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Starbound

Xbox One, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac • 2016

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Quick resume

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below, repair your ship and set off to explore the universe...

Global score

90/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Platform

Pros

  • Infinite procedurally generated universe
  • Extensive building and customization
  • Strong modding community and support
  • Multiplayer and cooperative play
  • Atmospheric music and pixel art

Cons

  • Storyline considered short and repetitive
  • Some combat described as repetitive
  • Optimization and multiplayer connectivity issues
  • Early game progression can be slow
  • Lack of recent official updates and developer support

Motivations

  • Autonomy
    4

    "Players have extensive freedom to explore infinite planets, build bases, customize characters, choose play styles, and decide their own goals."

  • Competence
    3

    "Combat and progression involve skill and strategy, with boss fights and gear upgrades providing challenges, though some combat is described as repetitive."

  • Competition
    -2

    "Focus is primarily on personal exploration and progression; multiplayer exists but competition is not a core element."

  • Continuation
    4

    "Many players report hundreds to thousands of hours played, with high replayability and mod support encouraging long-term engagement."

  • Cooperation
    3

    "Multiplayer and cooperative play are supported and enjoyed, with players teaming up for exploration and combat."

  • Creativity
    5

    "Extensive building, terraforming, character customization, and modding support enable high creativity."

  • Domination
    -3

    "Interactions emphasize cooperation and shared experiences rather than exerting control or superiority over others."

  • Escapism
    5

    "Players use the game to explore vast universes, escape reality, and immerse in a sci-fi sandbox experience."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."

  • Experimenting
    4

    "Players explore new planets, try different weapons, play styles, and extensively mod the game, indicating high experimentation."

  • Exploration
    5

    "Core gameplay revolves around discovering new planets, biomes, dungeons, and secrets in an infinite procedurally generated universe."

  • Expression
    5

    "Character customization, ship decoration, colony building, and furniture placement allow strong self-expression."

  • Fantasy
    4

    "Set in a sci-fi universe with multiple alien races, fantastical creatures, and imaginative settings."

  • Fellowship
    3

    "Community and multiplayer interactions foster a sense of belonging and shared adventure."

  • Growth
    4

    "Players develop skills, acquire knowledge of game systems, and improve characters and equipment over time."

  • Health
    -4

    "Gameplay is sedentary with no physical activity elements; some players mention long play sessions."

  • Idle
    -3

    "Requires active engagement and attention; not typically used as background or filler activity."

  • Intimacy
    2

    "Some social interaction and cooperation with friends, but limited evidence of deep emotional connections."

  • Leadership
    -2

    "Players mostly participate collaboratively or individually without strong leadership roles."

  • Progression
    4

    "Clear progression through gear upgrades, ship improvements, unlocking new planets, and completing quests."

  • Relaxation
    3

    "Game offers both calm exploration and action; many players find it relaxing and immersive."

  • Sensation
    3

    "Enjoyable pixel art, atmospheric music, and varied environments provide sensory stimulation."

  • Status
    -2

    "Little emphasis on social recognition or status; focus is on personal experience and community participation."

  • Story
    2

    "Has a main storyline and quests, though story is considered short and sometimes repetitive; story supports exploration."

  • Strategy
    3

    "Combat and progression require planning, gear selection, and tactical play, though some combat is straightforward."

  • Thrill
    2

    "Boss fights and exploration provide moments of suspense and excitement, but overall gameplay is balanced."

  • Value
    4

    "Players report high value for time and money due to vast content, modding, and replayability."

  • Violence
    1

    "Combat against monsters and bosses is present but balanced with building and exploration."

  • Survival
    2

    "Survival elements exist early on, with environmental hazards and resource management, but become less central later."

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    Last update: 06/03/2026