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Sirius

Atari 7800, PC (Microsoft Windows) • 2015

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Quick resume

Sirius Online is a unique, easy to play Space Action Shooter with ongoing progression. Join the Ranks of the Terran Reclaim Forces or the Sirius Colonial Council today and fight for your Faction! Explore forgotten battlefields, find Treasures, create an empire and rule the universe!

Global score

72/100

Genres

Action, Adventure, Indie, Simulator, Early Access

Pros

  • Free to play classic version available
  • Active and dedicated developer
  • Large explorable space
  • Fluid ship controls
  • Potential for growth

Cons

  • Very early access with limited content
  • Small and declining player base
  • Bugs and ui issues
  • Lack of tutorial and guidance
  • Server instability and abandonment

Motivations

  • Autonomy
    4

    "Players can explore space freely, choose ships, and decide their own goals such as mining, combat, or exploration."

  • Competence
    2

    "Game involves skillful flying and combat, but currently limited content and some repetitive tasks reduce challenge."

  • Competition
    1

    "Some PvP elements exist, but player base is small and competition is limited."

  • Continuation
    3

    "Players report long sessions exploring and mining, with some habitual play despite early access state."

  • Cooperation
    2

    "Some multiplayer interaction and faction formation mentioned, but limited player numbers reduce cooperation."

  • Creativity
    -2

    "No evidence of building or customization; gameplay follows existing structures like mining and combat."

  • Domination
    -3

    "Community described as supportive and respectful; no reports of toxic or dominating behavior."

  • Escapism
    4

    "Players use the game as a space exploration and distraction experience, escaping real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and support for the developer, not obligation."

  • Experimenting
    3

    "Players explore unknown space, test mechanics, and discover gameplay on their own."

  • Exploration
    5

    "Core gameplay involves discovering new asteroid belts, stations, and space areas."

  • Expression
    -3

    "No character or ship customization reported; mostly standard ship models and UI."

  • Fantasy
    3

    "Set in a sci-fi space universe with fictional ships and space combat."

  • Fellowship
    2

    "Small but passionate community with some social interaction and group activities."

  • Growth
    3

    "Players learn controls, mining, combat, and navigation; some skill development noted."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    2

    "Some mining involves waiting or passive play, but also requires attention during combat and navigation."

  • Intimacy
    -2

    "Social interactions exist but mostly casual and surface-level; no evidence of close relationships."

  • Leadership
    Insufficient data
  • Progression
    3

    "Players accumulate credits, buy ships, and upgrade cargo capacity."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable despite bugs and early access state."

  • Sensation
    1

    "Visuals and sound are basic but provide some sensory enjoyment; not highly stimulating."

  • Status
    -2

    "Small community with limited social recognition or status systems."

  • Story
    -3

    "No strong narrative or lore engagement; gameplay is mostly context-free activities."

  • Strategy
    2

    "Some tactical combat and resource management involved, but limited complexity currently."

  • Thrill
    2

    "Combat and exploration provide some excitement and risk, though limited by early content."

  • Value
    4

    "Players feel the low price and ongoing development provide good value for money."

  • Violence
    1

    "Combat against pirates and other players exists but is not the sole focus."

  • Survival
    1

    "Players avoid death and manage resources, but consequences of death are mild."

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    Last update: 06/03/2026