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PlateUp!

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

Cook and serve your dishes, design and decorate your restaurants, and expand your culinary kingdom with new unlocks, abilities and dishes in procedurally-generated locations. Classic cooking action with permanent roguelite progression. Hire your friends - or do it all yourself!

Global score

95/100

Genres

Action, Casual, Indie, Strategy, Simulator

Pros

  • Engaging co-op gameplay
  • Deep strategic and progression systems
  • High replayability with roguelite elements
  • Customizable restaurant layouts
  • Active developer support and updates

Cons

  • Stressful and challenging for some players
  • Single player can be difficult and less balanced
  • Some mechanics and controls unintuitive initially
  • Limited cosmetic customization
  • Minor bugs and occasional crashes reported

Motivations

  • Autonomy
    4

    "Players have significant control over restaurant layout, menu choices, and upgrades, allowing personal strategy and customization."

  • Competence
    4

    "The game offers a challenging skill curve with complex multitasking, optimization, and progression that rewards mastery."

  • Competition
    -3

    "Focus is on cooperative play and personal/team progression rather than direct competition or leaderboards."

  • Continuation
    4

    "Highly addictive with players reporting long sessions, repeated runs, and strong desire to keep playing."

  • Cooperation
    5

    "Strong emphasis on teamwork and coordination in multiplayer; many reviews highlight co-op as core experience."

  • Creativity
    4

    "Players design and customize their restaurant layout and optimize workflows, expressing creativity in strategy."

  • Domination
    -4

    "Interactions focus on shared goals and cooperation; negative experiences arise from incompetence, not domination."

  • Escapism
    4

    "Players use the game as a fun, engaging distraction with immersive and chaotic gameplay providing stress relief."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Players experiment with different layouts, recipes, and upgrades each run, exploring mechanics and strategies."

  • Exploration
    3

    "Randomized maps and recipe combinations encourage discovery and adapting to new conditions each run."

  • Expression
    3

    "Customization of restaurant layout and some cosmetic options allow for personal expression, though limited."

  • Fantasy
    -2

    "The game simulates realistic restaurant management and cooking rather than fantastical or fictional settings."

  • Fellowship
    5

    "Strong community and social play aspects; players form groups and share experiences extensively."

  • Growth
    4

    "Players develop skills, learn mechanics, and improve strategies through progression and repeated play."

  • Health
    -5

    "The game is sedentary with no physical activity or health-related features."

  • Idle
    -4

    "Requires constant attention and active multitasking during gameplay; not suited for passive or idle play."

  • Intimacy
    2

    "Social interactions occur mainly through cooperative gameplay and teamwork, but emotional sharing is limited."

  • Leadership
    2

    "Players may take informal leadership roles in coordinating tasks, but no formal authority or management."

  • Progression
    5

    "Strong roguelite progression with unlocking recipes, upgrades, and restaurant improvements over runs."

  • Relaxation
    -3

    "Gameplay is often stressful and fast-paced, with tension from time pressure and multitasking."

  • Sensation
    3

    "Enjoyable audiovisual feedback and satisfying gameplay actions provide sensory stimulation and fun."

  • Status
    -3

    "Little focus on social recognition or status; achievements are personal and community status is minimal."

  • Story
    -4

    "No narrative or story immersion; gameplay centers on mechanics and progression without plot."

  • Strategy
    5

    "High strategic depth in kitchen layout, resource management, and adapting to challenges."

  • Thrill
    3

    "Players experience suspense and excitement from time pressure and chaotic multitasking."

  • Value
    4

    "Players perceive strong value from gameplay depth, replayability, and cooperative fun."

  • Violence
    -5

    "No combat or destructive violence; gameplay focuses on constructive cooking and management."

  • Survival
    3

    "Players must avoid failure by managing orders and time effectively, akin to survival under pressure."

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    Last update: 06/03/2026