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One More Dungeon

Xbox One, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2015

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Quick resume

One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics.

Global score

77/100

Genres

Action, Indie, Role-playing (RPG), Shooter

Pros

  • Addictive roguelike gameplay
  • Procedurally generated dungeons
  • Challenging combat and resource management
  • Good value for price
  • Retro pixel art and atmospheric soundtrack

Cons

  • Limited content and variety
  • No multiplayer or social features
  • Minimal narrative or story
  • Controls can be awkward (no vertical look)
  • Repetitive after extended play

Motivations

  • Autonomy
    3

    "Players can choose weapons, mutators, and modify difficulty, allowing some control over gameplay style."

  • Competence
    4

    "Game requires skillful combat timing, resource management, and strategic use of items; challenging difficulty noted."

  • Competition
    -3

    "Focus is on individual progression and personal challenge; no mention of PvP or leaderboards."

  • Continuation
    3

    "Players report addictive gameplay with desire to do 'one more dungeon' repeatedly despite limited content."

  • Cooperation
    -5

    "Single-player only with no multiplayer or cooperative modes."

  • Creativity
    1

    "Some customization via mutators and item choices, but gameplay largely follows established roguelike patterns."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is solo and non-competitive."

  • Escapism
    4

    "Players use the game as a fun distraction and nostalgic escape into retro-style dungeon crawling."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest, not out of obligation."

  • Experimenting
    3

    "Randomly generated levels and mutators encourage trying new strategies and gameplay variations."

  • Exploration
    3

    "Procedurally generated dungeons and secret areas promote discovery and curiosity."

  • Expression
    -2

    "Limited character customization; mostly standard pixel art and preset aesthetics."

  • Fantasy
    4

    "Fantasy setting with magic staffs, mythical creatures, and eldritch themes."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    3

    "Players develop skills and knowledge of enemies and mechanics; some item progression."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and active engagement; not a background or idle game."

  • Intimacy
    -5

    "No social or emotional relationship building; solo play only."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    4

    "Collecting weapons, items, and unlocking mutators provide a sense of advancement."

  • Relaxation
    -1

    "Some find it fun and engaging, but difficulty and tension can create stress rather than relaxation."

  • Sensation
    2

    "Pixel art and atmospheric soundtrack provide moderate sensory stimulation and retro charm."

  • Status
    -5

    "No social recognition or status systems; achievements exist but are personal."

  • Story
    -4

    "Minimal to no narrative; focus on gameplay rather than plot or lore."

  • Strategy
    3

    "Requires tactical combat decisions, resource management, and planning with mutators and item use."

  • Thrill
    3

    "Challenging combat and permadeath create suspense and excitement."

  • Value
    4

    "Players feel the game offers good entertainment value for its low price."

  • Violence
    3

    "Combat involves fighting and defeating monsters with weapons and magic."

  • Survival
    4

    "Permadeath and resource scarcity require careful survival tactics."

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    Last update: 06/03/2026