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Locked Up

Mac, PC (Microsoft Windows), Linux • 2020

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Quick resume

The game “Locked Up" is the first project developed in 2020 by the studio EMIKA_GAMES consisting of one person.

Global score

78/100

Genres

Indie, Adventure

Pros

  • Strong psychological horror atmosphere
  • Effective sound design and jump scares
  • Immersive and tense environment
  • Well-crafted visuals and lighting
  • Engaging narrative elements

Cons

  • Short gameplay length
  • Slow and repetitive walking mechanics
  • Some confusing story elements
  • Lack of gameplay variety
  • Price considered high by some for content

Motivations

  • Autonomy
    3

    "Players explore environments and interact with objects to trigger events, but progression is largely linear and scripted."

  • Competence
    2

    "Gameplay involves puzzle-like interactions and exploration with some challenge in finding triggers, but overall mechanics are simple."

  • Competition
    -5

    "No competitive elements; focus is on individual experience without comparison to others."

  • Continuation
    1

    "Some players report engaging atmosphere and scares that encourage continued play, but short length and repetitive walking may reduce long-term attachment."

  • Cooperation
    -5

    "Single-player experience with no cooperative gameplay or social collaboration."

  • Creativity
    1

    "Players interact with environment and piece together story, but within predefined structures and scripted events."

  • Domination
    -5

    "No social dominance or power dynamics; purely individual experience."

  • Escapism
    4

    "Strong psychological horror atmosphere provides immersive escape from reality and tension relief through scares."

  • Expectation
    -4

    "Players engage voluntarily out of interest in horror and exploration, with no obligation or external pressure."

  • Experimenting
    1

    "Some exploration and interaction with environment to discover triggers, but mostly following scripted progression."

  • Exploration
    3

    "Players explore changing environments and uncover story elements, though within limited and repeated spaces."

  • Expression
    -5

    "No character or environment customization; presentation is fixed and standardized."

  • Fantasy
    4

    "Engages players in supernatural and psychological horror fiction with ghostly entities and time shifts."

  • Fellowship
    -5

    "Experience is solitary with minimal social interaction beyond streaming or sharing impressions."

  • Growth
    2

    "Players learn to solve environmental puzzles and piece together story, gaining understanding over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to progress; some waiting for scripted events but generally continuous engagement."

  • Intimacy
    -5

    "No close social relationships formed within gameplay; interactions are minimal and surface-level."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    2

    "Progression through story and unlocking new events, but no accumulation of items or upgrades."

  • Relaxation
    1

    "Atmosphere creates tension and suspense with moments of relief; not primarily relaxing but engaging."

  • Sensation
    4

    "Strong sensory stimulation through audio-visual scares, lighting effects, and atmospheric design."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Narrative immersion through environmental storytelling and unfolding plot, though sometimes confusing."

  • Strategy
    1

    "Some puzzle solving and exploration require mental engagement, but mostly straightforward interactions."

  • Thrill
    4

    "High suspense and jump scares create thrilling and tense experiences."

  • Value
    0

    "Mixed player opinions on price versus content length; some feel price is steep for short gameplay."

  • Violence
    3

    "Includes supernatural horror elements with implied violence and disturbing imagery, but no direct combat gameplay."

  • Survival
    1

    "Players avoid threats through exploration and puzzle solving, but no active survival mechanics."

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    Last update: 06/03/2026