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Solar 2

Xbox 360, PC (Microsoft Windows), Linux, iOS, Mac, Android • 2011

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Quick resume

Dynamic abstract sandbox universe. Changes and evolves as you do.

Global score

91/100

Genres

Action, Adventure, Casual, Indie, Simulator, Arcade

Pros

  • Relaxing and meditative gameplay
  • Unique concept and progression system
  • Good soundtrack and atmosphere
  • Freedom to play at own pace
  • Strategic depth in system building and combat

Cons

  • Limited replay value after completion
  • No multiplayer or cooperative modes
  • Some missions can be frustrating
  • Graphics are simple and repetitive
  • Lack of deeper customization or social features

Motivations

  • Autonomy
    4

    "Players have freedom to choose their own playstyle, from casual roaming to strategic system building and combat."

  • Competence
    3

    "Game involves mastering orbital mechanics and strategic growth, with challenges and missions providing skill tests."

  • Competition
    1

    "Some competitive elements exist in battling other star systems, but mostly focus is on personal progression."

  • Continuation
    3

    "Many players report playing for hours, repeatedly returning to build systems or complete challenges."

  • Cooperation
    -4

    "Gameplay is primarily single-player with no multiplayer or cooperative modes."

  • Creativity
    4

    "Players can create and customize complex solar systems with multiple stars and planets."

  • Domination
    2

    "Players exert control by conquering other systems and absorbing planets, but interactions are mostly mechanical."

  • Escapism
    4

    "Game is described as relaxing and meditative, providing a soothing escape from real life."

  • Expectation
    -3

    "Players engage voluntarily for fun and relaxation, with no indication of obligation or pressure."

  • Experimenting
    4

    "Players experiment with different system configurations, physics options, and strategies."

  • Exploration
    3

    "Players explore a vast, open universe discovering new planets, stars, and systems."

  • Expression
    2

    "Some self-expression through system design and choices, though limited cosmetic customization."

  • Fantasy
    3

    "Game features imaginative space scenarios and fictional evolution of celestial bodies."

  • Fellowship
    -4

    "No social or community features; gameplay is solitary."

  • Growth
    4

    "Strong focus on progression from asteroid to black hole, with evolving planetary systems."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -2

    "Requires active control and attention, though some players use it for casual, relaxed sessions."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual experience."

  • Leadership
    1

    "Players manage their own solar systems and fleets, but no leadership over other players."

  • Progression
    5

    "Core gameplay revolves around accumulating mass, upgrades, and evolving celestial bodies."

  • Relaxation
    5

    "Widely described as relaxing, meditative, and soothing with ambient music."

  • Sensation
    2

    "Enjoyable visuals and music provide sensory pleasure, though not intense stimulation."

  • Status
    -4

    "No social recognition or leaderboards; achievements are personal."

  • Story
    1

    "There is a light narrative and missions, but gameplay is mostly context-free sandbox."

  • Strategy
    3

    "Players use strategic planning to build systems and engage in battles."

  • Thrill
    1

    "Some tension in battles and challenges, but overall a calm experience."

  • Value
    3

    "Many players feel the game offers good value for its price, especially on sale."

  • Violence
    2

    "Combat and destruction of other systems is part of gameplay, but not excessively violent."

  • Survival
    2

    "Players must avoid threats and manage their systems to survive and grow."

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    Last update: 06/03/2026