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de Blob

Xbox One, Nintendo Switch, Wii, PC (Microsoft Windows), iOS, PlayStation 4 • 2017

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Quick resume

The evil I.N.K.T. Corporation has declared 'Color is a Crime!' and leeched Chroma City of all its beauty and interest. The race to rescue Chroma City has just begun, and only de Blob can save the world from a black-and-white future with his unique abilities to color the world back to life.

Global score

88/100

Genres

Action, Adventure, Casual, Indie, Platform, Puzzle

Pros

  • Unique and creative painting mechanic
  • Vibrant colorful art style
  • Dynamic and catchy jazz/funk soundtrack
  • Relaxing and satisfying gameplay
  • Nostalgic appeal and charming story

Cons

  • Camera and control issues especially on pc
  • Long levels with no mid-level saving
  • Repetitive objectives and challenges
  • Some frustrating platforming moments
  • Limited graphical options and polish

Motivations

  • Autonomy
    4

    "Players have freedom to explore large levels, choose colors, and decide how to paint the environment, though within some level constraints and timed challenges."

  • Competence
    2

    "Gameplay involves platforming and painting challenges with some skill required, but overall difficulty is moderate and accessible."

  • Competition
    -3

    "Focus is on personal progress and completion rather than competing against others; multiplayer modes are casual and limited."

  • Continuation
    3

    "Players report long levels and habitual play, with some frustration from repetition but overall attachment to the game."

  • Cooperation
    1

    "Includes some multiplayer modes with cooperative elements, but main gameplay is primarily single-player."

  • Creativity
    4

    "Core mechanic is painting and color mixing to customize the environment, encouraging creative expression."

  • Domination
    -4

    "Game emphasizes shared experience and resistance against oppressive forces rather than exerting control over others."

  • Escapism
    4

    "Players use the game as a relaxing, colorful escape with uplifting music and a positive atmosphere."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and nostalgia, not out of obligation or pressure."

  • Experimenting
    3

    "Players experiment with color combinations and painting strategies, though level objectives are somewhat fixed."

  • Exploration
    3

    "Large levels encourage discovering collectibles and secrets, though environments are somewhat repetitive."

  • Expression
    4

    "Painting the world and customizing colors serves as a form of self-expression."

  • Fantasy
    3

    "Game features a fictional colorful world with cartoonish characters and an imaginative setting."

  • Fellowship
    1

    "Some social elements via multiplayer and community, but mostly a solo experience."

  • Growth
    2

    "Players develop platforming skills and learn level layouts, though challenges are not highly complex."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity or rehab elements."

  • Idle
    -3

    "Requires focused attention during long levels; not suited for short or background play."

  • Intimacy
    -4

    "Limited social interaction; mostly individual play with minimal emotional sharing."

  • Leadership
    -4

    "No leadership roles; gameplay is individual or cooperative without hierarchical dynamics."

  • Progression
    3

    "Players collect items, complete challenges, and unlock achievements to progress through levels."

  • Relaxation
    4

    "Game is described as relaxing and satisfying, with a soothing soundtrack and flow-inducing gameplay."

  • Sensation
    4

    "Vibrant visuals and dynamic jazz/funk soundtrack provide strong sensory stimulation and enjoyment."

  • Status
    -3

    "Achievements exist but social recognition or popularity is not a major focus."

  • Story
    2

    "Narrative about restoring color and overthrowing an oppressive regime is present but simple and lighthearted."

  • Strategy
    1

    "Some planning involved in color mixing and challenge completion, but overall gameplay is straightforward."

  • Thrill
    -2

    "Game is low risk and lacks suspense; challenges are mild and mostly relaxing."

  • Value
    3

    "Players find good value especially on sale, appreciating the content and nostalgic experience."

  • Violence
    -4

    "Combat is minimal and cartoonish; focus is on painting and constructive gameplay."

  • Survival
    -3

    "Low threat environment; failure results in restart but no harsh survival mechanics."

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    Last update: 06/03/2026