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Youtubers Life

Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

Become the most successful youtuber on the planet! Create videos, get subscribers, attend events, interact with your fans… and grow your channel. Live a youtuber’s life!

Global score

77/100

Genres

Adventure, Casual, Indie, Simulator, Strategy

Pros

  • Addictive gameplay
  • Customization options
  • Engaging video editing mechanic
  • Social interactions and collaborations
  • Frequent updates and developer support

Cons

  • Repetitive gameplay loops
  • Bugs and technical issues
  • Fast time progression
  • Limited career paths currently
  • Some ui and tutorial shortcomings

Motivations

  • Autonomy
    3

    "Players can choose their YouTuber career path, customize character and make decisions on video content and life management, showing moderate autonomy."

  • Competence
    3

    "Game involves skill in video editing mini-game, managing resources, relationships, and time, providing a sense of effectiveness despite some repetitiveness."

  • Competition
    -2

    "Focus is mostly on personal progress and self-set goals rather than direct competition or leaderboards."

  • Continuation
    3

    "Many players report addictive gameplay and long sessions, though some mention repetitiveness causing drop-off after extended play."

  • Cooperation
    2

    "Players can collaborate with NPC friends and hire collaborators, but multiplayer or cooperative play is absent."

  • Creativity
    2

    "Customization of character, room decoration, and video editing allows creative expression, though within preset options."

  • Domination
    -3

    "Interactions emphasize mutual relationships and collaboration rather than dominance or control over others."

  • Escapism
    4

    "Players use the game as a fun escape into a simulated YouTuber life, often for relaxation and distraction."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    2

    "Players experiment with video editing cards, career paths, and social interactions, though gameplay loops become repetitive."

  • Exploration
    -1

    "Game environments are limited and familiar; exploration is minimal beyond progressing through apartments and events."

  • Expression
    3

    "Character customization, clothing, and room decoration provide avenues for self-expression."

  • Fantasy
    -2

    "Game simulates realistic YouTuber life scenarios rather than imaginative or fantastical fiction."

  • Fellowship
    2

    "Social interactions and forming friendships are part of gameplay, though mostly with NPCs and limited community feeling."

  • Growth
    3

    "Players develop skills, upgrade equipment, and improve relationships, supporting learning and personal development."

  • Health
    -4

    "Game is sedentary with no physical activity; players manage character's hunger and sleep but no physical engagement."

  • Idle
    -3

    "Requires active management and attention; players cannot simply idle due to time pressure and multiple tasks."

  • Intimacy
    1

    "Players can form relationships and marry NPCs, but interactions are shallow and limited in emotional depth."

  • Leadership
    1

    "Players can hire and manage collaborators, giving some leadership role, but mostly limited to issuing commands."

  • Progression
    4

    "Strong emphasis on accumulating subscribers, money, upgrades, and unlocking new apartments and features."

  • Relaxation
    2

    "Game provides a casual, enjoyable experience with some tension from time management but overall relaxing."

  • Sensation
    1

    "Visuals and audio are pleasant but not highly stimulating; some players find sounds annoying."

  • Status
    3

    "Players seek recognition as top YouTuber and gain social status within the game world."

  • Story
    2

    "There is a light narrative progression from starting out to becoming #1 YouTuber, but story depth is limited."

  • Strategy
    3

    "Players must plan time, resources, and social interactions strategically to succeed."

  • Thrill
    -1

    "Game is low risk and predictable; lacks suspense or strong thrill elements."

  • Value
    2

    "Many players feel the game offers good value for money especially on sale, though some find price high for content."

  • Violence
    -5

    "No violence; gameplay focuses on constructive activities like video creation and socializing."

  • Survival
    1

    "Players must manage finances and avoid failure (e.g. paying rent), but threats are mild and manageable."

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    Last update: 06/03/2026