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Breach & Clear

PlayStation Vita, PC (Microsoft Windows), Linux, iOS, Mac, Android • 2014

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Quick resume

Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...

Global score

82/100

Genres

Action, Role-playing (RPG), Simulator, Strategy, Tactical, Shooter

Pros

  • Engaging tactical gameplay
  • Customization of squad and weapons
  • Multiple mission types and maps
  • Replayability with randomized enemy placement
  • Accessible controls and interface

Cons

  • Limited weapon variety and gear
  • Lack of multiplayer or cooperative modes
  • Repetitive mission environments
  • Minimal narrative or story depth
  • Some ui and camera control issues

Motivations

  • Autonomy
    4

    "Players plan and direct each squad member's movement and actions freely before execution, showing high control over decisions."

  • Competence
    3

    "Game involves tactical planning, skillful positioning, and strategic thinking with feedback through mission success and leveling."

  • Competition
    -3

    "Focus is on personal squad management and mission completion without ranked modes or direct player-vs-player competition."

  • Continuation
    3

    "Players report replaying missions for better results and upgrading squads, indicating habitual engagement and attachment."

  • Cooperation
    -4

    "Gameplay centers on controlling a single squad independently; no multiplayer or cooperative modes reported."

  • Creativity
    3

    "Customization of squad members, weapons, and gear allows creative expression within tactical constraints."

  • Domination
    -4

    "Interactions are single-player focused with no evidence of exerting control over other players or social dominance."

  • Escapism
    3

    "Players use the game as a tactical distraction and stress relief, enjoying immersive military scenarios."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different squad builds, weapon loadouts, and tactics to optimize mission success."

  • Exploration
    1

    "Some map variety and randomized enemy placement encourage limited discovery, but maps are reused."

  • Expression
    3

    "Character and weapon customization options enable personal expression within the game."

  • Fantasy
    -3

    "Game emphasizes realistic modern military tactics and equipment rather than imaginative or fictional elements."

  • Fellowship
    -4

    "No multiplayer or social community features; gameplay is solitary and focused on individual squad control."

  • Growth
    4

    "Players develop squad members through leveling, skill allocation, and gear upgrades, supporting learning and improvement."

  • Health
    -4

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Game requires focused planning and attention during phases; not designed for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are limited to gameplay mechanics."

  • Leadership
    4

    "Player leads and manages a squad, making strategic decisions and directing team actions."

  • Progression
    4

    "Strong progression system with experience, skill points, and equipment upgrades driving advancement."

  • Relaxation
    2

    "Gameplay balance allows flow and satisfaction, though some difficulty spikes add tension."

  • Sensation
    1

    "Visuals and sounds are adequate but not highly stimulating; focus is on tactical gameplay."

  • Status
    -4

    "No social recognition or leaderboard systems; achievements are personal and internal."

  • Story
    -2

    "Minimal narrative context; missions are mostly isolated tactical scenarios without deep story."

  • Strategy
    4

    "Core gameplay revolves around strategic planning, problem solving, and tactical decision making."

  • Thrill
    2

    "Some suspense from mission challenges and permadeath mode, but overall controlled and predictable."

  • Value
    3

    "Players find good value especially at discounted prices, with many hours of tactical gameplay."

  • Violence
    4

    "Gameplay centers on combat, breaching, and eliminating enemies in tactical firefights."

  • Survival
    3

    "Players manage squad survival and mission success, with permadeath adding stakes to staying alive."

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    Last update: 06/03/2026