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Praetorians - HD Remaster

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2020

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Quick resume

Relive the celebrated real-time strategy classic Praetorians, re-imagined in high definition. Praetorians is set amidst the political machinations of an emerging Roman Empire.

Global score

92/100

Genres

Strategy, Real Time Strategy (RTS)

Pros

  • Faithful remaster preserving original gameplay
  • Improved graphics and resolution
  • Stable performance on modern systems
  • Challenging tactical combat
  • Nostalgic appeal for longtime fans

Cons

  • Lack of new content or campaigns
  • Limited mod and multiplayer support
  • Clunky controls and camera issues
  • Minimal ui and quality of life improvements
  • Some bugs and missing voice lines

Motivations

  • Autonomy
    4

    "Players have control over tactical decisions, unit formations, and positioning with limited base building, emphasizing player-driven strategy."

  • Competence
    4

    "The game challenges players to master tactical combat, unit positioning, and terrain use, rewarding skillful play and strategic thinking."

  • Competition
    2

    "Multiplayer exists but is sparsely populated; competitive play is possible but not a major focus according to reviews."

  • Continuation
    3

    "Many players report nostalgic attachment and habitual play, replaying campaigns and skirmishes over long periods."

  • Cooperation
    1

    "Some multiplayer modes allow team play, but cooperation is limited and not a central feature."

  • Creativity
    -2

    "Gameplay follows predefined unit types and strategies with minimal customization; mod support is limited and desired but not present."

  • Domination
    -3

    "Interactions emphasize balanced tactical engagements rather than exerting superiority or dominance over others."

  • Escapism
    3

    "Players use the game as a nostalgic escape and stress relief, immersing in historical campaigns and tactical challenges."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."

  • Experimenting
    2

    "Players experiment with unit formations, terrain use, and faction asymmetries, though within a limited strategic framework."

  • Exploration
    -3

    "Game maps and campaigns are fixed and familiar; little new content or discovery is present in the remaster."

  • Expression
    -4

    "Minimal character or environment customization; players use preset units and aesthetics without personalization."

  • Fantasy
    -2

    "Set in a historical Roman context with realistic units and scenarios, though some factions are less historically accurate."

  • Fellowship
    -1

    "Some social multiplayer interaction exists but is limited by low player base and lack of community features."

  • Growth
    3

    "Players develop tactical skills and learn unit strengths/weaknesses; some find personal improvement in mastering challenges."

  • Health
    -5

    "No physical activity involved; purely sedentary gameplay."

  • Idle
    -3

    "Requires focused attention during battles and campaigns; not suited for casual or background play."

  • Intimacy
    -4

    "Social interactions are minimal and surface-level; no emphasis on forming close relationships."

  • Leadership
    3

    "Players lead armies and make strategic decisions, guiding unit formations and battlefield tactics."

  • Progression
    2

    "Players recruit units and capture villages to expand forces, but progression is limited to fixed campaigns and unit caps."

  • Relaxation
    2

    "Some players find the game relaxing and a good way to unwind, though others note frustration with clunky controls."

  • Sensation
    1

    "Visual and auditory improvements in remaster provide moderate sensory stimulation; gameplay is more cerebral than sensory."

  • Status
    -3

    "Little emphasis on social recognition or status; achievements exist but community visibility is low."

  • Story
    2

    "Campaign follows historical Roman campaigns with narrative elements, though story depth and cutscenes are minimal."

  • Strategy
    5

    "Core gameplay centers on tactical strategy, unit positioning, terrain use, and countering enemy forces."

  • Thrill
    1

    "Some tension from tactical battles and ambushes, but overall controlled and methodical gameplay."

  • Value
    0

    "Mixed opinions on value; some praise nostalgia and stability, others criticize lack of new content and high price."

  • Violence
    3

    "Combat and destruction are central to gameplay, with focus on tactical engagements and unit battles."

  • Survival
    2

    "Players must manage unit survival and avoid defeat in tactical battles, though resource management is minimal."

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    Last update: 06/03/2026