ASYLUM
"Atmospheric and slow-paced gameplay creates a tense but somewhat meditative experience."
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Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through eerie visuals, sound design, and unsettling atmosphere."
Growing My Grandpa!
"Strong sensory stimulation through eerie visuals, sound design, and unsettling atmosphere."
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Status-5
No nearest game available
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Story
Game with the same Story vibe
5"Narrative-driven experience with immersive storytelling, character interaction, and multiple endings."
Fears to Fathom - Norwood Hitchhike
"Narrative-driven experience with multiple endings and immersive storytelling."
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Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving elements; gameplay is straightforward and linear."
The Way of Life Free Edition
"Minimal strategic or problem-solving elements; gameplay is straightforward and linear."
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Thrill
Game with the same Thrill vibe
3"Horror atmosphere and jump scares create suspense and tension."
Daymare: 1994 Sandcastle
"Creates suspense and tension through horror atmosphere rather than jump scares."
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Value
Game with the same Value vibe
4"Highly praised for content and quality relative to low price; considered a great value purchase."
Stalingrad
"Highly praised for low price relative to content and quality; good value for short experience."
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Violence
Game with the same Violence vibe
2"Combat against monsters and enemies is present but not gratuitous; violence serves narrative and gameplay."
Sunless Skies: Sovereign Edition
"Narrative involves disturbing acts by the monster, but gameplay is non-violent and atmospheric."
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Survival
Game with the same Survival vibe
-3"No survival mechanics; stable environment with low threat level."
Papo & Yo
"No explicit survival mechanics or threats; stable but tense environment."
Last update: 27/05/2026