See No Evil similar games & best alternatives
See No Evil
2014
Related articles
Quick resume
See No Evil is a dark, isometric puzzle game about sound manipulation. A harsh fantasy where the willingly blind are hostile to the nonconformist. Sometimes, the world seems darker with your eyes open.
Global score
73/100
Genres
Adventure, Indie, Strategy, Puzzle
Similar games
Pros
- Unique sound-based puzzle mechanics
- Atmospheric art and music
- Thought-provoking philosophical narrative
- Challenging and varied puzzles
- Good value at low price or on sale
Cons
- Slow and sometimes frustrating controls
- Buggy achievements and technical issues
- Repetitive and tedious level design
- Lack of subtitles limits story comprehension
- Limited exploration and linear gameplay
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Violence, Expression, Escapism.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to solve puzzles using sound manipulation and stealth tactics, though constrained by puzzle design and level structure."
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Competence4
"Puzzles require skillful timing, reasoning, and coordination; some levels are challenging and demand precision."
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Competition-5
"Single-player puzzle game with no competitive or ranked elements."
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Continuation1
"Some players report engagement and replayability with New Game+ and achievements, but others find it tedious and drop early."
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Cooperation-5
"Entirely single-player experience with no cooperative gameplay."
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Creativity3
"Players creatively manipulate sound waves and environmental elements to solve puzzles, though within fixed level designs."
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Domination-5
"No player versus player or dominance mechanics; interaction is with environment and AI only."
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Escapism2
"Some players use the game as a relaxing or introspective experience, though others find it frustrating."
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Expectation-3
"Most players engage voluntarily for puzzle enjoyment and curiosity, not out of obligation."
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Experimenting3
"Game encourages experimenting with sound mechanics and puzzle solutions, though within preset constraints."
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Exploration1
"Limited exploration in linear puzzle levels with some thematic variety but no open world discovery."
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Expression-5
"No character customization or player-driven aesthetic expression."
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Fantasy2
"Set in a dystopian world with a philosophical narrative, blending some imaginative elements with plausible scenarios."
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Fellowship-5
"No social or community features; purely solo play."
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Growth3
"Players develop puzzle-solving skills and learn new mechanics progressively."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention and timing; not suitable for passive or background play."
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Intimacy-5
"No social or emotional relationship-building features."
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Leadership-5
"No leadership or group management mechanics."
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Progression2
"Progression through levels and unlocking achievements, but no item collection or upgrades."
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Relaxation1
"Some find the puzzles calming and the atmosphere immersive, others find frustration due to slow pace and bugs."
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Sensation2
"Unique sound-based mechanics and atmospheric audio-visuals provide sensory engagement."
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Status-5
"No social recognition or status systems."
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Story2
"Narrative is present and philosophical but vague and not deeply immersive; some players appreciate it, others find it lacking."
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Strategy3
"Requires logical thinking, planning, and timing to solve puzzles and avoid enemies."
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Thrill1
"Some suspense from stealth and timing elements, but overall low risk and tension."
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Value2
"Generally considered good value especially at low price or on sale, though some feel it is overpriced at full price."
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Violence-5
"No combat or destructive gameplay; focus on puzzle solving and stealth."
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Survival1
"Avoiding detection and failure is part of gameplay, but death has minimal penalty and is puzzle-focused."
Last update: 29/04/2026