Project Warlock similar games & best alternatives

Project Warlock

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2018

Should you play it?

Project Warlock is a first-person shooter that fans of Doom, Hexen, and Wolfenstein cannot miss. It serves you an exploding cocktail of bullets, spells, and monsters. Battle through 60 levels of non-stop action, packed with bloodthirsty enemies and challenging bosses.

What works
  • Fast-paced and satisfying combat
  • Varied weapons and upgrade system
  • Engaging secret hunting
  • Distinctive pixel art and music
  • Good value for price
Things to keep in mind
  • Some bugs and performance issues
  • Difficulty spikes and unfair ambushes
  • Limited narrative and level design repetition
  • Lives system can be frustrating
  • Some upgrade and ui quirks

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • CULTIC

  • DREAMWILD

  • The Horror Of Salazar House

  • Angry Video Game Nerd I & II Deluxe

  • Alex Kidd in Miracle World DX

  • Heartworm

  • Bullshot

  • Garlic

  • Zortch

Hidden Gems

Less popular games with surprisingly high similarity

  • DREAMWILD

  • The Horror Of Salazar House

  • Angry Video Game Nerd I & II Deluxe

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Touhou Blooming Chaos 2

  • Competence

    Sephiria

  • Escapism

    CARNAL

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Project Warlock: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose from many characters and customize stats and equipment builds, allowing personal playstyle and decision-making."

    Capsule for Touhou Blooming Chaos 2 Touhou Blooming Chaos 2

    "Players can choose weapon upgrades, spells, and character stats, allowing personalized playstyles and build customization."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging combat, skill-based boss fights, and meaningful progression that rewards player skill and strategy."

    Capsule for Sephiria Sephiria

    "The game provides skill challenges with fast-paced combat, boss fights, and a progression system rewarding mastery and secret hunting."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player campaign and custom modes without ranked or leaderboard competition."

    Capsule for GORN 2 GORN 2

    "Focus is on single-player campaign and personal progression without ranked modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report multiple playthroughs, experimenting with builds and tactics, indicating habitual engagement."

    Capsule for Dungeon Rats Dungeon Rats

    "Players engage in multiple playthroughs to try different builds and unlock all upgrades, showing habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a solo experience with no multiplayer or cooperative gameplay."

    Capsule for Homebody Homebody

    "The game is a solo experience with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize characters, spells, and gear builds; some creation and experimentation within RPG systems."

    Capsule for Puzzle Quest: Immortal Edition Puzzle Quest: Immortal Edition

    "Players customize weapons and character builds, experimenting with upgrades and spells, though within predefined systems."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and self-directed."

    Capsule for Farm Manager 2018 Farm Manager 2018

    "No evidence of exerting control or superiority over others; gameplay is individual and self-directed."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive retro shooter experience to escape real life stress."

    Capsule for CARNAL CARNAL

    "Players use the game as a fast-paced, immersive retro shooter experience to escape real life stress and enjoy fantasy combat."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia for retro shooters, no obligation or pressure noted."

    Capsule for AMID EVIL AMID EVIL

    "Players engage voluntarily out of interest and nostalgia for retro shooters, not due to obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Upgrade paths and weapon modifications encourage trying new builds and strategies."

    Capsule for Forgive Me Father Forgive Me Father

    "Upgrade choices and weapon variants encourage trying new builds and tactics across playthroughs."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of varied levels and hidden secrets is a key gameplay element."

    Capsule for Cave Story+ Cave Story+

    "Secret hunting is a core mechanic, encouraging players to explore levels thoroughly despite some secrets being hard to find."

  • Expression

    Game with the same Expression vibe

    2

    "Weapon upgrades and character enhancements allow some degree of self-expression through gameplay customization."

    Capsule for METAL EDEN METAL EDEN

    "Customization of weapons and character stats allows some self-expression, though limited to gameplay mechanics."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features imaginative fantasy elements including magic, mythical creatures, and fictional biomes."

    Capsule for Magicite Magicite

    "The game features fantasy and sci-fi elements, magic, demons, and mythical enemies in imaginative settings."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "The leveling system, skill trees, and weapon upgrades provide learning and personal development opportunities."

    Capsule for Sairento VR Sairento VR

    "Leveling system, stat upgrades, and weapon progression provide learning and personal development opportunities."

  • Health

    Game with the same Health vibe

    -5

    "Game is a sedentary FPS experience with no physical activity or health-related features."

    Capsule for Aliens vs. Ghosts Aliens vs. Ghosts

    "The game is a sedentary FPS with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus on fast-paced action; not suited for background or casual intermittent play."

    Capsule for Seraph Seraph

    "Requires continuous attention and fast-paced action; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connection features; purely individual gameplay."

    Capsule for Core Defense Core Defense

    "No social or emotional connection features; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics present."

    Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

    "No leadership or group management mechanics present."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating experience, leveling characters, unlocking perks, and collecting items."

    Capsule for Fist Puncher Fist Puncher

    "Strong emphasis on accumulating experience, upgrading weapons and spells, and unlocking perks."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "While fast-paced and sometimes chaotic, some players find the gameplay cathartic and enjoyable for stress relief."

    Capsule for ARMORED HEAD ARMORED HEAD

    "While fast-paced and challenging, some players find the gameplay cathartic and enjoyable for stress relief."

  • Sensation

    Game with the same Sensation vibe

    3

    "The game provides sensory stimulation through gore, weapon effects, and energetic soundtrack."

    Capsule for Zombie Shooter 2 Zombie Shooter 2

    "The game offers satisfying sensory feedback with impactful weapons, gore effects, and energetic music."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; achievements are personal."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social recognition or ranking systems; achievements are personal."

  • Story

    Game with the same Story vibe

    0

    "Minimal story presence; narrative is light and secondary to gameplay."

    Capsule for Snake Pass Snake Pass

    "Minimal narrative presence; story is mostly background flavor with little impact on gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan weapon upgrades, manage resources like flares, and approach boss fights tactically."

    Capsule for Splatter - Zombiecalypse Now Splatter - Zombiecalypse Now

    "Players must plan weapon upgrades, stat allocation, and combat tactics to overcome enemies and bosses."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and challenging enemies create moments of suspense and excitement."

    Capsule for Shrine Shrine

    "Fast-paced combat and sudden enemy ambushes provide suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for time and money, especially on sale, with long gameplay hours."

    Capsule for Grand Ages: Rome Grand Ages: Rome

    "Players report good value for time and money, especially on sale, with satisfying gameplay length."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment of combat, destruction, and gore is central to gameplay."

    Capsule for Soldat Soldat

    "Enjoyment of combat, destruction, and gore is central to the gameplay experience."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health and ammo to survive increasingly difficult enemies and levels."

    Capsule for Quake Quake

    "Players must manage health, ammo, and avoid hazards to survive increasingly difficult enemies and bosses."

Last update: 01/06/2026