See No Evil similar games & best alternatives
See No Evil
2014
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Quick resume
See No Evil is a dark, isometric puzzle game about sound manipulation. A harsh fantasy where the willingly blind are hostile to the nonconformist. Sometimes, the world seems darker with your eyes open.
Global score
72/100
Genres
Adventure, Indie, Strategy, Puzzle
Pros
- Unique sound-based puzzle mechanics
- Atmospheric art and music
- Thought-provoking philosophical narrative
- Challenging and varied puzzles
- Good value at low price or on sale
Cons
- Slow and sometimes frustrating controls
- Buggy achievements and technical issues
- Repetitive and tedious level design
- Lack of subtitles limits story comprehension
- Limited exploration and linear gameplay
Motivations
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Autonomy3
"Players have freedom to solve puzzles using sound manipulation and stealth tactics, though constrained by puzzle design and level structure."
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Competence4
"Puzzles require skillful timing, reasoning, and coordination; some levels are challenging and demand precision."
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Competition-5
"Single-player puzzle game with no competitive or ranked elements."
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Continuation1
"Some players report engagement and replayability with New Game+ and achievements, but others find it tedious and drop early."
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Cooperation-5
"Entirely single-player experience with no cooperative gameplay."
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Creativity3
"Players creatively manipulate sound waves and environmental elements to solve puzzles, though within fixed level designs."
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Domination-5
"No player versus player or dominance mechanics; interaction is with environment and AI only."
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Escapism2
"Some players use the game as a relaxing or introspective experience, though others find it frustrating."
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Expectation-3
"Most players engage voluntarily for puzzle enjoyment and curiosity, not out of obligation."
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Experimenting3
"Game encourages experimenting with sound mechanics and puzzle solutions, though within preset constraints."
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Exploration1
"Limited exploration in linear puzzle levels with some thematic variety but no open world discovery."
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Expression-5
"No character customization or player-driven aesthetic expression."
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Fantasy2
"Set in a dystopian world with a philosophical narrative, blending some imaginative elements with plausible scenarios."
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Fellowship-5
"No social or community features; purely solo play."
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Growth3
"Players develop puzzle-solving skills and learn new mechanics progressively."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention and timing; not suitable for passive or background play."
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Intimacy-5
"No social or emotional relationship-building features."
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Leadership-5
"No leadership or group management mechanics."
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Progression2
"Progression through levels and unlocking achievements, but no item collection or upgrades."
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Relaxation1
"Some find the puzzles calming and the atmosphere immersive, others find frustration due to slow pace and bugs."
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Sensation2
"Unique sound-based mechanics and atmospheric audio-visuals provide sensory engagement."
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Status-5
"No social recognition or status systems."
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Story2
"Narrative is present and philosophical but vague and not deeply immersive; some players appreciate it, others find it lacking."
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Strategy3
"Requires logical thinking, planning, and timing to solve puzzles and avoid enemies."
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Thrill1
"Some suspense from stealth and timing elements, but overall low risk and tension."
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Value2
"Generally considered good value especially at low price or on sale, though some feel it is overpriced at full price."
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Violence-5
"No combat or destructive gameplay; focus on puzzle solving and stealth."
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Survival1
"Avoiding detection and failure is part of gameplay, but death has minimal penalty and is puzzle-focused."
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Last update: 06/03/2026