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Dodgeball Academia

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2021

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Quick resume

Dodgeball Academia is a sports RPG game featuring rookie dodgeball student, Otto. Join Otto and an eclectic cast of characters as they train to dominate on and off the courts of the academia.

Global score

94/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Sport, Arcade

Pros

  • Charming art style and characters
  • Engaging and strategic dodgeball gameplay
  • Humorous and lighthearted story
  • Accessible difficulty options
  • Catchy soundtrack and lively animations

Cons

  • Limited multiplayer features (no online)
  • Small and linear game world
  • Some repetitive combat and fetch quests
  • Teammates lack ai autonomy
  • No control remapping and minor ui issues

Motivations

  • Autonomy
    3

    "Players control their own actions and decisions in matches, including character switching and strategic use of abilities and equipment, though the game follows a linear story progression."

  • Competence
    4

    "Gameplay is easy to learn but hard to master with skillful timing for catching, dodging, and countering; players receive feedback and can improve performance."

  • Competition
    -1

    "Focus is mostly on single-player progression and personal skill improvement; multiplayer is local only and limited, with no online ranked modes."

  • Continuation
    2

    "Players engage in multiple hours of gameplay with side quests and character progression, though some find the game repetitive and relatively short."

  • Cooperation
    -2

    "Players control all team members simultaneously with limited AI support; cooperation with AI teammates is minimal and not emphasized."

  • Creativity
    2

    "Players customize teams with different characters, equipment, and abilities, allowing some creative strategy within predefined mechanics."

  • Domination
    -3

    "Interactions are friendly and humorous with no evidence of exerting superiority or trash talk; emphasis on camaraderie and fun."

  • Escapism
    4

    "The colorful, cartoonish world and lighthearted story provide a cheerful escape from reality and stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or external pressure."

  • Experimenting
    3

    "Players explore different characters, abilities, equipment, and strategies, experimenting with team compositions and tactics."

  • Exploration
    -2

    "Game world is relatively small and linear with limited areas to explore; exploration is present but constrained."

  • Expression
    2

    "Players can customize characters with equipment and choose team members, expressing playstyle preferences within set options."

  • Fantasy
    4

    "The game features imaginative fiction with exaggerated dodgeball powers, anime-inspired story, and cartoonish characters."

  • Fellowship
    -3

    "Gameplay is mostly single-player with minimal social interaction; local multiplayer exists but online and community features are lacking."

  • Growth
    4

    "Players level up characters, learn new skills, and improve their gameplay abilities over time."

  • Health
    -4

    "The game is sedentary with no physical activity involved; players engage in typical video game sitting play."

  • Idle
    -3

    "Gameplay requires continuous attention and active engagement during matches and exploration."

  • Intimacy
    -4

    "Social interactions are lighthearted and surface-level; no deep emotional connections or relationship building."

  • Leadership
    1

    "Players manage and direct a team of characters during matches, making strategic decisions but without formal leadership roles."

  • Progression
    4

    "Players accumulate items, equipment, and character upgrades throughout the game."

  • Relaxation
    3

    "The game offers a balanced challenge with a cheerful atmosphere, providing a relaxing yet engaging experience."

  • Sensation
    3

    "Vibrant visuals, catchy music, and lively animations provide stimulating sensory enjoyment."

  • Status
    -3

    "Achievements and progression are mostly personal; limited social recognition or competitive status elements."

  • Story
    4

    "The game features a narrative-driven experience with character interactions, humor, and episodic story progression."

  • Strategy
    3

    "Players engage in tactical decision-making during matches, including team composition, ability use, and positioning."

  • Thrill
    2

    "Matches can be intense and challenging, providing moments of suspense and excitement."

  • Value
    2

    "Players generally find good value in the game's content, charm, and gameplay, though some note it is short and repetitive."

  • Violence
    -4

    "Combat is non-lethal, cartoonish dodgeball; emphasis on fun and sportsmanship rather than destruction."

  • Survival
    2

    "Players must avoid being hit and manage health during matches, adding a survival element to gameplay."

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    Last update: 06/03/2026