Regions Of Ruin Thumbnail

Regions Of Ruin similar games & best alternatives

Regions Of Ruin

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2018

Related articles

Quick resume

Regions of Ruin is a 2D pixel side-scrolling RPG with town-building, where you explore, fight and build into an open world that progressively challenges you and your settlement, and threatens the extinction of the dwarven race.

Global score

86/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Platform, Hack and slash/Beat 'em up, Strategy

Pros

  • Addictive gameplay loop
  • Engaging exploration and combat
  • Charming pixel art and music
  • Active developer support
  • Meaningful town building and progression

Cons

  • Balance issues with difficulty and gear
  • Repetitive late-game content
  • Limited companion ai and social features
  • Some ui and quest tracking problems
  • Platforming controls can be clunky

Motivations

  • Autonomy
    4

    "Players have freedom to explore the map, choose quests, build and upgrade their town, and customize character builds and skills."

  • Competence
    3

    "Combat and resource management provide skill challenges, but balance issues and overpowered late-game gear reduce difficulty."

  • Competition
    -4

    "Focus is on personal progression and exploration without ranked modes or direct player comparison."

  • Continuation
    3

    "Addictive gameplay loop encourages extended play sessions, though some players feel the game ends abruptly after completion."

  • Cooperation
    1

    "Players can hire companions to assist in combat, but mostly play independently."

  • Creativity
    2

    "Town building and crafting allow some customization, but structures and mechanics are limited and linear."

  • Domination
    -3

    "Interactions are cooperative or solo; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a relaxing, immersive fantasy escape with exploration and progression."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    3

    "Players try different builds, tactics, and explore new areas, though some mechanics become repetitive."

  • Exploration
    5

    "Core gameplay involves discovering new map areas, secrets, and puzzles driven by curiosity."

  • Expression
    2

    "Some character and town customization exists, but limited cosmetic or avatar personalization."

  • Fantasy
    5

    "Strong fantasy setting with dwarves, goblins, magic, and mythical lore."

  • Fellowship
    0

    "Limited social interaction; mostly solo play with some NPC companions."

  • Growth
    4

    "Players learn combat skills, resource management, and character progression through leveling."

  • Health
    -5

    "No physical activity or rehab elements; sedentary gameplay."

  • Idle
    -3

    "Requires focused attention during combat and exploration; some passive resource gathering."

  • Intimacy
    -4

    "Minimal social connection; interactions limited to NPCs and companions."

  • Leadership
    1

    "Players manage their town and assign workers, but no multiplayer leadership roles."

  • Progression
    5

    "Strong emphasis on acquiring gear, upgrading skills, and expanding the settlement."

  • Relaxation
    3

    "Gameplay provides flow and catharsis, though some frustration with platforming and balance issues."

  • Sensation
    2

    "Enjoyable pixel art and music provide sensory pleasure, though repetitive for some."

  • Status
    -4

    "Achievements exist but social recognition or popularity is minimal."

  • Story
    3

    "Narrative and lore are present and enhance immersion, though story is simple and not deeply complex."

  • Strategy
    3

    "Combat and resource management require tactical thinking and planning."

  • Thrill
    2

    "Some suspense in combat and exploration, but overall controlled and predictable gameplay."

  • Value
    4

    "Players perceive good value for time and money, especially on sale."

  • Violence
    3

    "Combat and defeating enemies are core gameplay elements."

  • Survival
    2

    "Players manage health and injuries, avoid death, and gather resources to sustain the town."

Similar games

    Last update: 06/03/2026