Locked Up similar games & best alternatives
Locked Up
2020
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Quick resume
The game “Locked Up" is the first project developed in 2020 by the studio EMIKA_GAMES consisting of one person.
Global score
78/100
Genres
Indie, Adventure
Pros
- Strong psychological horror atmosphere
- Effective sound design and jump scares
- Immersive and tense environment
- Well-crafted visuals and lighting
- Engaging narrative elements
Cons
- Short gameplay length
- Slow and repetitive walking mechanics
- Some confusing story elements
- Lack of gameplay variety
- Price considered high by some for content
Motivations
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Autonomy3
"Players explore environments and interact with objects to trigger events, but progression is largely linear and scripted."
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Competence2
"Gameplay involves puzzle-like interactions and exploration with some challenge in finding triggers, but overall mechanics are simple."
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Competition-5
"No competitive elements; focus is on individual experience without comparison to others."
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Continuation1
"Some players report engaging atmosphere and scares that encourage continued play, but short length and repetitive walking may reduce long-term attachment."
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Cooperation-5
"Single-player experience with no cooperative gameplay or social collaboration."
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Creativity1
"Players interact with environment and piece together story, but within predefined structures and scripted events."
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Domination-5
"No social dominance or power dynamics; purely individual experience."
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Escapism4
"Strong psychological horror atmosphere provides immersive escape from reality and tension relief through scares."
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Expectation-4
"Players engage voluntarily out of interest in horror and exploration, with no obligation or external pressure."
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Experimenting1
"Some exploration and interaction with environment to discover triggers, but mostly following scripted progression."
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Exploration3
"Players explore changing environments and uncover story elements, though within limited and repeated spaces."
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Expression-5
"No character or environment customization; presentation is fixed and standardized."
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Fantasy4
"Engages players in supernatural and psychological horror fiction with ghostly entities and time shifts."
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Fellowship-5
"Experience is solitary with minimal social interaction beyond streaming or sharing impressions."
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Growth2
"Players learn to solve environmental puzzles and piece together story, gaining understanding over time."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention to progress; some waiting for scripted events but generally continuous engagement."
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Intimacy-5
"No close social relationships formed within gameplay; interactions are minimal and surface-level."
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Leadership-5
"No leadership or group management roles; single-player experience."
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Progression2
"Progression through story and unlocking new events, but no accumulation of items or upgrades."
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Relaxation1
"Atmosphere creates tension and suspense with moments of relief; not primarily relaxing but engaging."
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Sensation4
"Strong sensory stimulation through audio-visual scares, lighting effects, and atmospheric design."
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Status-5
"No social recognition or status systems present."
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Story3
"Narrative immersion through environmental storytelling and unfolding plot, though sometimes confusing."
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Strategy1
"Some puzzle solving and exploration require mental engagement, but mostly straightforward interactions."
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Thrill4
"High suspense and jump scares create thrilling and tense experiences."
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Value0
"Mixed player opinions on price versus content length; some feel price is steep for short gameplay."
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Violence3
"Includes supernatural horror elements with implied violence and disturbing imagery, but no direct combat gameplay."
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Survival1
"Players avoid threats through exploration and puzzle solving, but no active survival mechanics."
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Last update: 06/03/2026