Delver similar games & best alternatives
Delver
2018
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Quick resume
Delve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part. Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make.
Global score
88/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Strategy, Shooter
Similar games
Pros
- High replayability
- Engaging combat and exploration
- Procedurally generated levels
- Active developer support and modding
- Charming pixel art and music
Cons
- Limited content and short runs
- No multiplayer or cooperative modes
- Some bugs and occasional crashes
- Lack of deep narrative or story
- Inventory and ui could be improved
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players freely choose playstyle, weapons, and strategies in procedurally generated dungeons with no fixed class system."
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Competence3
"Combat and resource management require skill and adaptation; players receive feedback through progression and challenge."
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Competition-4
"Focus is on individual runs and personal improvement without ranked modes or direct player-vs-player competition."
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Continuation4
"High replayability and addictive gameplay encourage repeated sessions despite permadeath and short runs."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative modes."
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Creativity3
"Includes level editor and mod support allowing players to create and modify content."
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Domination-5
"No evidence of power over others or dominance mechanics; gameplay is solo and self-directed."
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Escapism4
"Players use the game as a fun distraction and stress relief through immersive dungeon crawling."
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Expectation-4
"Players engage voluntarily for fun and challenge, not out of obligation or external pressure."
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Experimenting4
"Randomized levels and item drops encourage trying new strategies and adapting to changing conditions."
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Exploration4
"Procedurally generated dungeons and secret areas promote discovery and curiosity-driven play."
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Expression2
"Some character and environment customization via mods and visual filters, but limited in core game."
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Fantasy4
"Imaginative dungeon setting with magic, monsters, and fantasy weapons."
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Fellowship-5
"Minimal social interaction; primarily a solo experience."
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Growth3
"Players develop skills and knowledge through repeated runs and character leveling."
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Health-4
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention during runs; not designed for passive or background play."
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Intimacy-5
"No social or emotional relationship building; limited to solo gameplay."
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Leadership-5
"No leadership or group management roles present."
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Progression4
"Players accumulate gold, items, and upgrades across runs to improve chances in future attempts."
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Relaxation2
"Some players find the game relaxing and enjoyable, though it also has moments of tension."
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Sensation3
"Visual and auditory style is charming and stimulating, with atmospheric music and pixel art."
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Status-5
"No social recognition or status systems; focus is on personal achievement."
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Story1
"Minimal narrative and lore; story elements exist but are sparse and secondary to gameplay."
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Strategy3
"Combat and resource management require tactical thinking and planning."
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Thrill3
"Permadeath and challenging enemies create suspense and excitement."
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Value4
"Players perceive good value for price due to replayability and ongoing developer support."
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Violence3
"Combat involves defeating enemies with weapons and magic; violence is a core gameplay element."
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Survival3
"Players must manage health, resources, and threats to survive dungeon runs."
Last update: 29/04/2026