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Endless Monday: Dreams and Deadlines

PC (Microsoft Windows), Nintendo Switch, Linux • 2023

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Quick resume

"Endless Monday: Dreams and Deadlines" - In this short story from the Endless Monday, Penny, a mild-mannered corporate grunt, spends a weekend at the office in an effort to finish her project on time while overcoming distractions from coworkers, space aliens, imaginary friends, and herself.

Global score

99/100

Genres

Adventure, Indie, Visual Novel

Similar games

    Pros

    • Charming art and music
    • Relatable and heartfelt story
    • Multiple endings and replayability
    • Humorous and whimsical tone
    • Free content update (overtime)

    Cons

    • Short gameplay length
    • Mini-game can be repetitive
    • Some narrative elements feel rushed
    • Minor ui quirks
    • Limited complexity in gameplay

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Fellowship. It leans lower than usual among comparable games on Thrill, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore different dialogue choices and endings, interact with characters and objects freely, and use a phone UI to direct actions, showing moderate player control."

    • Competence
      2

      "The game involves some skill in navigating dialogue, completing tasks, and a mini-game (Lumber Lass) that provides a dopamine hit, but overall challenges are light and accessible."

    • Competition
      -4

      "Focus is on personal experience, story, and character interaction without competitive elements or player comparison."

    • Continuation
      3

      "Players express desire to replay for multiple endings and achievements; the free Overtime update extended engagement."

    • Cooperation
      -3

      "Gameplay centers on single-player narrative and individual choices; social interaction is limited to character conversations."

    • Creativity
      4

      "Strong emphasis on creative expression through story, character development, and meta-commentary on art and AI; players engage with multiple endings and narrative paths."

    • Domination
      -5

      "Interactions are friendly and equal; no evidence of exerting control or superiority over others."

    • Escapism
      4

      "Players use the game as a cathartic escape from real-life corporate stress and procrastination, enjoying whimsical and absurd elements."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation, often relating to their own experiences."

    • Experimenting
      3

      "Multiple endings, Easter eggs, and optional mini-games encourage players to try different approaches and explore game content."

    • Exploration
      2

      "Players discover different story branches, hidden achievements, and interact with various characters and environments."

    • Expression
      3

      "Customization is limited but players express themselves through choices and engagement with character personalities and storylines."

    • Fantasy
      1

      "While grounded in realistic corporate themes, the game includes whimsical and absurd elements like aliens and dream sequences."

    • Fellowship
      2

      "Players feel part of a community around the game and its characters, though gameplay is solo; social connection is mostly indirect."

    • Growth
      3

      "Players learn about characters, story, and themes; some self-reflection on creativity and work-life balance is encouraged."

    • Health
      -5

      "No physical activity involved; sedentary gameplay typical of visual novels."

    • Idle
      -3

      "Requires focused attention to follow story and complete tasks; mini-games require active engagement."

    • Intimacy
      3

      "Players form emotional connections with characters and story, with affectionate fan sentiments expressed."

    • Leadership
      -5

      "No leadership or management roles; player follows narrative without directing others."

    • Progression
      3

      "Progression through story, achievements, and unlocking multiple endings; some collection elements in mini-game."

    • Relaxation
      4

      "Game provides a cathartic, chill experience with mellow music and a comforting atmosphere."

    • Sensation
      3

      "Enjoyable pixel art, music, and humorous writing provide sensory and emotional pleasure."

    • Status
      -4

      "Achievements and community recognition are minor; focus is on personal enjoyment rather than social status."

    • Story
      5

      "Strong narrative immersion with multiple endings, character development, and thematic depth."

    • Strategy
      1

      "Some light planning and decision-making involved in choosing dialogue and completing tasks, but no complex strategy."

    • Thrill
      -3

      "Low risk and suspense; experience is mostly calm and humorous rather than tense or thrilling."

    • Value
      4

      "Players feel the game offers good value for time and money, especially with free content updates."

    • Violence
      -5

      "No violent content; focus on constructive narrative and character interaction."

    • Survival
      -4

      "Stable, low-risk environment; no survival mechanics or threat avoidance."

    Last update: 29/04/2026