Between the Stars similar games & best alternatives
Between the Stars
2024
Related articles
Quick resume
Become the Captain of an interstellar cruiser and journey across the galaxy to save the Republic. During your journey you will have to make important decisions, improve the weaponry of your ship and fight against numerous enemies.
Global score
74/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Simulator, Strategy
Similar games
Pros
- Engaging capital ship combat
- Immersive story with meaningful choices
- Deep crew and ship customization
- Unique dice roll rpg mechanics
- Active developer support and updates
Cons
- Voice acting quality inconsistent
- Some repetitiveness in side quests and environments
- Unfinished story content in early access
- Clunky ui and controls at times
- Balance issues with some weapons
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Story. It leans lower than usual among comparable games on Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to pilot ships in full 3D, choose loadouts, crew, and make story decisions affecting outcomes."
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Competence3
"Combat requires skillful ship control and tactical decisions; crew management and RPG elements add complexity."
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Competition-4
"Focus is on single-player experience with no mention of ranked or multiplayer competitive modes."
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Continuation3
"Players report long play sessions and engagement with story and side quests; some repetitiveness noted."
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Cooperation2
"Crew management and interactions provide a cooperative feel within single-player context; no multiplayer cooperation."
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Creativity3
"Players customize ships, crew, and weapons; crafting and research systems allow modification and experimentation."
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Domination-3
"No evidence of exerting control over others; interactions are balanced and cooperative within single-player."
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Escapism4
"Players use the game to immerse in a sci-fi space opera, escaping real life with story and exploration."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no mention of obligation or external pressure."
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Experimenting3
"Players try different ship builds, crew skills, and story choices; dice roll mechanics encourage experimentation."
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Exploration2
"Players explore star systems and planets, though some note repetitiveness and limited variety in environments."
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Expression2
"Customization of ships and crew allows some self-expression, though mostly functional rather than cosmetic."
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Fantasy4
"Strong sci-fi space opera theme with imaginative fiction, space battles, and RPG storytelling."
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Fellowship-3
"Single-player focus with limited social interaction; community engagement mostly via forums and discord."
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Growth4
"Players develop captain and crew skills, learn game mechanics, and improve ship capabilities over time."
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Health-5
"No physical activity involved; typical sedentary gaming experience."
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Idle-3
"Requires active attention for combat, story decisions, and crew management; not a background game."
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Intimacy-4
"Limited to crew relationships within single-player; no close social or emotional connections with others."
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Leadership3
"Players lead their crew and manage ship systems, making strategic decisions affecting outcomes."
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Progression4
"Players accumulate ships, weapons, upgrades, and crew experience; crafting and research add progression."
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Relaxation2
"Some players find the game immersive and relaxing, though combat and dice rolls add tension."
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Sensation3
"Visuals, sound effects, and explosions provide sensory stimulation and excitement."
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Status-4
"No social status or leaderboard systems; focus is on personal achievement and story."
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Story4
"Strong narrative immersion with branching storylines, character interactions, and meaningful choices."
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Strategy3
"Combat and crew management require tactical thinking and planning; RPG elements add depth."
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Thrill2
"Combat and dice rolls create moments of suspense and excitement, though some find difficulty spikes frustrating."
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Value4
"Players report good value for price with engaging gameplay and ongoing updates despite early access."
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Violence3
"Enjoyment of space combat, ship destruction, and tactical battles is central to gameplay."
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Survival2
"Players manage threats and resource systems to survive battles and story challenges."
Last update: 29/04/2026