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//TODO: today similar games & best alternatives

//TODO: today

PC (Microsoft Windows), Mac, Linux • 2021

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Quick resume

A visual novel about figuring out life with the help of an AI. //TODO: today is a pastel colored slice-of-life story that let's you freely choose your pronouns and romantic preferences!

Global score

93/100

Genres

Adventure, Casual, Free To Play, Indie, Visual Novel

Similar games

    Pros

    • Inclusive character customization (pronouns, gender, sexuality)
    • Relatable and emotionally impactful story
    • Beautiful pastel art style and soundtrack
    • Multiple endings and replayability
    • Free to play with high production quality

    Cons

    • Some pacing issues and minor grammar errors
    • Limited romance options
    • Few side characters underdeveloped
    • Lack of deeper strategic or gameplay complexity
    • No physical or cooperative gameplay elements

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Fantasy, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can customize pronouns, appearance, sexuality, and make meaningful choices affecting story and endings, indicating high player control."

    • Competence
      2

      "Game involves some skill in decision-making and managing daily tasks, but no high technical challenges or complex mechanics."

    • Competition
      -4

      "Focus is on personal story and self-improvement without ranked or competitive elements."

    • Continuation
      3

      "Multiple endings and achievements encourage replay and extended engagement."

    • Cooperation
      -3

      "Primarily a single-player narrative experience with limited social or cooperative gameplay."

    • Creativity
      3

      "Customization of character and love interests, plus choices shaping story, support creative expression."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are respectful and balanced."

    • Escapism
      4

      "Players use the game as a comforting, relatable escape from real-life stress and mental health struggles."

    • Expectation
      -5

      "Players engage voluntarily out of personal interest and intrinsic motivation."

    • Experimenting
      3

      "Multiple dialogue options and endings encourage trying different choices and exploring story variations."

    • Exploration
      2

      "Exploration is narrative-driven with some discovery of story branches and character interactions."

    • Expression
      4

      "Strong self-expression through pronoun, gender, and sexuality customization and dialogue choices."

    • Fantasy
      -3

      "Story grounded in realistic slice-of-life themes and mental health, despite presence of AI character."

    • Fellowship
      -2

      "Limited social community features; focus is on individual narrative experience."

    • Growth
      4

      "Themes of personal development, overcoming depression, and skill improvement in art and life."

    • Health
      -5

      "No physical activity or health-related gameplay elements."

    • Idle
      -3

      "Requires focused reading and decision-making; not a background or idle game."

    • Intimacy
      3

      "Emotional connections and relationships with characters, including romance and friendship."

    • Leadership
      -5

      "No leadership or group management roles; player follows narrative."

    • Progression
      3

      "Progression through story milestones, achievements, and unlocking endings."

    • Relaxation
      4

      "Game provides a comforting, soothing experience balancing emotional depth with lighthearted moments."

    • Sensation
      3

      "Enjoyable pastel art style and soundtrack provide pleasant sensory stimulation."

    • Status
      -4

      "No social status or ranking systems; focus on personal narrative."

    • Story
      5

      "Strong narrative immersion with meaningful characters, plot, and emotional themes."

    • Strategy
      1

      "Some planning and decision-making involved but no complex strategic challenges."

    • Thrill
      -2

      "Low risk and suspense; emotional tension is mild and balanced."

    • Value
      5

      "High perceived value given the free price, quality art, story, and replayability."

    • Violence
      -5

      "No combat or destructive gameplay; focus on constructive and emotional experiences."

    • Survival
      -4

      "Stable, low-risk environment without survival or threat mechanics."

    Last update: 29/04/2026