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One More Dungeon similar games & best alternatives

One More Dungeon

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, PlayStation Vita, Nintendo Switch, Linux • 2015

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Quick resume

One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics.

Global score

77/100

Genres

Action, Indie, Role-playing (RPG), Shooter

Similar games

    Pros

    • Addictive roguelike gameplay
    • Procedurally generated dungeons
    • Challenging combat and resource management
    • Good value for price
    • Retro pixel art and atmospheric soundtrack

    Cons

    • Limited content and variety
    • No multiplayer or social features
    • Minimal narrative or story
    • Controls can be awkward (no vertical look)
    • Repetitive after extended play

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Story, Status, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose weapons, mutators, and modify difficulty, allowing some control over gameplay style."

    • Competence
      4

      "Game requires skillful combat timing, resource management, and strategic use of items; challenging difficulty noted."

    • Competition
      -3

      "Focus is on individual progression and personal challenge; no mention of PvP or leaderboards."

    • Continuation
      3

      "Players report addictive gameplay with desire to do 'one more dungeon' repeatedly despite limited content."

    • Cooperation
      -5

      "Single-player only with no multiplayer or cooperative modes."

    • Creativity
      1

      "Some customization via mutators and item choices, but gameplay largely follows established roguelike patterns."

    • Domination
      -5

      "No evidence of exerting control over others; gameplay is solo and non-competitive."

    • Escapism
      4

      "Players use the game as a fun distraction and nostalgic escape into retro-style dungeon crawling."

    • Expectation
      -4

      "Players engage voluntarily for fun and personal interest, not out of obligation."

    • Experimenting
      3

      "Randomly generated levels and mutators encourage trying new strategies and gameplay variations."

    • Exploration
      3

      "Procedurally generated dungeons and secret areas promote discovery and curiosity."

    • Expression
      -2

      "Limited character customization; mostly standard pixel art and preset aesthetics."

    • Fantasy
      4

      "Fantasy setting with magic staffs, mythical creatures, and eldritch themes."

    • Fellowship
      -5

      "No social or community features; strictly single-player experience."

    • Growth
      3

      "Players develop skills and knowledge of enemies and mechanics; some item progression."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires focused attention and active engagement; not a background or idle game."

    • Intimacy
      -5

      "No social or emotional relationship building; solo play only."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      4

      "Collecting weapons, items, and unlocking mutators provide a sense of advancement."

    • Relaxation
      -1

      "Some find it fun and engaging, but difficulty and tension can create stress rather than relaxation."

    • Sensation
      2

      "Pixel art and atmospheric soundtrack provide moderate sensory stimulation and retro charm."

    • Status
      -5

      "No social recognition or status systems; achievements exist but are personal."

    • Story
      -4

      "Minimal to no narrative; focus on gameplay rather than plot or lore."

    • Strategy
      3

      "Requires tactical combat decisions, resource management, and planning with mutators and item use."

    • Thrill
      3

      "Challenging combat and permadeath create suspense and excitement."

    • Value
      4

      "Players feel the game offers good entertainment value for its low price."

    • Violence
      3

      "Combat involves fighting and defeating monsters with weapons and magic."

    • Survival
      4

      "Permadeath and resource scarcity require careful survival tactics."

    Last update: 29/04/2026