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Locked Up similar games & best alternatives

Locked Up

PC (Microsoft Windows) • 2020

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Quick resume

The game “Locked Up" is the first project developed in 2020 by the studio EMIKA_GAMES consisting of one person.

Global score

78/100

Genres

Indie

Similar games

    Pros

    • Strong psychological horror atmosphere
    • Effective sound design and jump scares
    • Immersive and tense environment
    • Well-crafted visuals and lighting
    • Engaging narrative elements

    Cons

    • Short gameplay length
    • Slow and repetitive walking mechanics
    • Some confusing story elements
    • Lack of gameplay variety
    • Price considered high by some for content

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore environments and interact with objects to trigger events, but progression is largely linear and scripted."

    • Competence
      2

      "Gameplay involves puzzle-like interactions and exploration with some challenge in finding triggers, but overall mechanics are simple."

    • Competition
      -5

      "No competitive elements; focus is on individual experience without comparison to others."

    • Continuation
      1

      "Some players report engaging atmosphere and scares that encourage continued play, but short length and repetitive walking may reduce long-term attachment."

    • Cooperation
      -5

      "Single-player experience with no cooperative gameplay or social collaboration."

    • Creativity
      1

      "Players interact with environment and piece together story, but within predefined structures and scripted events."

    • Domination
      -5

      "No social dominance or power dynamics; purely individual experience."

    • Escapism
      4

      "Strong psychological horror atmosphere provides immersive escape from reality and tension relief through scares."

    • Expectation
      -4

      "Players engage voluntarily out of interest in horror and exploration, with no obligation or external pressure."

    • Experimenting
      1

      "Some exploration and interaction with environment to discover triggers, but mostly following scripted progression."

    • Exploration
      3

      "Players explore changing environments and uncover story elements, though within limited and repeated spaces."

    • Expression
      -5

      "No character or environment customization; presentation is fixed and standardized."

    • Fantasy
      4

      "Engages players in supernatural and psychological horror fiction with ghostly entities and time shifts."

    • Fellowship
      -5

      "Experience is solitary with minimal social interaction beyond streaming or sharing impressions."

    • Growth
      2

      "Players learn to solve environmental puzzles and piece together story, gaining understanding over time."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention to progress; some waiting for scripted events but generally continuous engagement."

    • Intimacy
      -5

      "No close social relationships formed within gameplay; interactions are minimal and surface-level."

    • Leadership
      -5

      "No leadership or group management roles; single-player experience."

    • Progression
      2

      "Progression through story and unlocking new events, but no accumulation of items or upgrades."

    • Relaxation
      1

      "Atmosphere creates tension and suspense with moments of relief; not primarily relaxing but engaging."

    • Sensation
      4

      "Strong sensory stimulation through audio-visual scares, lighting effects, and atmospheric design."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      3

      "Narrative immersion through environmental storytelling and unfolding plot, though sometimes confusing."

    • Strategy
      1

      "Some puzzle solving and exploration require mental engagement, but mostly straightforward interactions."

    • Thrill
      4

      "High suspense and jump scares create thrilling and tense experiences."

    • Value
      0

      "Mixed player opinions on price versus content length; some feel price is steep for short gameplay."

    • Violence
      3

      "Includes supernatural horror elements with implied violence and disturbing imagery, but no direct combat gameplay."

    • Survival
      1

      "Players avoid threats through exploration and puzzle solving, but no active survival mechanics."

    Last update: 29/04/2026