Endless Monday: Dreams and Deadlines similar games & best alternatives

Endless Monday: Dreams and Deadlines

PC (Microsoft Windows), Nintendo Switch, Linux • 2023

Should you play it?

"Endless Monday: Dreams and Deadlines" - In this short story from the Endless Monday, Penny, a mild-mannered corporate grunt, spends a weekend at the office in an effort to finish her project on time while overcoming distractions from coworkers, space aliens, imaginary friends, and herself.

What works
  • Charming art and music
  • Relatable and heartfelt story
  • Multiple endings and replayability
  • Humorous and whimsical tone
  • Free content update (overtime)
Things to keep in mind
  • Short gameplay length
  • Mini-game can be repetitive
  • Some narrative elements feel rushed
  • Minor ui quirks
  • Limited complexity in gameplay

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Lost Records: Bloom & Rage

  • FixFox

  • Mediterranea Inferno

  • Evan's Remains

  • Coffee Talk

  • Coffee Talk Episode 2: Hibiscus & Butterfly

  • Wandersong

  • 1bitHeart

  • A Short Hike

Hidden Gems

Less popular games with surprisingly high similarity

  • FixFox

  • Evan's Remains

  • Backfirewall_

If you liked…

Recommendations by what you enjoyed most

  • Story

    Asphyxia

  • Creativity

    Close Your Eyes [Old Version]

  • Escapism

    Super Animal Royale

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Endless Monday: Dreams and Deadlines: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Fellowship, Intimacy, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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    "The game involves skillful traversal and movement mechanics, but challenges are light and accessible, focusing on fun rather than difficulty."

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  • Competition

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    "Focus is on personal story experience and character relationships without competitive elements or player comparison."

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    "Focus is on personal experience, story, and character interaction without competitive elements or player comparison."

  • Continuation

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    "Players report long play sessions and desire to replay for multiple endings and achievements, indicating sustained engagement."

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    "Players express desire to replay for multiple endings and achievements; the free Overtime update extended engagement."

  • Cooperation

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    "Gameplay centers on individual decision making; social interaction is limited to story characters, no multiplayer."

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    "Gameplay centers on single-player narrative and individual choices; social interaction is limited to character conversations."

  • Creativity

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    "Unique art style, multiple endings, and player interpretation encourage creative engagement."

    Capsule for Close Your Eyes [Old Version] Close Your Eyes [Old Version]

    "Strong emphasis on creative expression through story, character development, and meta-commentary on art and AI; players engage with multiple endings and narrative paths."

  • Domination

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    "Interactions are friendly and equal; no evidence of exerting control or superiority over others."

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  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a fun, stress-relieving, and lighthearted escape from real life."

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  • Expectation

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    "Players engage voluntarily out of personal interest and intrinsic motivation."

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  • Experimenting

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    "Multiple endings, secret achievements, and hidden easter eggs encourage players to try different actions and explore game mechanics."

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    "Multiple endings, Easter eggs, and optional mini-games encourage players to try different approaches and explore game content."

  • Exploration

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    "Players discover different story branches and endings, but within a limited set of environments."

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    "Players discover different story branches, hidden achievements, and interact with various characters and environments."

  • Expression

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    "Character customization is limited but players express themselves through choices and interactions affecting story."

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    "Customization is limited but players express themselves through choices and engagement with character personalities and storylines."

  • Fantasy

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    "Game is grounded in realistic business simulation with some quirky and humorous fictional elements."

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    "While grounded in realistic corporate themes, the game includes whimsical and absurd elements like aliens and dream sequences."

  • Fellowship

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    "Players feel part of a community through shared interests and emotional connection to characters, though gameplay is solo."

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    "Players feel part of a community around the game and its characters, though gameplay is solo; social connection is mostly indirect."

  • Growth

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    "Players learn story details, character backgrounds, and puzzle solutions; some personal reflection noted."

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    "Players learn about characters, story, and themes; some self-reflection on creativity and work-life balance is encouraged."

  • Health

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    "No physical activity involved; sedentary gameplay typical of visual novels."

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  • Idle

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    "Requires focused attention on story and choices; some minigames require active engagement."

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  • Intimacy

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    "Emotional connections to characters and story; some players report strong feelings."

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  • Leadership

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    "No leadership or management roles; player follows narrative without directing others."

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  • Progression

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    "Players progress through levels unlocking new abilities and story content; some collection of mini-games."

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    "Progression through story, achievements, and unlocking multiple endings; some collection elements in mini-game."

  • Relaxation

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    "Game provides a chill, immersive experience with soothing music and a calming pace"

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    "Enjoyable pixel art, music, and humorous writing provide sensory and emotional pleasure."

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  • Status

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    "Little focus on social recognition or status; achievements are personal and community is casual."

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  • Story

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    "Strong narrative immersion with multiple endings, character development, and thematic depth."

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  • Strategy

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    "Some planning in exploring dialogue options and endings, but no complex problem-solving or tactics."

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    "Some light planning and decision-making involved in choosing dialogue and completing tasks, but no complex strategy."

  • Thrill

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    "Low suspense or risk; experience is calm and whimsical rather than thrilling."

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  • Value

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    "Players feel the game offers good value for its price and content, especially with free updates."

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    "Players feel the game offers good value for time and money, especially with free content updates."

  • Violence

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    "No violence; focus on emotional and narrative content."

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  • Survival

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    "Stable, low-risk environment; no survival mechanics or threat avoidance."

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Last update: 01/06/2026