Havendock similar games & best alternatives

Havendock

PC (Microsoft Windows), Linux, Mac • 2025

Should you play it?

Breathe easy and thrive in this cozy colony sim. Build a haven for castaways, manage resources, live your best life on the ocean. Lead your humble settlement into a high-tech society.

What works
  • Addictive and relaxing gameplay
  • Deep resource management and tech tree
  • Pleasant graphics and audio
  • Developer actively updates and listens to community
  • Good value for price
Things to keep in mind
  • Limited creative freedom in building
  • Multiplayer buggy and not a focus
  • Some ui and ai quirks
  • Early access with incomplete features
  • Endgame content feels short or repetitive

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Lords and Villeins

  • MEMORIAPOLIS

  • TheoTown

  • Eden Crafters

  • Before We Leave

  • SimAirport

  • Workers & Resources: Soviet Republic

  • City Bus Manager

  • Parkitect

Hidden Gems

Less popular games with surprisingly high similarity

  • Outlanders

  • Arcade Tycoon ™ : Simulation Game

  • Pax Augusta

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Valheim

  • Progression

    Decision: Red Daze

  • Autonomy

    Mr. Prepper: Prologue

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Havendock: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Leadership, Cooperation, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over actions such as building, crafting, trading, and planning their escape, with freedom to experiment and manage resources."

    Capsule for Mr. Prepper: Prologue Mr. Prepper: Prologue

    "Players have significant control over their actions and decisions, including resource management, building placement, and settler task assignments, with some freedom to progress at their own pace."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves skillful management of settlers, resource gathering, defense, and construction with some technical challenges and strategic combat."

    Capsule for Going Medieval Going Medieval

    "The game offers a moderate challenge with resource balancing, tech tree progression, and managing settlers, requiring skillful planning and problem solving."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal pace and relaxation; multiplayer exists but is buggy and not a core competitive feature; no leaderboards or ranked modes mentioned."

    Capsule for PowerWash Simulator 2 PowerWash Simulator 2

    "Focus is on personal pace and individual progression; multiplayer is buggy and not a main feature, with no emphasis on ranked or competitive play."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report addictive gameplay with long sessions and habitual play."

    Capsule for Clothing Store Simulator Clothing Store Simulator

    "Many players report addictive gameplay with long sessions and habitual play, enjoying the progression and management loops."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Multiplayer exists but is LAN-only and not widely used; mostly single-player focused with limited cooperation."

    Capsule for Gun Rocket Gun Rocket

    "Some multiplayer exists but is buggy and not a focus; mostly singleplayer with limited cooperation elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players can build and manage settlements with some strategic choices, but limited customization and mostly predefined structures."

    Capsule for The Mims Beginning The Mims Beginning

    "Players can build and expand settlements but within predefined footprints and limited creative freedom."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are cooperative or individual; no evidence of exerting control or superiority over others."

    Capsule for Simple Fish Adventure Simple Fish Adventure

    "Interactions are cooperative or individual; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game as a relaxing escape, enjoying immersive exploration and peaceful building."

    Capsule for Valheim Valheim

    "Players use the game as a relaxing, cozy escape with immersive colony-building and resource management."

  • Expectation

    Game with the same Expectation vibe

    -5

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or external pressure."

    Capsule for House of Necrosis House of Necrosis

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different base layouts, tech paths, and automation strategies, experimenting with mechanics."

    Capsule for MewnBase MewnBase

    "Players explore tech trees, new mechanics, and optimize layouts, showing experimentation within game systems."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game includes discovering new areas, secrets, and puzzles, encouraging curiosity-driven activities."

    Capsule for My Little Blacksmith Shop My Little Blacksmith Shop

    "Game includes discovering new islands, underwater areas, and unlocking new content, encouraging curiosity-driven activities."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character or environment customization; expression mainly through settlement design and building placement."

    Capsule for Endzone - A World Apart Endzone - A World Apart

    "Some customization of settlements and buildings is possible but limited by predefined structures and layouts."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game is grounded in realistic fashion and social scenarios; no strong fantasy or imaginative fiction elements."

    Capsule for Bratz™: Flaunt your fashion Bratz™: Flaunt your fashion

    "The game is grounded in plausible survival and colony-building scenarios without strong fantasy or fictional elements."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community and multiplayer aspects exist, but mostly individual play with limited social connection."

    Capsule for Craft The World Craft The World

    "Some community aspects exist but mostly solo play with limited social connection."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in resource management and strategic planning; game progression involves learning and improvement."

    Capsule for Oxygen Oxygen

    "Players learn and develop skills in resource management, tech progression, and strategic planning."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for What Comes After What Comes After

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and management; not designed for background or idle play."

    Capsule for Car For Sale Simulator 2023 Car For Sale Simulator 2023

    "Requires regular attention and management; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional sharing; interactions are minimal and surface-level."

    Capsule for My Summer Car My Summer Car

    "No evidence of close relationships or emotional sharing; interactions are surface-level or minimal."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead and manage their settlement and units, though no multiplayer leadership roles currently."

    Capsule for Pioneers of Pagonia Pioneers of Pagonia

    "Players assign settlers to tasks and manage the settlement, showing some leadership but no group management beyond that."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrades, and expanding settlements."

    Capsule for Decision: Red Daze Decision: Red Daze

    "Strong focus on accumulating items, unlocking tech, and upgrading the settlement."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players describe the game as relaxing and cozy, suitable for unwinding and casual play."

    Capsule for Espresso Tycoon Espresso Tycoon

    "Many players describe the game as relaxing, cozy, and suitable for winding down."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and sounds provide sensory enjoyment, though not intense stimulation."

    Capsule for Islands & Trains Islands & Trains

    "Pleasant visuals and audio provide sensory enjoyment, though not intense stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or popularity systems; focus is on individual play."

    Capsule for Abandon Ship Abandon Ship

    "No emphasis on social recognition or popularity; focus is on individual play."

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative with no traditional story; players create their own meaning and stories."

    Capsule for Walking Simulator Walking Simulator

    "Minimal narrative or lore; players create their own story through gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource allocation, and tactical decision-making; tech tree and unit choices are strategic."

    Capsule for Taur Taur

    "Requires strategic planning in resource management, tech tree progression, and settlement layout."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Gameplay is calm and controlled with minimal risk or suspense."

    Capsule for Gunsmith Simulator Gunsmith Simulator

    "Gameplay is calm and controlled with minimal risk or suspense."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for time and money, especially given its price and content."

    Capsule for Streamer Life Simulator 2 Streamer Life Simulator 2

    "Players feel the game offers good value for time and money, especially given the content and developer support."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on building and management."

    Capsule for Bear and Breakfast Bear and Breakfast

    "No combat or destructive gameplay; focus on building and management."

  • Survival

    Game with the same Survival vibe

    2

    "Some survival elements like managing fuel and water, though these are not very punishing or central."

    Capsule for Mad Max Mad Max

    "Some survival elements like managing food and water, but no fail states or harsh penalties."

Last update: 01/06/2026