Poop Clicker similar games & best alternatives
Poop Clicker
2022
Related articles
Quick resume
Have you always wanted to be a king, but all the kingdoms are already taken? Try to be the Poop King in the Poop Clicker game! A magical unicorn, sweet corn and others will help you with this! Unlock special upgrades, but take your time, because haste makes waste!
Global score
78/100
Genres
Casual, Indie, Simulator
Similar games
Pros
- Simple and accessible gameplay
- Humorous and quirky theme
- Relaxing and stress-relieving for some players
- Low price, especially on sale
- Achievements and upgrades provide progression
Cons
- Frequent loss of saved progress reported
- Slow and repetitive gameplay
- Lack of offline progression
- Minimal depth or strategic complexity
- No multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Idle, Strategy. It leans lower than usual among comparable games on Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to click and choose upgrades at their own pace, though gameplay is largely repetitive and routine."
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Competence1
"Some skill in managing upgrades and progression, but mostly involves repetitive clicking and waiting."
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Competition-3
"No evidence of competitive modes or leaderboards; focus is on personal progress and achievements."
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Continuation2
"Some players report long playtimes and habitual engagement, though others quit quickly due to slow progression or bugs."
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Cooperation-5
"No cooperative or multiplayer elements; entirely single-player experience."
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Creativity-4
"Gameplay follows a fixed clicker structure with predefined upgrades; minimal creative expression."
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Domination-5
"No elements of exerting control or superiority over others; no PvP or social dominance."
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Escapism4
"Players use the game as a lighthearted distraction and stress relief; some report emotional benefits."
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Expectation-4
"Players engage voluntarily for fun or relaxation, not out of obligation or pressure."
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Experimenting-2
"Limited experimentation possible; mostly following established upgrade paths and routines."
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Exploration-4
"No exploration of new areas; gameplay confined to a single screen with incremental upgrades."
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Expression-5
"No character customization or self-expression features."
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Fantasy1
"Some whimsical and humorous elements (magical unicorns, mythical poops) but overall simple and abstract."
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Fellowship-5
"No social or community features; experience is solitary."
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Growth3
"Players develop through unlocking upgrades and achievements, though progression can be slow and repetitive."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle4
"Game designed to be left running in background for passive progress; minimal active engagement required."
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Intimacy-5
"No social interactions or relationship building."
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Leadership-5
"No leadership or group management elements."
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Progression4
"Strong focus on accumulating upgrades and increasing production rates."
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Relaxation3
"Many players find the game relaxing and stress-relieving despite some frustration with bugs."
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Sensation1
"Some enjoyment from sounds and visuals, but overall sensory stimulation is mild and repetitive."
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Status-4
"No social recognition or status systems; achievements are personal and not widely visible."
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Story2
"Some players mention a humorous and quirky lore, but no deep narrative or plot."
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Strategy1
"Basic strategic decisions in upgrade purchases, but mostly straightforward and incremental."
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Thrill-3
"Gameplay is low risk and predictable; no suspense or tension."
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Value3
"Generally considered good value for price, especially on sale; some frustration due to bugs."
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Violence-5
"No violent content; gameplay focused on clicking and upgrading."
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Survival-5
"No survival or threat avoidance mechanics."
Last update: 29/04/2026