Field of Glory II: Medieval similar games & best alternatives

Field of Glory II: Medieval

PC (Microsoft Windows) • 2021

Should you play it?

Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD. Developed by legendary designer Richard Bodley Scott it brings the best from the tabletop world into the best digital framework.

What works
  • Deep and historically authentic tactical gameplay
  • Challenging ai and multiplayer competition
  • Extensive content with campaigns and dlc
  • Robust scenario and custom battle creation
  • Active community and tournament scene
Things to keep in mind
  • Steep learning curve and complex mechanics
  • Limited campaign depth and grand strategy layer
  • Some ui and presentation aspects could improve
  • Multiplayer can be slow due to pbem format
  • Some players report frustrating rng effects

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Medieval Kingdom Wars

  • Headquarters: World War II

  • Field of Glory II

  • Knights of Honor II: Sovereign

  • Battle Fleet 2

  • Strategic Command WWII: World at War

  • Hyper Knights

  • Total War: SHOGUN 2

  • Steel Division: Normandy 44

Hidden Gems

Less popular games with surprisingly high similarity

  • Headquarters: World War II

  • Battle Fleet 2

  • Strategic Command WWII: World at War

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    REDCON

  • Autonomy

    CounterSide

  • Competence

    Demigod

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Field of Glory II: Medieval: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Fantasy, Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have significant control over unit deployment, team composition, and strategy, with tactical gameplay requiring planning and decision-making."

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    "Players have control over unit deployment, positioning, and tactical decisions on the battlefield, requiring strategic planning and adaptation."

  • Competence

    Game with the same Competence vibe

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    "The game features a steep learning curve, skill trees, tactical upgrades, and challenging AI, rewarding players who master its complex mechanics."

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    "The game has a steep learning curve with complex tactical mechanics and a challenging AI that punishes mistakes, rewarding skillful play."

  • Competition

    Game with the same Competition vibe

    3

    "Includes multiplayer with PBEM and tournaments, encouraging comparison and competition with others."

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    "Strong multiplayer presence with tournaments and PBEM mode encourages comparison and competition among players."

  • Continuation

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    "Players report habitual and long-term engagement, replaying campaigns and skirmishes repeatedly over many years."

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  • Cooperation

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    "Some multiplayer cooperation possible but mostly focused on individual play and competition"

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    "While multiplayer is mostly competitive, some cooperative elements exist in community tournaments and shared learning, but limited direct cooperation."

  • Creativity

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    "Players can customize character builds and manage training, but gameplay follows historical and structured scenarios."

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  • Domination

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    "Multiplayer emphasizes fair competition and cooperation rather than dominance or trash talk."

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    "Multiplayer emphasizes fair competition and balanced play rather than exerting control or superiority through unfair means."

  • Escapism

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    "Immersive historical setting and strategic depth provide escape from real life through engrossing gameplay."

    Capsule for Commander: The Great War Commander: The Great War

    "The historical setting and tactical depth provide an immersive escape into medieval warfare for history and strategy enthusiasts."

  • Expectation

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    "Players engage voluntarily driven by intrinsic interest and passion for wargaming and history, not by obligation or external pressure."

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    "Players engage voluntarily out of personal interest and passion for historical wargaming, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players experiment with unit combinations and tactics, especially as battles become more complex at higher levels."

    Capsule for Battle Nations Battle Nations

    "Players experiment with unit combinations, terrain use, and tactical maneuvers to find effective strategies in battles."

  • Exploration

    Game with the same Exploration vibe

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    "Some exploration of maps and scenarios, but limited variety and mostly known battlefields."

    Capsule for Rising Front Rising Front

    "Some exploration of different historical battles and scenarios, but mostly within known maps and established settings."

  • Expression

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    "Limited customization mostly to tactical choices rather than avatar or environment personalization."

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  • Fantasy

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    "Strong focus on historical accuracy and realistic medieval warfare rather than imaginative fiction."

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    "Strong focus on historical accuracy and realistic medieval warfare rather than imaginative or fictional elements."

  • Fellowship

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    "Active online community and multiplayer interactions foster a sense of belonging among players."

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    "Active community and multiplayer scene foster a sense of belonging and shared interest among players."

  • Growth

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    "Players develop skills and knowledge about historical tactics and game mechanics through repeated play and study."

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    "Players develop tactical skills and historical knowledge through gameplay and studying game mechanics."

  • Health

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    "Primarily a sedentary, screen-based game with no physical activity elements."

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  • Idle

    Game with the same Idle vibe

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    "Requires focused attention and strategic thinking; not suitable for casual or background play."

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  • Intimacy

    Game with the same Intimacy vibe

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    "Limited evidence of close social relationships; interactions mostly surface-level or competitive."

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    "Social interactions are mostly competitive and surface-level; limited evidence of close personal relationships formed."

  • Leadership

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    "Players act as commanders managing armies and making strategic decisions, embodying leadership roles."

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  • Progression

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    "Campaign progression involves conquering regions and managing armies, though limited to one faction."

    Capsule for Rome: Total War™ - Alexander Rome: Total War™ - Alexander

    "Campaigns and battles allow for army progression and experience accumulation, though limited character development."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the game engaging and enjoyable, but difficulty and tactical demands create tension."

    Capsule for Star Wolves Star Wolves

    "Some players find the tactical gameplay engaging and satisfying, though the challenge can create tension."

  • Sensation

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    "Some sensory enjoyment from music and historical atmosphere but limited visual/auditory stimulation."

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    "Visuals and sound provide moderate sensory stimulation appropriate to the historical setting."

  • Status

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    "Multiplayer and tournaments provide recognition and social status within the community."

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    "Multiplayer tournaments and community recognition provide opportunities for social status and appreciation."

  • Story

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    "Some historical context and lore, but gameplay focuses on multiplayer battles rather than narrative."

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    "Campaigns provide historical context and narrative framing, but gameplay focuses on isolated battles."

  • Strategy

    Game with the same Strategy vibe

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    "Core gameplay revolves around deep tactical and strategic planning and problem solving."

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    "Core gameplay revolves around deep tactical planning, problem solving, and strategic maneuvering."

  • Thrill

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    "Players experience suspense and excitement from unpredictable battles and strategic gambits."

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    "Players experience suspense and excitement from unpredictable battle outcomes and tactical gambits."

  • Value

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    "Players feel the game offers good value through engaging gameplay, replayability, and quality content."

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  • Violence

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    "Combat and destruction are central gameplay elements with realistic medieval warfare."

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    "Enjoyment of medieval combat and destruction is central, with detailed tactical battles and unit engagements."

  • Survival

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    "Players must manage unit morale and cohesion to avoid routs and defeat, emphasizing survival tactics."

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Last update: 01/06/2026