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Realms of Magic

PC (Microsoft Windows) • 2022

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Quick resume

Embark on a journey through the Old Kingdom in Realms of Magic - a sandbox RPG where you customize your character, choose your path, and immerse yourself in the fantasy world as a knight, wizard, miner, lumberjack, farmer, and more. After all, this is YOUR adventure.

Global score

81/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Deep rpg progression and talent system
  • Large world with handcrafted and procedural areas
  • Extensive crafting and building mechanics
  • Frequent updates and active developer engagement
  • Cozy and immersive fantasy atmosphere

Cons

  • Combat can be too easy and unchallenging
  • Lack of multiplayer or social features
  • Some repetitive quests and limited enemy variety
  • Minor bugs and occasional ui issues
  • Limited replay value due to linear story and static world

Motivations

  • Autonomy
    4

    "Players have freedom to choose playstyle, character races, talent trees, and progression pace; open world with sandbox and quest areas allowing self-directed actions."

  • Competence
    3

    "Skill and profession leveling systems provide a sense of mastery and progression; combat and crafting require some skill though combat can be easy if over-leveled."

  • Competition
    -4

    "Focus is on single-player experience with no multiplayer or ranked modes; players progress at their own pace without social comparison."

  • Continuation
    4

    "Many players report long play sessions and habitual engagement due to crafting, questing, and exploration; game offers substantial content for hours of play."

  • Cooperation
    -5

    "Single-player only with no multiplayer or cooperative gameplay; interactions mainly with NPCs and solo activities."

  • Creativity
    4

    "Extensive building and crafting systems allow players to create bases, farms, and customize environments; sandbox areas enable free construction."

  • Domination
    -5

    "No evidence of player dominance over others; gameplay is individual and cooperative social dominance is absent."

  • Escapism
    4

    "Players use the game as a relaxing fantasy escape with immersive RPG elements and world exploration."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting
    3

    "Players can experiment with different talent trees, character builds, and crafting combinations; some routines exist but novelty is encouraged."

  • Exploration
    4

    "Large world map with many handcrafted and procedural areas; players explore new biomes, dungeons, and secrets."

  • Expression
    3

    "Character customization with races and appearances; building and decorating bases allows personal expression."

  • Fantasy
    4

    "Strong fantasy setting with magic, races, quests, and RPG storylines; imaginative fiction dominates player experience."

  • Fellowship
    -5

    "Minimal social connection; single-player focus with NPC interactions but no player community engagement."

  • Growth
    4

    "Skill acquisition through crafting, combat, and professions; players develop character abilities and knowledge over time."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity; no features encouraging physical exercise."

  • Idle
    -3

    "Requires focused attention for combat, crafting, and exploration; not designed for background or casual idle play."

  • Intimacy
    -5

    "No evidence of forming close relationships; interactions are limited to NPCs with minimal emotional sharing."

  • Leadership
    -5

    "No player leadership roles; gameplay is individual without managing or guiding others."

  • Progression
    4

    "Character levels, talent points, and crafting skills accumulate; players gain items and upgrades through quests and exploration."

  • Relaxation
    3

    "Game provides a cozy, low-stress experience with balanced challenge and flow; some players find it relaxing and immersive."

  • Sensation
    2

    "Visual and auditory elements are pleasant but not highly stimulating; pixel art and music provide moderate sensory enjoyment."

  • Status
    -5

    "No social recognition or popularity mechanics; achievements and progress are personal and not publicly evaluated."

  • Story
    3

    "Narrative and quests provide story immersion though some quests are repetitive; lore and dialogue add depth to the world."

  • Strategy
    2

    "Some tactical combat and skill tree planning involved; overall combat and crafting are straightforward with limited complexity."

  • Thrill
    -2

    "Combat is generally low risk and easy when over-leveled; game lacks sustained tension or high suspense moments."

  • Value
    4

    "Players perceive good value for time and money due to extensive content, frequent updates, and enjoyable gameplay."

  • Violence
    1

    "Combat and defeating enemies are part of gameplay but not emphasized as chaotic or destructive; balanced with crafting and building."

  • Survival
    1

    "Some survival elements like hunger and thirst exist but are mild; game lacks high-risk or intense survival challenges."

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    Last update: 06/03/2026