Infinity: Battlescape similar games & best alternatives

Infinity: Battlescape

PC (Microsoft Windows) • 2019

Should you play it?

Infinity: Battlescape is a multiplayer space combat sim supporting hundreds of players on a single server. Join one of the corporate factions and fight for domination of a seamless, true-to-scale procedural star system. Participate in massive space and planetary battles involving hundreds of ships.

What works
  • Immersive newtonian flight model
  • Large scale seamless space and planetary battles
  • Competent ai fills low player base
  • Active developer engagement and frequent updates
  • Stunning graphics and sound design
Things to keep in mind
  • Very small player base limits multiplayer experience
  • Limited content and progression in early access
  • Lack of tutorial and onboarding for new players
  • Some ui and control complexity
  • Price considered high for current content

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • War Dust VR: 32v32 Battlefields

  • Duel Corp.

  • World of Sea Battle

  • Artemis Spaceship Bridge Simulator

  • Storm Chasers

  • DUCKSIDE

  • IRON REBELLION

  • Intruder

  • Sins of a Solar Empire®: Rebellion

Hidden Gems

Less popular games with surprisingly high similarity

  • IRON REBELLION

  • War Brokers

  • Rem Survival

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    STAR WARS™: TIE Fighter Special Edition

  • Competence

    Lifeslide

  • Escapism

    EVERSPACE™

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Infinity: Battlescape: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Story, Domination, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over ship systems, energy management, weapon loadouts, and tactical decisions during missions."

    Capsule for STAR WARS™: TIE Fighter Special Edition STAR WARS™: TIE Fighter Special Edition

    "Players have control over ship choice, loadouts, flight controls including HOTAS customization, and tactical decisions in battles."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging flight mechanics and skill mastery, rewarding players for improving control and overcoming difficult levels."

    Capsule for Lifeslide Lifeslide

    "The game rewards skillful flying and combat, with a steep learning curve and mastery of Newtonian physics flight model."

  • Competition

    Game with the same Competition vibe

    3

    "PvP multiplayer with team-based hide and seek, leaderboards and ranks exist but focus is on casual competition."

    Capsule for Witch It Witch It

    "Multiplayer PvP with ranks and leaderboards exists, but low player base limits competitive experience; AI fills in."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report long sessions and repeated play, but others find it gets repetitive after a while."

    Capsule for Ultimate Tic-Tac-Toe Ultimate Tic-Tac-Toe

    "Players report long sessions and repeated play, though some find gameplay loop repetitive and limited currently."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Multiplayer co-op with voice chat and teamwork is a core feature, fostering collaboration to overcome challenges."

    Capsule for HBDIE: 2 HBDIE: 2

    "Team-based battles with roles and coordination; radial menus and planned voice chat support encourage teamwork."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize ship loadouts and abilities, but within a limited set of options and one main ship."

    Capsule for Chorus Chorus

    "Some ship customization and loadout options exist; more planned but currently limited."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions emphasize shared team play and cooperation rather than exerting superiority or trash talk."

    Capsule for WARRIORS OROCHI 4 WARRIORS OROCHI 4

    "Interactions emphasize balanced team play and cooperation rather than domination or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides immersive space combat and exploration that serves as a strong escape from real life."

    Capsule for EVERSPACE™ EVERSPACE™

    "Immersive space combat and exploration provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and enjoyment, not obligation."

    Capsule for Empires Mod Empires Mod

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with ship controls, power management, and custom skirmishes, exploring game mechanics deeply."

    Capsule for STAR WARS™ - X-Wing Alliance™ STAR WARS™ - X-Wing Alliance™

    "Players experiment with flight controls, ship loadouts, and tactics; some routine in gameplay loop."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of multiple planets, moons, and star systems is a core feature, though space is somewhat limited."

    Capsule for Solar Nations 2 Solar Nations 2

    "Seamless solar system with planets and moons to explore; exploration currently limited but promising."

  • Expression

    Game with the same Expression vibe

    1

    "Limited cosmetic customization but some ship personalization and modding possible."

    Capsule for Destination Sol Destination Sol

    "Limited cosmetic customization currently; some ship personalization possible."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a sci-fi space universe with fictional ships and space combat."

    Capsule for Sirius Sirius

    "Fictional sci-fi setting with space battles, capital ships, and planetary combat."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Small but dedicated community with social interaction via Discord and multiplayer sessions."

    Capsule for Lead and Gold: Gangs of the Wild West Lead and Gold: Gangs of the Wild West

    "Community interaction via Discord and in-game chat; small but active player base."

  • Growth

    Game with the same Growth vibe

    3

    "Progression through plane upgrades, skill development in flight and combat, and learning game mechanics."

    Capsule for Warplanes: WW1 Fighters Warplanes: WW1 Fighters

    "Learning flight mechanics and combat skills is emphasized; progression system in development."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity."

    Capsule for Dustland Delivery Dustland Delivery

    "Primarily sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and strategy; not a casual or background game."

    Capsule for Brutal Legend Brutal Legend

    "Requires focused attention during battles; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction and teamwork, but limited emotional sharing or close relationships."

    Capsule for Starblast Starblast

    "Some social interaction and teamwork, but limited close personal relationships."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead squadmates in missions, issuing commands and coordinating actions."

    Capsule for Medal of Honor™ Medal of Honor™

    "Some players take command roles in battles; squad and command roles planned."

  • Progression

    Game with the same Progression vibe

    2

    "Players accumulate upgrades and customize ships each round, though no persistent progression."

    Capsule for Deep Space Battle Simulator Deep Space Battle Simulator

    "Players earn credits and unlock ships and upgrades within matches; no persistent progression yet."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Gameplay is fast-paced and intense with moments of fun, but also tension and challenge."

    Capsule for CRSED: Cuisine Royale CRSED: Cuisine Royale

    "Gameplay is intense and engaging, with moments of calm but mostly action-oriented."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from explosions, dynamic environments, and immersive sound design."

    Capsule for Battlefield 4™ Battlefield 4™

    "Visually stunning explosions, effects, and immersive sound design provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    2

    "Ranked modes and leaderboards offer recognition, but the small player base limits social status impact."

    Capsule for DEAD OR ALIVE 6 DEAD OR ALIVE 6

    "Leaderboards and ranks provide recognition, but small player base limits social status impact."

  • Story

    Game with the same Story vibe

    -3

    "No strong narrative or lore; gameplay is mostly context-free survival and combat."

    Capsule for Deadside Deadside

    "No narrative or lore currently; gameplay is context-free combat and objectives."

  • Strategy

    Game with the same Strategy vibe

    3

    "Tactical ship roles, team coordination, and module choices require strategic thinking and planning."

    Capsule for Star Conflict Star Conflict

    "Tactical positioning, ship roles, and team coordination require strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat provides suspense and excitement through risk-reward mechanics and enemy encounters."

    Capsule for Gears Tactics Gears Tactics

    "Combat provides suspense and excitement with risk and reward."

  • Value

    Game with the same Value vibe

    1

    "Players generally feel the game offers good value for price, especially on sale."

    Capsule for Absolute Drift Absolute Drift

    "Players feel the game offers good value for money given quality and potential, though price is a concern for some."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay centers on combat, destruction of enemy ships, and explosive space battles."

    Capsule for Chorus Chorus

    "Core gameplay centers on combat, destruction of ships and stations."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid destruction and manage resources to survive battles."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Players must avoid destruction and manage resources like ammo and repairs during battles."

Last update: 01/06/2026