Root similar games & best alternatives
Root
2020
Related articles
Quick resume
Might makes right in the wild wood! The award-winning board game of asymmetrical woodland warfare comes to cross-platform digital play! Combine subtle strategy and bold daring to guide your forest faction to victory!
Global score
90/100
Genres
Indie, Simulator, Strategy, Turn-based strategy (TBS), Card & Board Game
Similar games
Pros
- Faithful and high-quality adaptation of the board game
- Deep asymmetric strategy with unique factions
- Excellent tutorials and solo challenges
- Active online multiplayer with asynchronous play
- Charming art and immersive theme
Cons
- Steep learning curve for new players
- Ai can be predictable and weak
- Online multiplayer can have bugs and connectivity issues
- Lack of some expansions and 5-6 player support
- Some players report toxic behavior in multiplayer
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose factions with unique mechanics and strategies, allowing control over their playstyle."
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Competence4
"The game offers a high skill ceiling with complex asymmetric factions and strategic depth, rewarding mastery."
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Competition4
"Strong competitive multiplayer focus with ranked and asynchronous play, encouraging comparison and challenge against others."
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Continuation4
"Players report long playtimes, habitual engagement, and repeated play due to high replayability and faction variety."
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Cooperation1
"Some cooperative elements exist (e.g. co-op vs AI), but the game is primarily competitive and individualistic."
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Creativity2
"Players experiment with different faction strategies and tactics, though the game structure is fixed."
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Domination2
"Players aim to dominate the board and outsmart opponents, but interactions are balanced and respectful."
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Escapism3
"The game provides immersive fantasy woodland warfare that offers distraction and engagement from real life."
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Expectation-3
"Players engage voluntarily out of interest and intrinsic motivation rather than obligation or pressure."
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Experimenting4
"High experimentation with different factions, strategies, and challenges is encouraged and common."
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Exploration-2
"The game map and mechanics are fixed; exploration is limited to strategic discovery rather than new areas."
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Expression2
"Customization is limited but players express themselves through faction choice and strategic style."
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Fantasy4
"Strong fantasy theme with anthropomorphic woodland creatures and imaginative asymmetric factions."
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Fellowship3
"Active online community and multiplayer modes foster social connection and group identity."
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Growth4
"Players develop strategic skills and learn complex faction mechanics over time."
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Health-5
"Sedentary digital board game with no physical activity component."
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Idle-3
"Requires focused attention and strategic thinking; not suited for idle or background play."
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Intimacy1
"Some social interaction and communication in multiplayer, but limited emotional closeness."
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Leadership1
"Players lead their own faction but multiplayer is mostly balanced without strong hierarchical leadership."
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Progression3
"Players accumulate victory points, craft items, and build structures as part of progression."
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Relaxation1
"While strategic and challenging, some players find the game flow smooth and enjoyable."
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Sensation2
"Appealing art, animations, and music provide sensory enjoyment though not intense stimulation."
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Status2
"Online leaderboards and competitive play offer recognition and social status opportunities."
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Story2
"The game has thematic narrative elements and faction lore enhancing immersion."
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Strategy5
"Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."
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Thrill3
"Tense moments and suspense arise from competitive interactions and asymmetric faction dynamics."
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Value4
"Players perceive good value due to faithful adaptation, tutorials, multiplayer, and DLC content."
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Violence3
"Combat and area control are central mechanics, though presented in a stylized, non-gratuitous manner."
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Survival2
"Players manage resources and avoid defeat, but the game is more about strategic dominance than survival."
Last update: 29/04/2026