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Delver

Mac, Android, PC (Microsoft Windows), Linux • 2018

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Quick resume

Delve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part. Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make.

Global score

88/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Strategy, Shooter

Pros

  • High replayability
  • Engaging combat and exploration
  • Procedurally generated levels
  • Active developer support and modding
  • Charming pixel art and music

Cons

  • Limited content and short runs
  • No multiplayer or cooperative modes
  • Some bugs and occasional crashes
  • Lack of deep narrative or story
  • Inventory and ui could be improved

Motivations

  • Autonomy
    4

    "Players freely choose playstyle, weapons, and strategies in procedurally generated dungeons with no fixed class system."

  • Competence
    3

    "Combat and resource management require skill and adaptation; players receive feedback through progression and challenge."

  • Competition
    -4

    "Focus is on individual runs and personal improvement without ranked modes or direct player-vs-player competition."

  • Continuation
    4

    "High replayability and addictive gameplay encourage repeated sessions despite permadeath and short runs."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative modes."

  • Creativity
    3

    "Includes level editor and mod support allowing players to create and modify content."

  • Domination
    -5

    "No evidence of power over others or dominance mechanics; gameplay is solo and self-directed."

  • Escapism
    4

    "Players use the game as a fun distraction and stress relief through immersive dungeon crawling."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

  • Experimenting
    4

    "Randomized levels and item drops encourage trying new strategies and adapting to changing conditions."

  • Exploration
    4

    "Procedurally generated dungeons and secret areas promote discovery and curiosity-driven play."

  • Expression
    2

    "Some character and environment customization via mods and visual filters, but limited in core game."

  • Fantasy
    4

    "Imaginative dungeon setting with magic, monsters, and fantasy weapons."

  • Fellowship
    -5

    "Minimal social interaction; primarily a solo experience."

  • Growth
    3

    "Players develop skills and knowledge through repeated runs and character leveling."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention during runs; not designed for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; limited to solo gameplay."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    4

    "Players accumulate gold, items, and upgrades across runs to improve chances in future attempts."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, though it also has moments of tension."

  • Sensation
    3

    "Visual and auditory style is charming and stimulating, with atmospheric music and pixel art."

  • Status
    -5

    "No social recognition or status systems; focus is on personal achievement."

  • Story
    1

    "Minimal narrative and lore; story elements exist but are sparse and secondary to gameplay."

  • Strategy
    3

    "Combat and resource management require tactical thinking and planning."

  • Thrill
    3

    "Permadeath and challenging enemies create suspense and excitement."

  • Value
    4

    "Players perceive good value for price due to replayability and ongoing developer support."

  • Violence
    3

    "Combat involves defeating enemies with weapons and magic; violence is a core gameplay element."

  • Survival
    3

    "Players must manage health, resources, and threats to survive dungeon runs."

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    Last update: 06/03/2026