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Nintendo Switch, PC (Microsoft Windows), iOS, Mac, Android • 2020

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Quick resume

Might makes right in the wild wood! The award-winning board game of asymmetrical woodland warfare comes to cross-platform digital play! Combine subtle strategy and bold daring to guide your forest faction to victory!

Global score

90/100

Genres

Indie, Simulator, Strategy, Card & Board Game, Turn-based strategy (TBS)

Pros

  • Faithful and high-quality adaptation of the board game
  • Deep asymmetric strategy with unique factions
  • Excellent tutorials and solo challenges
  • Active online multiplayer with asynchronous play
  • Charming art and immersive theme

Cons

  • Steep learning curve for new players
  • Ai can be predictable and weak
  • Online multiplayer can have bugs and connectivity issues
  • Lack of some expansions and 5-6 player support
  • Some players report toxic behavior in multiplayer

Motivations

  • Autonomy
    4

    "Players have freedom to choose factions with unique mechanics and strategies, allowing control over their playstyle."

  • Competence
    4

    "The game offers a high skill ceiling with complex asymmetric factions and strategic depth, rewarding mastery."

  • Competition
    4

    "Strong competitive multiplayer focus with ranked and asynchronous play, encouraging comparison and challenge against others."

  • Continuation
    4

    "Players report long playtimes, habitual engagement, and repeated play due to high replayability and faction variety."

  • Cooperation
    1

    "Some cooperative elements exist (e.g. co-op vs AI), but the game is primarily competitive and individualistic."

  • Creativity
    2

    "Players experiment with different faction strategies and tactics, though the game structure is fixed."

  • Domination
    2

    "Players aim to dominate the board and outsmart opponents, but interactions are balanced and respectful."

  • Escapism
    3

    "The game provides immersive fantasy woodland warfare that offers distraction and engagement from real life."

  • Expectation
    -3

    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or pressure."

  • Experimenting
    4

    "High experimentation with different factions, strategies, and challenges is encouraged and common."

  • Exploration
    -2

    "The game map and mechanics are fixed; exploration is limited to strategic discovery rather than new areas."

  • Expression
    2

    "Customization is limited but players express themselves through faction choice and strategic style."

  • Fantasy
    4

    "Strong fantasy theme with anthropomorphic woodland creatures and imaginative asymmetric factions."

  • Fellowship
    3

    "Active online community and multiplayer modes foster social connection and group identity."

  • Growth
    4

    "Players develop strategic skills and learn complex faction mechanics over time."

  • Health
    -5

    "Sedentary digital board game with no physical activity component."

  • Idle
    -3

    "Requires focused attention and strategic thinking; not suited for idle or background play."

  • Intimacy
    1

    "Some social interaction and communication in multiplayer, but limited emotional closeness."

  • Leadership
    1

    "Players lead their own faction but multiplayer is mostly balanced without strong hierarchical leadership."

  • Progression
    3

    "Players accumulate victory points, craft items, and build structures as part of progression."

  • Relaxation
    1

    "While strategic and challenging, some players find the game flow smooth and enjoyable."

  • Sensation
    2

    "Appealing art, animations, and music provide sensory enjoyment though not intense stimulation."

  • Status
    2

    "Online leaderboards and competitive play offer recognition and social status opportunities."

  • Story
    2

    "The game has thematic narrative elements and faction lore enhancing immersion."

  • Strategy
    5

    "Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."

  • Thrill
    3

    "Tense moments and suspense arise from competitive interactions and asymmetric faction dynamics."

  • Value
    4

    "Players perceive good value due to faithful adaptation, tutorials, multiplayer, and DLC content."

  • Violence
    3

    "Combat and area control are central mechanics, though presented in a stylized, non-gratuitous manner."

  • Survival
    2

    "Players manage resources and avoid defeat, but the game is more about strategic dominance than survival."

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    Last update: 06/03/2026