One More Dungeon similar games & best alternatives
One More Dungeon
2015
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Quick resume
One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics.
Global score
77/100
Genres
Action, Indie, Role-playing (RPG), Shooter
Pros
- Addictive roguelike gameplay
- Procedurally generated dungeons
- Challenging combat and resource management
- Good value for price
- Retro pixel art and atmospheric soundtrack
Cons
- Limited content and variety
- No multiplayer or social features
- Minimal narrative or story
- Controls can be awkward (no vertical look)
- Repetitive after extended play
Motivations
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Autonomy3
"Players can choose weapons, mutators, and modify difficulty, allowing some control over gameplay style."
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Competence4
"Game requires skillful combat timing, resource management, and strategic use of items; challenging difficulty noted."
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Competition-3
"Focus is on individual progression and personal challenge; no mention of PvP or leaderboards."
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Continuation3
"Players report addictive gameplay with desire to do 'one more dungeon' repeatedly despite limited content."
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Cooperation-5
"Single-player only with no multiplayer or cooperative modes."
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Creativity1
"Some customization via mutators and item choices, but gameplay largely follows established roguelike patterns."
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Domination-5
"No evidence of exerting control over others; gameplay is solo and non-competitive."
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Escapism4
"Players use the game as a fun distraction and nostalgic escape into retro-style dungeon crawling."
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Expectation-4
"Players engage voluntarily for fun and personal interest, not out of obligation."
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Experimenting3
"Randomly generated levels and mutators encourage trying new strategies and gameplay variations."
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Exploration3
"Procedurally generated dungeons and secret areas promote discovery and curiosity."
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Expression-2
"Limited character customization; mostly standard pixel art and preset aesthetics."
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Fantasy4
"Fantasy setting with magic staffs, mythical creatures, and eldritch themes."
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Fellowship-5
"No social or community features; strictly single-player experience."
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Growth3
"Players develop skills and knowledge of enemies and mechanics; some item progression."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-4
"Requires focused attention and active engagement; not a background or idle game."
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Intimacy-5
"No social or emotional relationship building; solo play only."
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Leadership-5
"No leadership or group management elements present."
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Progression4
"Collecting weapons, items, and unlocking mutators provide a sense of advancement."
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Relaxation-1
"Some find it fun and engaging, but difficulty and tension can create stress rather than relaxation."
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Sensation2
"Pixel art and atmospheric soundtrack provide moderate sensory stimulation and retro charm."
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Status-5
"No social recognition or status systems; achievements exist but are personal."
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Story-4
"Minimal to no narrative; focus on gameplay rather than plot or lore."
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Strategy3
"Requires tactical combat decisions, resource management, and planning with mutators and item use."
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Thrill3
"Challenging combat and permadeath create suspense and excitement."
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Value4
"Players feel the game offers good entertainment value for its low price."
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Violence3
"Combat involves fighting and defeating monsters with weapons and magic."
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Survival4
"Permadeath and resource scarcity require careful survival tactics."
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Last update: 06/03/2026