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Concrete Jungle

iOS, Android, PC (Microsoft Windows), Mac • 2015

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Quick resume

Concrete Jungle is a city planning deck-building game. Place buildings using cards in your deck and earn new ones as you progress! A genre-blending game packed with cool ideas that swaps micro-management for a more puzzle-like approach to city planning.

Global score

88/100

Genres

Indie, Strategy, Card & Board Game, Turn-based strategy (TBS), Puzzle

Pros

  • Innovative blend of deck building and puzzle mechanics
  • Challenging ai and competitive modes
  • Varied characters with unique skill trees
  • Engaging campaign with humor and voice acting
  • Pleasant art style and music

Cons

  • No online multiplayer, only local co-op
  • Steep learning curve and some randomness
  • Campaign length limited
  • Some ui clarity issues
  • Ai can feel unfair or cheat in versus mode

Motivations

  • Autonomy
    4

    "Players build and customize their own decks and choose strategies freely, with multiple characters and skill trees."

  • Competence
    5

    "The game requires skillful planning, strategic deck building, and tactical placement to succeed, with challenging AI opponents."

  • Competition
    4

    "Includes versus modes with AI and local multiplayer, leaderboards, and score chasing, emphasizing player comparison."

  • Continuation
    3

    "Campaign and custom modes encourage long play sessions; some players report high replayability and addiction."

  • Cooperation
    -3

    "Primarily single-player or competitive local multiplayer; no online co-op or teamwork-focused modes."

  • Creativity
    4

    "Players customize decks, choose characters with unique skill trees, and devise varied strategies."

  • Domination
    2

    "Competitive versus mode involves outscoring and disrupting opponents, but interactions remain balanced and respectful."

  • Escapism
    3

    "Players enjoy immersive puzzle and strategy gameplay with charming art and story, providing a relaxing escape."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or pressure to play."

  • Experimenting
    4

    "Varied cards, characters, and skill trees encourage trying new strategies and deck combinations."

  • Exploration
    -2

    "Gameplay focuses on known grids and card mechanics rather than discovering new areas or secrets."

  • Expression
    3

    "Players express style through deck building and character choice, though visual customization is limited."

  • Fantasy
    -3

    "Theme is realistic city planning, with no fantasy or mythical elements."

  • Fellowship
    -2

    "Limited social interaction mainly through local multiplayer; no online community features."

  • Growth
    4

    "Players learn complex mechanics, improve strategies, and unlock new cards and characters."

  • Health
    -4

    "Sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention and planning; not suitable for casual or background play."

  • Intimacy
    -4

    "Social interactions are limited and surface-level, mostly competitive rather than close relationships."

  • Leadership
    -2

    "Players manage their own decks and strategies but do not lead or manage groups."

  • Progression
    5

    "Strong progression through unlocking cards, skills, and characters; deck building evolves over play."

  • Relaxation
    3

    "Challenging yet rewarding gameplay with relaxing music and art style provides flow and tension release."

  • Sensation
    2

    "Pleasant visuals and audio enhance experience, though sensory stimulation is moderate and not intense."

  • Status
    3

    "Leaderboards and competitive modes offer recognition and social status among players."

  • Story
    2

    "Campaign includes humorous narrative and voice acting, adding light story immersion."

  • Strategy
    5

    "Deep strategic planning, deck building, and tactical placement are core to gameplay."

  • Thrill
    3

    "Competitive matches and challenging puzzles create suspense and excitement."

  • Value
    4

    "Players report high value for money due to depth, replayability, and content."

  • Violence
    -4

    "Gameplay focuses on constructive city building and puzzle solving, no combat or destruction."

  • Survival
    3

    "Players must avoid failure by managing resources and clearing rows to continue play."

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    Last update: 06/03/2026