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Rising Lords

Xbox One, Nintendo Switch, PC (Microsoft Windows) • 2024

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Quick resume

Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!

Global score

72/100

Genres

Indie, Simulator, Strategy, Turn-based strategy (TBS)

Pros

  • Unique medieval art style
  • Deep resource and army management
  • Engaging tactical combat with cards
  • Active and responsive developers
  • Map editor and user-generated content

Cons

  • Early access bugs and crashes
  • Ai is weak and predictable
  • Some ui and performance issues
  • Limited multiplayer player base
  • Campaign time limits reduce autonomy

Motivations

  • Autonomy
    4

    "Players have freedom to manage economy, assign peasants, and choose battle tactics with cards and unit placement, though some campaign missions impose strict time limits."

  • Competence
    4

    "Game challenges players with resource management, strategic planning, and tactical combat requiring skill and adaptation."

  • Competition
    2

    "Includes multiplayer and AI opponents with competitive conquest goals, but AI is noted as weak and multiplayer player base is small."

  • Continuation
    3

    "Players report addictive gameplay loops and long sessions, though some mention early access bugs and crashes that can interrupt play."

  • Cooperation
    1

    "Some multiplayer modes exist but mostly focused on individual conquest; cooperation is limited or not emphasized."

  • Creativity
    3

    "Map editor and scenario creation tools allow player creativity; also players customize decks and army compositions."

  • Domination
    2

    "Game centers on conquest and territorial control, implying exertion of superiority over opponents."

  • Escapism
    3

    "Medieval setting and immersive art style provide a strong escape from reality; players enjoy story and atmosphere."

  • Expectation
    -3

    "Players engage voluntarily out of interest and nostalgia; no indication of obligation or pressure to play."

  • Experimenting
    3

    "Players experiment with resource allocation, army builds, and battle card strategies; map editor encourages exploration."

  • Exploration
    2

    "Players explore different maps and scenarios, including user-created content, but game world is relatively static."

  • Expression
    2

    "Customization of armies and decks allows some self-expression; visual style is unique but fixed."

  • Fantasy
    -2

    "Game emphasizes grounded medieval realism and historical inspiration rather than high fantasy elements."

  • Fellowship
    1

    "Some community interaction via multiplayer and modding, but mostly individual play experiences."

  • Growth
    4

    "Players develop skills in strategy, resource management, and tactical combat; campaign progression supports learning."

  • Health
    -4

    "Game is sedentary and turn-based with no physical activity involved."

  • Idle
    -3

    "Requires focused attention on resource management and combat; turns can be slow but demand player input."

  • Intimacy
    -4

    "Social interactions are limited to multiplayer; no evidence of close emotional relationships forming."

  • Leadership
    3

    "Players lead armies and manage settlements, making strategic decisions and guiding development."

  • Progression
    4

    "Players accumulate resources, upgrade buildings, and level up units and generals, showing clear progression."

  • Relaxation
    2

    "Some players find the game relaxing and immersive, though others note challenge and occasional frustration."

  • Sensation
    2

    "Art style and music provide pleasant sensory experience; combat animations add excitement."

  • Status
    1

    "Some recognition through multiplayer and community, but no strong emphasis on social status or ranking."

  • Story
    3

    "Campaign mode offers narrative immersion with characters and plot, enhancing engagement."

  • Strategy
    5

    "Core gameplay revolves around strategic resource management, tactical combat, and planning."

  • Thrill
    2

    "Combat and random events create suspense and challenge, though overall pace is moderate."

  • Value
    3

    "Players feel the game offers good value for price, especially given active developer support and updates."

  • Violence
    2

    "Combat involves medieval battles and unit destruction, but is tactical and restrained rather than chaotic."

  • Survival
    3

    "Players must manage resources and population health to avoid failure and maintain stability."

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    Last update: 06/03/2026