Astrox: Hostile Space Excavation similar games & best alternatives

Astrox: Hostile Space Excavation

PC (Microsoft Windows) • 2015

Should you play it?

Exiled to a deep space mining sector, you are left with a crappy ship, a laser, and a small mining beam. It is up to you to survive by working your way through the galaxy. Mine asteroids, refine and trade the ore, buy upgrades for your ship, hunt pirates... you get it.

What works
  • Highly customizable gameplay and galaxy settings
  • Relaxing and accessible space mining and combat
  • Strong progression and upgrade systems
  • Runs well on low-end hardware
  • Active and responsive developer
Things to keep in mind
  • Minimal narrative and story depth
  • Repetitive gameplay after extended play
  • No multiplayer or social features
  • Basic graphics and ui quirks
  • Some balance and bug issues reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Space Trash Scavenger

  • Domestic Dog

  • Sparkle 3 Genesis

  • Coal LLC

  • Outpath: First Journey

  • Equilinox

  • Wrongworld

  • Dungeon Journey

  • The Final Earth 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Dungeon Journey

  • The Final Earth 2

  • Eufloria HD

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Merchant of the Skies

  • Value

    Bugtopia

  • Autonomy

    Chill Corner

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Astrox: Hostile Space Excavation: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Violence, Fantasy, Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can customize their room, character, pet, music, and set their own tasks and timers, indicating high personal control over actions."

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  • Competence

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  • Competition

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    "Focus is on single-player experience with no PvP or ranked modes; players progress at their own pace."

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  • Continuation

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    "Many players report long playtimes, habitual engagement, and replayability; game encourages extended sessions and multiple playthroughs."

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  • Cooperation

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  • Creativity

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  • Domination

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    "No player versus player or social dominance elements; interactions are strictly against AI."

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  • Escapism

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    "Players use the game as a relaxing, immersive space adventure to escape real life stress."

    Capsule for Space Trash Scavenger Space Trash Scavenger

    "Players use the game as a relaxing, immersive space mining and combat simulator away from real life stress."

  • Expectation

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    "Players engage voluntarily for enjoyment and relaxation, not due to obligation or pressure."

    Capsule for Voodoo Garden Voodoo Garden

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  • Experimenting

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    "Players experiment with galaxy settings, ship designs, strategies, and automation levels extensively."

    Capsule for Distant Worlds: Universe Distant Worlds: Universe

    "High degree of experimentation with galaxy generation, ship builds, and play styles."

  • Exploration

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    "Players explore procedurally generated galaxies and discover new planets, factions, and resources."

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    "Procedurally generated galaxies and sectors encourage discovery and exploration."

  • Expression

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    "Ship customization and choice allow some self-expression, though visual customization is limited."

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  • Fantasy

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    "Space setting with sci-fi elements provides imaginative fiction and escapist experience."

    Capsule for Galaxy Idle Clicker Galaxy Idle Clicker

    "Space setting with sci-fi elements and role as a space miner/inmate provides imaginative fiction."

  • Fellowship

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    "No social or community features; strictly solo play."

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  • Growth

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    "Leveling, skill perks, and ship upgrades provide learning and development."

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  • Health

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    "Sedentary gameplay with no physical activity involved."

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  • Idle

    Game with the same Idle vibe

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    "Supports AFK farming and auto modes, allowing for intermittent attention and background play."

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    "Automation features allow multitasking and casual play, including AFK mining."

  • Intimacy

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    "No social or emotional connections; isolated single-player experience."

    Capsule for Witch Hunt Witch Hunt

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  • Leadership

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  • Progression

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    "Strong focus on accumulating money, upgrading ships, buying islands, and expanding production capabilities."

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  • Relaxation

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    "Game praised for its relaxing, chill gameplay and calming atmosphere."

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  • Sensation

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    "Visuals and music provide light sensory stimulation; not intense but pleasant."

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  • Status

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    "No social recognition or status systems; achievements are personal."

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  • Story

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    "Minimal narrative or lore; gameplay is mostly context-free survival and combat."

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    "Minimal narrative and lore; gameplay is mostly context-free mining and combat."

  • Strategy

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    "Some strategic choices in build optimization and resource management, but combat is automatic."

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  • Thrill

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    "Low risk and low tension gameplay; combat is easy and predictable."

    Capsule for Faery - Legends of Avalon Faery - Legends of Avalon

    "Low tension gameplay; combat is predictable and can be automated."

  • Value

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    "Players report excellent value for time and money spent."

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    "Players report excellent value for money and long playtime relative to cost."

  • Violence

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    "Combat against pirates and other players exists but is not the sole focus."

    Capsule for Sirius Sirius

    "Combat against pirates is present but not emphasized; mining and upgrading are core."

  • Survival

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    "Some resource and threat management from pirates and wars, but generally stable economic environment."

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Last update: 01/06/2026