Out of Space similar games & best alternatives

Out of Space

PC (Microsoft Windows) • 2020

Should you play it?

Strategy co-op online multiplayer game about living on a spaceship with your roommates. You'll need to generate resources, take care of a deadly alien infestation, upgrade your appliances and build your sustainable space home. Living together is never easy, especially when you are in outer space!

What works
  • Fun and engaging cooperative gameplay
  • Randomized maps increase replayability
  • Active developer support and updates
  • Suitable for casual and family play
  • Weekly challenges add variety
Things to keep in mind
  • Online matchmaking issues and low player base
  • Repetitive gameplay after extended play
  • Some bugs and control clunkiness
  • Limited enemy variety and content
  • Solo play can be frustrating and less enjoyable

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Spellmasons

  • Spirit Island

  • Among Us 3D

  • Aeon's End

  • The Survivalists

  • One-armed robber

  • Ratatan

  • Dark Quest 2

  • Darkwater

Hidden Gems

Less popular games with surprisingly high similarity

  • Dark Quest 2

  • Embers Adrift

  • MetaPhysical

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    DEVOUR

  • Fellowship

    Fast Food Simulator

  • Competence

    Creeper World 3: Arc Eternal

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Out of Space: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players freely choose how to clean, plan routes, and manage tools, showing control over actions."

    Capsule for Viscera Cleanup Detail: Shadow Warrior Viscera Cleanup Detail: Shadow Warrior

    "Players can choose how to clean rooms, manage resources, and strategize item placement, showing control over actions."

  • Competence

    Game with the same Competence vibe

    4

    "Game requires strategic planning, resource management, and skillful execution with increasing difficulty and complex mechanics."

    Capsule for Creeper World 3: Arc Eternal Creeper World 3: Arc Eternal

    "Game requires skillful coordination, multitasking, and strategic planning to overcome challenges and progress."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on cooperative play and personal/team progress rather than competing against others."

    Capsule for Sunderfolk Sunderfolk

    "Focus is on cooperative play and personal/team progress rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report habitual return to the game, enjoying repeated sessions and daily/weekly challenges."

    Capsule for Mini Motorways Mini Motorways

    "Players report habitual play and returning for weekly challenges, though some find it repetitive after hours."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on teamwork, communication, and coordination to complete objectives and survive."

    Capsule for DEVOUR DEVOUR

    "Strong emphasis on teamwork and coordination to clean rooms and manage resources effectively."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize farms, craft items, and decorate homes, though furniture placement is limited."

    Capsule for Rune Factory 5 Rune Factory 5

    "Some customization in furniture placement and strategy, but mostly working within predefined structures."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are balanced and cooperative, with no evidence of power imposition or dominance over others."

    Capsule for PHOGS! PHOGS!

    "Interactions are cooperative and balanced, with no evidence of dominance or power imposition."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief, enjoying the chaotic and fast-paced gameplay."

    Capsule for Atomic Picnic Atomic Picnic

    "Players use the game as a fun distraction and stress relief, enjoying its casual and chaotic nature."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social interaction, not out of obligation or pressure."

    Capsule for Party Animals Party Animals

    "Players engage voluntarily for fun and social interaction, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with layouts, zoning, and item placement to optimize living spaces and character needs."

    Capsule for My Little Life My Little Life

    "Players experiment with strategies, item usage, and room layouts to optimize gameplay."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is limited to known ship layouts with minor variations; some curiosity-driven discovery of components"

    Capsule for Hardspace: Shipbreaker Hardspace: Shipbreaker

    "Randomized ship layouts encourage some discovery, but environments are limited and repetitive."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization; some farm and furniture decoration allows mild self-expression."

    Capsule for DORAEMON  STORY OF SEASONS DORAEMON STORY OF SEASONS

    "Limited character choice and some furniture placement allow modest self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Sci-fi setting with space travel and alien creatures offers imaginative fiction."

    Capsule for Cubic Odyssey Cubic Odyssey

    "Imaginative setting with alien infestations and space apartments, blending fiction with casual gameplay."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong community and social play focus, with players enjoying shared experiences and teamwork."

    Capsule for Fast Food Simulator Fast Food Simulator

    "Strong community and social play aspects, with players enjoying shared experiences and teamwork."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn new strategies, unlock skills, and improve their gameplay over time."

    Capsule for Age of Defense Age of Defense

    "Players learn strategies and improve coordination over time, unlocking new items and challenges."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Detroit: Become Human Detroit: Become Human

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and coordination; not suitable for passive or background play."

    Capsule for One-armed cook One-armed cook

    "Requires active attention and coordination; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Close social interactions occur through cooperative play with family and friends, fostering emotional connections."

    Capsule for FIFA 22 FIFA 22

    "Close social interactions with friends and family during cooperative play foster emotional connection."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some players take lead in group coordination but overall balanced cooperative roles."

    Capsule for Gatewalkers (Alpha) Gatewalkers (Alpha)

    "Some players take lead roles in strategy and resource management, but overall cooperative balance."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating ships, upgrades, crafting materials, and unlocking new content."

    Capsule for World of Sea Battle World of Sea Battle

    "Unlocking items, achievements, and new ship sizes provides a sense of advancement and growth."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Game can be relaxing but also involves moments of high tension and challenge."

    Capsule for Majesty Gold HD Majesty Gold HD

    "Game can be relaxing but also involves moments of tension and challenge, balancing both."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful visuals and pleasant audio provide sensory enjoyment without intense stimulation."

    Capsule for Staxel Staxel

    "Colorful visuals and sound provide moderate sensory enjoyment without intense stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No emphasis on social recognition or leaderboards; focus is on cooperative fun rather than status."

    Capsule for Heavenly Bodies Heavenly Bodies

    "Little focus on social recognition or ranking; emphasis on cooperative fun over status."

  • Story

    Game with the same Story vibe

    -3

    "No deep narrative; gameplay centers on repair tasks without overarching plot."

    Capsule for Car Mechanic Simulator 2015 Car Mechanic Simulator 2015

    "No narrative or plot; gameplay centers on repetitive cleaning and survival tasks."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource management, and tactical decision-making to succeed."

    Capsule for Unrailed! Unrailed!

    "Requires planning, resource allocation, and tactical decision-making to succeed."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from alien attacks and mission challenges, but overall gameplay is controlled and methodical."

    Capsule for Space Colony: Steam Edition Space Colony: Steam Edition

    "Some suspense from alien infestations and time pressure, but overall controlled gameplay."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for its price, especially given the content and cooperative fun."

    Capsule for The Devourer: Hunted Souls The Devourer: Hunted Souls

    "Players feel the game offers good value for time spent, especially with cooperative fun."

  • Violence

    Game with the same Violence vibe

    1

    "Combat against alien enemies is present but not the main focus; more emphasis on crafting and defense."

    Capsule for Eventide Matter Eventide Matter

    "Mild combat with aliens using non-lethal tools; more about cleaning than destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Strong survival elements with resource scarcity, threat avoidance, and strategic defense against aliens."

    Capsule for Alien: Rogue Incursion VR Alien: Rogue Incursion VR

    "Managing threats from aliens and resource depletion creates a survival challenge."

Last update: 01/06/2026