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Endless Monday: Dreams and Deadlines

Nintendo Switch, PC (Microsoft Windows), Linux • 2023

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Quick resume

"Endless Monday: Dreams and Deadlines" - In this short story from the Endless Monday, Penny, a mild-mannered corporate grunt, spends a weekend at the office in an effort to finish her project on time while overcoming distractions from coworkers, space aliens, imaginary friends, and herself.

Global score

99/100

Genres

Adventure, Indie, Visual Novel

Pros

  • Charming art and music
  • Relatable and heartfelt story
  • Multiple endings and replayability
  • Humorous and whimsical tone
  • Free content update (overtime)

Cons

  • Short gameplay length
  • Mini-game can be repetitive
  • Some narrative elements feel rushed
  • Minor ui quirks
  • Limited complexity in gameplay

Motivations

  • Autonomy
    3

    "Players can explore different dialogue choices and endings, interact with characters and objects freely, and use a phone UI to direct actions, showing moderate player control."

  • Competence
    2

    "The game involves some skill in navigating dialogue, completing tasks, and a mini-game (Lumber Lass) that provides a dopamine hit, but overall challenges are light and accessible."

  • Competition
    -4

    "Focus is on personal experience, story, and character interaction without competitive elements or player comparison."

  • Continuation
    3

    "Players express desire to replay for multiple endings and achievements; the free Overtime update extended engagement."

  • Cooperation
    -3

    "Gameplay centers on single-player narrative and individual choices; social interaction is limited to character conversations."

  • Creativity
    4

    "Strong emphasis on creative expression through story, character development, and meta-commentary on art and AI; players engage with multiple endings and narrative paths."

  • Domination
    -5

    "Interactions are friendly and equal; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a cathartic escape from real-life corporate stress and procrastination, enjoying whimsical and absurd elements."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation, often relating to their own experiences."

  • Experimenting
    3

    "Multiple endings, Easter eggs, and optional mini-games encourage players to try different approaches and explore game content."

  • Exploration
    2

    "Players discover different story branches, hidden achievements, and interact with various characters and environments."

  • Expression
    3

    "Customization is limited but players express themselves through choices and engagement with character personalities and storylines."

  • Fantasy
    1

    "While grounded in realistic corporate themes, the game includes whimsical and absurd elements like aliens and dream sequences."

  • Fellowship
    2

    "Players feel part of a community around the game and its characters, though gameplay is solo; social connection is mostly indirect."

  • Growth
    3

    "Players learn about characters, story, and themes; some self-reflection on creativity and work-life balance is encouraged."

  • Health
    -5

    "No physical activity involved; sedentary gameplay typical of visual novels."

  • Idle
    -3

    "Requires focused attention to follow story and complete tasks; mini-games require active engagement."

  • Intimacy
    3

    "Players form emotional connections with characters and story, with affectionate fan sentiments expressed."

  • Leadership
    -5

    "No leadership or management roles; player follows narrative without directing others."

  • Progression
    3

    "Progression through story, achievements, and unlocking multiple endings; some collection elements in mini-game."

  • Relaxation
    4

    "Game provides a cathartic, chill experience with mellow music and a comforting atmosphere."

  • Sensation
    3

    "Enjoyable pixel art, music, and humorous writing provide sensory and emotional pleasure."

  • Status
    -4

    "Achievements and community recognition are minor; focus is on personal enjoyment rather than social status."

  • Story
    5

    "Strong narrative immersion with multiple endings, character development, and thematic depth."

  • Strategy
    1

    "Some light planning and decision-making involved in choosing dialogue and completing tasks, but no complex strategy."

  • Thrill
    -3

    "Low risk and suspense; experience is mostly calm and humorous rather than tense or thrilling."

  • Value
    4

    "Players feel the game offers good value for time and money, especially with free content updates."

  • Violence
    -5

    "No violent content; focus on constructive narrative and character interaction."

  • Survival
    -4

    "Stable, low-risk environment; no survival mechanics or threat avoidance."

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    Last update: 06/03/2026