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Police Stories

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2019

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Quick resume

A fresh take on top-down shooters with an emphasis on tactics that forces you to make split second decisions. Neutralize criminals, rescue civilians and defuse bombs in Single Player mode or Co-op. And remember - shooting first is not an option!

Global score

85/100

Genres

Action, Indie, Simulator, Strategy, Tactical, Shooter, Arcade

Pros

  • Challenging tactical gameplay
  • Fun and rewarding co-op experience
  • Varied equipment and tactical options
  • Randomized enemy placements for replayability
  • Engaging retro audiovisual style

Cons

  • Short campaign length
  • Ai partner can be unreliable
  • Some bugs and glitches reported
  • Story is predictable and secondary
  • Limited character and environment customization

Motivations

  • Autonomy
    4

    "Players can choose loadouts, tactics, and approach each mission with different strategies, including non-lethal or lethal options, showing high player control."

  • Competence
    4

    "The game is challenging with a steep learning curve, requiring skillful tactics, quick reactions, and mastery of equipment to succeed."

  • Competition
    1

    "There is some leaderboard and ranking system encouraging better performance, but the focus is mostly on personal improvement rather than direct competition."

  • Continuation
    2

    "Players report replaying missions multiple times to improve scores and unlock equipment, showing moderate habitual engagement."

  • Cooperation
    4

    "Strong emphasis on cooperative play with a friend, coordinating tactics and commands; AI partner available but less effective."

  • Creativity
    3

    "Players can customize loadouts and choose different tactical approaches, including equipment use and non-lethal methods."

  • Domination
    -3

    "Gameplay encourages restraint and non-lethal tactics rather than exerting superiority or aggressive dominance over others."

  • Escapism
    3

    "Players use the game as a tactical challenge and distraction, with some mentioning stress relief and immersion in the police roleplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."

  • Experimenting
    3

    "Players experiment with different equipment, tactics, and approaches to missions, encouraged by random enemy placements."

  • Exploration
    1

    "Maps have fixed layouts but enemy and item placements vary, offering some novelty but limited new area discovery."

  • Expression
    1

    "Some customization of loadouts and tactical style, but limited character or environment personalization."

  • Fantasy
    -3

    "Game simulates realistic police scenarios with grounded mechanics and story, avoiding improbable or fantastical elements."

  • Fellowship
    3

    "Community and co-op play foster social connection and shared achievements, though solo play is also supported."

  • Growth
    3

    "Players develop tactical skills, learn enemy behavior, and improve performance through repeated play and equipment unlocks."

  • Health
    -5

    "No physical activity or health-related mechanics; sedentary gameplay."

  • Idle
    -3

    "Requires focused attention and tactical decision-making; not suited for casual or background play."

  • Intimacy
    1

    "Some social interaction through co-op play, but limited evidence of close emotional relationships forming."

  • Leadership
    2

    "Players give commands to AI partners or coordinate with human partners, showing some leadership elements."

  • Progression
    3

    "Unlocking new equipment and improving mission ranks provides a sense of advancement and accumulation."

  • Relaxation
    -1

    "Gameplay is tense and challenging, with moments of flow but also frustration and high alertness."

  • Sensation
    2

    "Enjoyable audiovisual style with retro soundtrack and satisfying sound effects enhance sensory engagement."

  • Status
    1

    "Leaderboards and mission rankings provide some recognition, but social status is not a major focus."

  • Story
    2

    "The game features a narrative with cutscenes and plot, though some find it predictable and secondary to gameplay."

  • Strategy
    5

    "Core gameplay revolves around tactical planning, problem solving, and strategic use of equipment and positioning."

  • Thrill
    3

    "High tension and suspense from unpredictable enemy behavior and one-shot lethality create thrilling moments."

  • Value
    1

    "Generally considered worth the price especially on sale, with good gameplay length and replayability."

  • Violence
    -2

    "Game encourages non-lethal tactics and arrests over killing, penalizing unnecessary violence."

  • Survival
    4

    "Players must avoid death and manage resources carefully to complete missions successfully."

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    Last update: 06/03/2026