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See No Evil

PC (Microsoft Windows) • 2014

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Quick resume

See No Evil is a dark, isometric puzzle game about sound manipulation. A harsh fantasy where the willingly blind are hostile to the nonconformist. Sometimes, the world seems darker with your eyes open.

Global score

72/100

Genres

Adventure, Indie, Strategy, Puzzle

Pros

  • Unique sound-based puzzle mechanics
  • Atmospheric art and music
  • Thought-provoking philosophical narrative
  • Challenging and varied puzzles
  • Good value at low price or on sale

Cons

  • Slow and sometimes frustrating controls
  • Buggy achievements and technical issues
  • Repetitive and tedious level design
  • Lack of subtitles limits story comprehension
  • Limited exploration and linear gameplay

Motivations

  • Autonomy
    3

    "Players have freedom to solve puzzles using sound manipulation and stealth tactics, though constrained by puzzle design and level structure."

  • Competence
    4

    "Puzzles require skillful timing, reasoning, and coordination; some levels are challenging and demand precision."

  • Competition
    -5

    "Single-player puzzle game with no competitive or ranked elements."

  • Continuation
    1

    "Some players report engagement and replayability with New Game+ and achievements, but others find it tedious and drop early."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay."

  • Creativity
    3

    "Players creatively manipulate sound waves and environmental elements to solve puzzles, though within fixed level designs."

  • Domination
    -5

    "No player versus player or dominance mechanics; interaction is with environment and AI only."

  • Escapism
    2

    "Some players use the game as a relaxing or introspective experience, though others find it frustrating."

  • Expectation
    -3

    "Most players engage voluntarily for puzzle enjoyment and curiosity, not out of obligation."

  • Experimenting
    3

    "Game encourages experimenting with sound mechanics and puzzle solutions, though within preset constraints."

  • Exploration
    1

    "Limited exploration in linear puzzle levels with some thematic variety but no open world discovery."

  • Expression
    -5

    "No character customization or player-driven aesthetic expression."

  • Fantasy
    2

    "Set in a dystopian world with a philosophical narrative, blending some imaginative elements with plausible scenarios."

  • Fellowship
    -5

    "No social or community features; purely solo play."

  • Growth
    3

    "Players develop puzzle-solving skills and learn new mechanics progressively."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and timing; not suitable for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship-building features."

  • Leadership
    -5

    "No leadership or group management mechanics."

  • Progression
    2

    "Progression through levels and unlocking achievements, but no item collection or upgrades."

  • Relaxation
    1

    "Some find the puzzles calming and the atmosphere immersive, others find frustration due to slow pace and bugs."

  • Sensation
    2

    "Unique sound-based mechanics and atmospheric audio-visuals provide sensory engagement."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    2

    "Narrative is present and philosophical but vague and not deeply immersive; some players appreciate it, others find it lacking."

  • Strategy
    3

    "Requires logical thinking, planning, and timing to solve puzzles and avoid enemies."

  • Thrill
    1

    "Some suspense from stealth and timing elements, but overall low risk and tension."

  • Value
    2

    "Generally considered good value especially at low price or on sale, though some feel it is overpriced at full price."

  • Violence
    -5

    "No combat or destructive gameplay; focus on puzzle solving and stealth."

  • Survival
    1

    "Avoiding detection and failure is part of gameplay, but death has minimal penalty and is puzzle-focused."

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    Last update: 06/03/2026