//TODO: today similar games & best alternatives

//TODO: today

PC (Microsoft Windows), Linux, Mac • 2021

Should you play it?

A visual novel about figuring out life with the help of an AI. //TODO: today is a pastel colored slice-of-life story that let's you freely choose your pronouns and romantic preferences!

What works
  • Inclusive character customization (pronouns, gender, sexuality)
  • Relatable and emotionally impactful story
  • Beautiful pastel art style and soundtrack
  • Multiple endings and replayability
  • Free to play with high production quality
Things to keep in mind
  • Some pacing issues and minor grammar errors
  • Limited romance options
  • Few side characters underdeveloped
  • Lack of deeper strategic or gameplay complexity
  • No physical or cooperative gameplay elements

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Everlasting Summer

  • Flowers -Le volume sur printemps-

  • Purrgatory

  • Sumire

  • Moe Era

  • Draw

  • Katawa Shoujo

  • Angel Wings

  • Endless Monday: Dreams and Deadlines

Hidden Gems

Less popular games with surprisingly high similarity

  • Starlight Vega

  • Little Problems: A Cozy Detective Game

  • One Dreamer

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

//TODO: today: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices affecting story outcomes and character interactions, with multiple endings and randomized elements, indicating high player control."

    Capsule for Blade Runner: Enhanced Edition Blade Runner: Enhanced Edition

    "Players can customize pronouns, appearance, sexuality, and make meaningful choices affecting story and endings, indicating high player control."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves decision-making and managing stats, offering some skill in navigating choices, but lacks complex technical challenges."

    Capsule for Monster Loves You! Monster Loves You!

    "Game involves some skill in decision-making and managing daily tasks, but no high technical challenges or complex mechanics."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal story and progression without competitive or ranked elements."

    Capsule for YIIK: A Postmodern RPG YIIK: A Postmodern RPG

    "Focus is on personal story and self-improvement without ranked or competitive elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Multiple endings and achievements encourage replay and extended engagement."

    Capsule for My Big Sister My Big Sister

    "Multiple endings and achievements encourage replay and extended engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily a single-player narrative experience with limited social or cooperative gameplay."

    Capsule for Werewolf: The Apocalypse — Heart of the Forest Werewolf: The Apocalypse — Heart of the Forest

    "Primarily a single-player narrative experience with limited social or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Character customization and choice-driven personality development allow creative self-expression within the story."

    Capsule for Arcadia Fallen Arcadia Fallen

    "Customization of character and love interests, plus choices shaping story, support creative expression."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

    Capsule for Pentiment Pentiment

    "No evidence of exerting control or superiority over others; interactions are respectful and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a comforting escape from real-life stress and mental health struggles."

    Capsule for DashBored DashBored

    "Players use the game as a comforting, relatable escape from real-life stress and mental health struggles."

  • Expectation

    Game with the same Expectation vibe

    -5

    "Players engage voluntarily out of personal interest and intrinsic motivation."

    Capsule for Chair Simulator Chair Simulator

    "Players engage voluntarily out of personal interest and intrinsic motivation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple endings and dialogue options encourage trying different choices and exploring story variations."

    Capsule for Cooking Companions: Appetizer Edition Cooking Companions: Appetizer Edition

    "Multiple dialogue options and endings encourage trying different choices and exploring story variations."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is narrative-based, discovering new story branches and character interactions rather than physical environments."

    Capsule for Class of '09: The Re-Up Class of '09: The Re-Up

    "Exploration is narrative-driven with some discovery of story branches and character interactions."

  • Expression

    Game with the same Expression vibe

    4

    "Character customization with pronouns, personality traits, and modding enables strong self-expression."

    Capsule for Tiny Life Tiny Life

    "Strong self-expression through pronoun, gender, and sexuality customization and dialogue choices."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Focuses on realistic themes of mental health and personal struggles rather than imaginative fiction."

    Capsule for "LIFE" not found; "LIFE" not found;

    "Story grounded in realistic slice-of-life themes and mental health, despite presence of AI character."

  • Fellowship

    Game with the same Fellowship vibe

    -2

    "Focus is on individual player experience and solitary narrative rather than community or social identity."

    Capsule for Grotto Grotto

    "Limited social community features; focus is on individual narrative experience."

  • Growth

    Game with the same Growth vibe

    4

    "Themes of personal development, emotional growth, and self-reflection are central to the story."

    Capsule for Voices from the Sea Voices from the Sea

    "Themes of personal development, overcoming depression, and skill improvement in art and life."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for 80 Days 80 Days

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active reading and decision making; not a background or idle game."

    Capsule for Impossible Quest Impossible Quest

    "Requires focused reading and decision-making; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Romance and friendship routes foster emotional connections with characters."

    Capsule for Magical Diary: Horse Hall Magical Diary: Horse Hall

    "Emotional connections and relationships with characters, including romance and friendship."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player follows narrative without directing others."

    Capsule for Lucid9: Inciting Incident Lucid9: Inciting Incident

    "No leadership or group management roles; player follows narrative."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story advancement, unlocking endings and achievements."

    Capsule for Chasing Tails ~A Promise in the Snow~ Chasing Tails ~A Promise in the Snow~

    "Progression through story milestones, achievements, and unlocking endings."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "The game provides a relaxing, enjoyable experience with a balance of lighthearted and emotional moments."

    Capsule for Hustle Cat Hustle Cat

    "Game provides a comforting, soothing experience balancing emotional depth with lighthearted moments."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pastel visuals, calming music, and satisfying sound effects provide sensory pleasure."

    Capsule for Gourdlets Gourdlets

    "Enjoyable pastel art style and soundtrack provide pleasant sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or ranking systems; focus is on personal narrative experience."

    Capsule for Goodbye Volcano High Goodbye Volcano High

    "No social status or ranking systems; focus on personal narrative."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with well-written characters, emotional arcs, and meaningful plot."

    Capsule for Dream Daddy: A Dad Dating Simulator Dream Daddy: A Dad Dating Simulator

    "Strong narrative immersion with meaningful characters, plot, and emotional themes."

  • Strategy

    Game with the same Strategy vibe

    1

    "Minimal strategic challenge; decisions are meaningful but do not require complex planning or problem solving."

    Capsule for Refind Self: The Personality Test Game Refind Self: The Personality Test Game

    "Some planning and decision-making involved but no complex strategic challenges."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Mild suspense but overall low tension and risk."

    Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

    "Low risk and suspense; emotional tension is mild and balanced."

  • Value

    Game with the same Value vibe

    5

    "High perceived value due to quality content, art, and story offered for free with optional support."

    Capsule for If On A Winter's Night, Four Travelers If On A Winter's Night, Four Travelers

    "High perceived value given the free price, quality art, story, and replayability."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive gameplay; focus on constructive and emotional experiences."

    Capsule for Arise: A Simple Story Arise: A Simple Story

    "No combat or destructive gameplay; focus on constructive and emotional experiences."

  • Survival

    Game with the same Survival vibe

    -4

    "Stable, low-risk environment without survival or threat mechanics."

    Capsule for In Sink: A Co-op Escape Adventure In Sink: A Co-op Escape Adventure

    "Stable, low-risk environment without survival or threat mechanics."

Last update: 01/06/2026