Psalm 5:9-13 similar games & best alternatives

Psalm 5:9-13

PC (Microsoft Windows) • 2024

Should you play it?

"Psalm 5:9-13" is a first-person psychological horror game with VHS effect. Be careful and attentive, there is something hiding in these rooms, something is watching from the darkness.

What works
  • Intense and well-crafted horror atmosphere
  • Effective jump scares
  • Strong sound design
  • Good graphics with vhs aesthetic
  • Affordable price for experience
Things to keep in mind
  • Very short gameplay length
  • Minimal story and narrative clarity
  • Slow movement and limited mechanics
  • Lack of replayability
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Cursed Digicam | 呪われたデジカメ

  • [Chilla's Art] Night Security | 夜間警備

  • SCP022

  • 9 Childs Street

  • You Deserve

  • Welcome to Kowloon

  • Find Yourself

  • [Chilla's Art] Shinkansen 0 | 新幹線 0号

  • Suite 776

Hidden Gems

Less popular games with surprisingly high similarity

  • 9 Childs Street

  • Suite 776

  • The Night of the Scissors

If you liked…

Recommendations by what you enjoyed most

  • Thrill

    Welcome to the Game

  • Escapism

    Locked Up

  • Fantasy

    Layers of Fear 2 (2019)

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Psalm 5:9-13: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Survival, Continuation, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players can explore various locations using a map and choose how to approach puzzles and hidden object scenes, indicating moderate control over actions."

    Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

    "Players explore environments and choose where to zoom in to progress, allowing some control over actions."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves simple puzzles that require some thinking but are not challenging or skill-intensive."

    Capsule for The Cat and the Coup The Cat and the Coup

    "Gameplay involves simple puzzles and observation, providing mild skill challenges without complexity."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; focus is on solo experience without comparison to others."

    Capsule for From The Darkness From The Darkness

    "No evidence of competitive elements; focus is on solo experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game length (around 20-30 minutes), low replayability, and many players finish quickly or uninstall after completion."

    Capsule for AfterHours AfterHours

    "Short playtime (~30 minutes) and some players uninstall after completion, indicating low habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for Sherlock Holmes and The Hound of The Baskervilles Sherlock Holmes and The Hound of The Baskervilles

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players interact with environment and solve puzzles, but within predefined linear structure and limited modification."

    Capsule for Rumu Rumu

    "Players interact with environment by zooming in on anomalies, but within a fixed linear structure."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely individual experience."

    Capsule for Monument Valley Monument Valley

    "No social dominance or power dynamics; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong psychological horror atmosphere provides immersive escape from reality and tension relief through scares."

    Capsule for Locked Up Locked Up

    "Strong psychological horror atmosphere designed to induce fear and distraction from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest and emotional experience rather than obligation."

    Capsule for Leaving Lyndow Leaving Lyndow

    "Players engage voluntarily for scares and atmosphere, driven by intrinsic interest rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    0

    "Some exploration and puzzle solving, but mostly linear progression with limited novelty in mechanics."

    Capsule for Deadlight: Director's Cut Deadlight: Director's Cut

    "Some exploration of anomalies but mostly linear progression; limited novelty or mechanic experimentation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore different areas and solve puzzles, but environments are limited and somewhat linear."

    Capsule for 除邪(CHUXIE) 除邪(CHUXIE)

    "Players explore rooms and discover anomalies, though environments are limited and linear."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player expression; fixed presentation."

    Capsule for [Chilla's Art] Night Delivery | 例外配達 [Chilla's Art] Night Delivery | 例外配達

    "No character customization or player-driven expression; fixed presentation throughout."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong surreal and psychological horror themes with cinematic and supernatural elements."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "Strongly imaginative and surreal horror themes with grotesque and supernatural elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solitary gameplay experience."

    Capsule for LIMBO LIMBO

    "No social or community features; solitary gameplay experience."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning through puzzle solving, but limited depth or skill development."

    Capsule for Shiver Shiver

    "Some learning involved in puzzle solving and observation, but limited depth or skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention due to sudden jump scares and instant death mechanics."

    Capsule for The Grounding The Grounding

    "Requires continuous attention and focus due to tense atmosphere and jump scares."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or emotional connection with others; purely individual experience."

    Capsule for Velocibox Velocibox

    "No social interaction or emotional connection with others; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    1

    "Progression through chapters and puzzle completion, but no item collection or upgrades."

    Capsule for Insomnia: Theater in the Head Insomnia: Theater in the Head

    "Progression through puzzles and room completion, but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Experience is tense, unsettling, and emotionally challenging rather than relaxing."

    Capsule for CLICKOLDING CLICKOLDING

    "Experience is tense and anxiety-inducing rather than relaxing or cathartic."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through sound design, visuals, and jump scares."

    Capsule for September 7th September 7th

    "Strong sensory stimulation through sound design, visuals, and jump scares."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems involved."

    Capsule for MADiSON MADiSON

    "No social recognition or status systems involved."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative implied through atmosphere and setting; no explicit story or characters."

    Capsule for Antenna Antenna

    "Minimal and ambiguous narrative, mostly atmospheric and open to interpretation."

  • Strategy

    Game with the same Strategy vibe

    0

    "Simple puzzles require some thought but minimal strategic planning."

    Capsule for The Cat and the Coup The Cat and the Coup

    "Simple puzzles require some thought but no complex strategic planning."

  • Thrill

    Game with the same Thrill vibe

    5

    "High suspense and jump scares create intense thrill and adrenaline throughout gameplay."

    Capsule for Welcome to the Game Welcome to the Game

    "High suspense and jump scares create intense thrill and fear throughout the game."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price given quality and length."

    Capsule for Amenti Amenti

    "Generally considered good value for price given the quality and intensity despite short length."

  • Violence

    Game with the same Violence vibe

    3

    "Contains violent and grotesque imagery consistent with horror genre."

    Capsule for Doorways: Holy Mountains of Flesh Doorways: Holy Mountains of Flesh

    "Contains disturbing and grotesque imagery, blood, and implied violence as part of horror."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics; stable environment without threats or resource management."

    Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

    "No survival mechanics or resource management; stable but tense environment."

Last update: 01/06/2026