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Old Market Simulator

PC (Microsoft Windows) • 2024

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Quick resume

Old Market Simulator is a 1-4 player co-op game where you manage your market by ordering goods, growing produce, raising animals, fishing, and crafting items in your workshop, while hiring employees and expanding your business.

Global score

89/100

Genres

Simulator

Pros

  • Engaging co-op multiplayer
  • Relaxing and cozy atmosphere
  • Deep market management and progression
  • Variety of activities (farming, fishing, crafting)
  • Active developer support and updates

Cons

  • Slow and grindy early progression
  • Limited character customization
  • Some ui and tutorial shortcomings
  • Repetitive tasks can become tedious
  • Occasional bugs and balancing issues

Motivations

  • Autonomy
    4

    "Players have freedom to manage their market, choose activities like farming, fishing, crafting, pricing, and store layout with minimal forced routines."

  • Competence
    3

    "Game involves skillful balancing of resources, timing crops with seasons, managing inventory and pricing, though some tasks can become repetitive."

  • Competition
    -4

    "Focus is on personal progress and cooperative play rather than competing against others; no leaderboards or PvP elements."

  • Continuation
    4

    "Many players report long play sessions and habitual engagement, with addictive gameplay loops and steady progression encouraging continued play."

  • Cooperation
    4

    "Strong emphasis on co-op multiplayer (up to 4 players), with many reviews highlighting better experience playing with friends and shared tasks."

  • Creativity
    3

    "Players can customize store layout, decorate, and choose how to produce goods (farming, fishing, crafting), though character customization is limited."

  • Domination
    -5

    "Interactions are cooperative and equal; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape with cozy atmosphere and calming music, providing stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no reports of obligation or pressure to play."

  • Experimenting
    3

    "Players experiment with different crops, products, pricing strategies, and gameplay mechanics to optimize their market."

  • Exploration
    3

    "Exploration of different islands, fishing spots, and map areas is part of gameplay, though environments are somewhat familiar."

  • Expression
    2

    "Some customization of store and environment is possible, but limited character customization reduces expression."

  • Fantasy
    -3

    "Game is set in a plausible historical setting with realistic activities; minimal fantasy or improbable events."

  • Fellowship
    4

    "Strong community aspect through co-op play and active developer engagement with players on Discord."

  • Growth
    4

    "Players learn game mechanics, improve strategies, and develop their market and skills over time."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related features."

  • Idle
    -3

    "Requires active management and attention; some downtime but generally continuous engagement is needed."

  • Intimacy
    2

    "Some social interaction through co-op and community, but no evidence of close emotional relationships forming in-game."

  • Leadership
    -3

    "Players collaborate as equals; no strong leadership or authoritative roles reported."

  • Progression
    4

    "Clear progression through unlocking licenses, expanding market, acquiring animals and equipment, and improving production."

  • Relaxation
    4

    "Game is described as cozy, chill, and relaxing with a good balance of challenge and calm pacing."

  • Sensation
    2

    "Enjoyable visual style and calming music provide sensory pleasure, though graphics are simple and understated."

  • Status
    -4

    "No social status or recognition systems; focus is on personal and cooperative achievement without external evaluation."

  • Story
    -3

    "Minimal narrative or plot; gameplay focuses on market management and simulation without strong story elements."

  • Strategy
    4

    "Requires planning and problem solving for pricing, inventory management, seasonal timing, and resource allocation."

  • Thrill
    -3

    "Game is low-risk and calm; lacks suspense or high-stakes tension."

  • Value
    4

    "Players feel the game offers good value for money with many hours of engaging content and steady updates."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on constructive market and farming activities."

  • Survival
    -3

    "Stable environment with no immediate threats or survival pressure; focus on steady management."

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    Last update: 06/03/2026