Police Stories Thumbnail

Police Stories similar games & best alternatives

Police Stories

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2019

Related articles

Quick resume

A fresh take on top-down shooters with an emphasis on tactics that forces you to make split second decisions. Neutralize criminals, rescue civilians and defuse bombs in Single Player mode or Co-op. And remember - shooting first is not an option!

Global score

85/100

Genres

Action, Indie, Simulator, Strategy, Shooter, Arcade, Tactical

Similar games

    Pros

    • Challenging tactical gameplay
    • Fun and rewarding co-op experience
    • Varied equipment and tactical options
    • Randomized enemy placements for replayability
    • Engaging retro audiovisual style

    Cons

    • Short campaign length
    • Ai partner can be unreliable
    • Some bugs and glitches reported
    • Story is predictable and secondary
    • Limited character and environment customization

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Fantasy, Violence, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can choose loadouts, tactics, and approach each mission with different strategies, including non-lethal or lethal options, showing high player control."

    • Competence
      4

      "The game is challenging with a steep learning curve, requiring skillful tactics, quick reactions, and mastery of equipment to succeed."

    • Competition
      1

      "There is some leaderboard and ranking system encouraging better performance, but the focus is mostly on personal improvement rather than direct competition."

    • Continuation
      2

      "Players report replaying missions multiple times to improve scores and unlock equipment, showing moderate habitual engagement."

    • Cooperation
      4

      "Strong emphasis on cooperative play with a friend, coordinating tactics and commands; AI partner available but less effective."

    • Creativity
      3

      "Players can customize loadouts and choose different tactical approaches, including equipment use and non-lethal methods."

    • Domination
      -3

      "Gameplay encourages restraint and non-lethal tactics rather than exerting superiority or aggressive dominance over others."

    • Escapism
      3

      "Players use the game as a tactical challenge and distraction, with some mentioning stress relief and immersion in the police roleplay."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."

    • Experimenting
      3

      "Players experiment with different equipment, tactics, and approaches to missions, encouraged by random enemy placements."

    • Exploration
      1

      "Maps have fixed layouts but enemy and item placements vary, offering some novelty but limited new area discovery."

    • Expression
      1

      "Some customization of loadouts and tactical style, but limited character or environment personalization."

    • Fantasy
      -3

      "Game simulates realistic police scenarios with grounded mechanics and story, avoiding improbable or fantastical elements."

    • Fellowship
      3

      "Community and co-op play foster social connection and shared achievements, though solo play is also supported."

    • Growth
      3

      "Players develop tactical skills, learn enemy behavior, and improve performance through repeated play and equipment unlocks."

    • Health
      -5

      "No physical activity or health-related mechanics; sedentary gameplay."

    • Idle
      -3

      "Requires focused attention and tactical decision-making; not suited for casual or background play."

    • Intimacy
      1

      "Some social interaction through co-op play, but limited evidence of close emotional relationships forming."

    • Leadership
      2

      "Players give commands to AI partners or coordinate with human partners, showing some leadership elements."

    • Progression
      3

      "Unlocking new equipment and improving mission ranks provides a sense of advancement and accumulation."

    • Relaxation
      -1

      "Gameplay is tense and challenging, with moments of flow but also frustration and high alertness."

    • Sensation
      2

      "Enjoyable audiovisual style with retro soundtrack and satisfying sound effects enhance sensory engagement."

    • Status
      1

      "Leaderboards and mission rankings provide some recognition, but social status is not a major focus."

    • Story
      2

      "The game features a narrative with cutscenes and plot, though some find it predictable and secondary to gameplay."

    • Strategy
      5

      "Core gameplay revolves around tactical planning, problem solving, and strategic use of equipment and positioning."

    • Thrill
      3

      "High tension and suspense from unpredictable enemy behavior and one-shot lethality create thrilling moments."

    • Value
      1

      "Generally considered worth the price especially on sale, with good gameplay length and replayability."

    • Violence
      -2

      "Game encourages non-lethal tactics and arrests over killing, penalizing unnecessary violence."

    • Survival
      4

      "Players must avoid death and manage resources carefully to complete missions successfully."

    Last update: 29/04/2026