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Void Sols

PC (Microsoft Windows), Mac • 2024

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Quick resume

Death is but a lesson in the geometric gloom. Step into a hand-crafted souls-like as a forsaken triangle, carving your path through the remnants of this abstract fantasy. Fight powerful angular enemies and uncover twisted secrets as you liberate an oppressed world.

Global score

96/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Flexible respec and build customization
  • Challenging and satisfying combat
  • Interconnected world with rewarding exploration
  • Atmospheric visuals and soundtrack
  • Good value and replayability

Cons

  • Sparse narrative and lore
  • Some difficulty spikes and balance issues
  • Limited weapon viability for some builds
  • No multiplayer or social features
  • Occasional minor bugs and menu sluggishness

Motivations

  • Autonomy
    4

    "Players can freely respec and change builds at any bonfire, experiment with weapons and upgrades without penalty, and choose their own path in an interconnected world."

  • Competence
    4

    "Combat is challenging and skill-based with stamina management, parrying, and boss fights requiring mastery; players report satisfying difficulty and learning enemy patterns."

  • Competition
    -3

    "Focus is on personal challenge and exploration rather than competing against others; no mention of multiplayer or leaderboards."

  • Continuation
    3

    "Players report long sessions, replayability through NG+ and challenge modes, and motivation to keep playing despite difficulty spikes."

  • Cooperation
    -4

    "Game is single-player focused with no cooperative multiplayer; emphasis on individual exploration and combat."

  • Creativity
    3

    "Players can customize builds extensively, experiment with weapons and upgrades, and explore hidden secrets and puzzles."

  • Domination
    -4

    "Interactions are individual and respectful; no evidence of power over others or social dominance."

  • Escapism
    4

    "Players describe immersion in a dark, atmospheric world with challenging combat and exploration that provides distraction and flow."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest and personal desire; no reports of obligation or external pressure to play."

  • Experimenting
    4

    "Game encourages trying new builds, weapons, and strategies with flexible respec and upgrade systems."

  • Exploration
    4

    "Highly praised interconnected world with secrets, puzzles, and rewarding discovery; exploration is a core gameplay element."

  • Expression
    2

    "Customization mainly through builds and weapons; minimal visual character customization but players express identity through playstyle."

  • Fantasy
    3

    "Abstract, minimalist world with imaginative geometric characters and surreal environments; fantasy elements through lore and atmosphere."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction or community involvement reported."

  • Growth
    4

    "Players develop skills, learn enemy patterns, and improve builds; game rewards mastery and personal development."

  • Health
    -3

    "Typical sedentary gameplay; no evidence of physical activity or health-related mechanics."

  • Idle
    -4

    "Requires focused attention and continuous engagement; combat and exploration demand player concentration."

  • Intimacy
    -4

    "No evidence of forming close relationships or emotional sharing; game is a solitary experience."

  • Leadership
    -4

    "No leadership or group management elements; player acts independently."

  • Progression
    4

    "Clear progression through weapon upgrades, stat allocation, and item acquisition; builds evolve over time."

  • Relaxation
    -1

    "Game balances challenge and flow, but sustained tension and difficulty spikes create emotional strain."

  • Sensation
    3

    "Players praise atmospheric visuals, lighting, and soundtrack that provide sensory stimulation and emotional engagement."

  • Status
    -3

    "No social recognition or ranking systems; achievements and progress are personal and private."

  • Story
    1

    "Sparse narrative and lore mostly conveyed through environment and item descriptions; story is minimal but present."

  • Strategy
    4

    "Combat and exploration require tactical thinking, stamina management, and planning builds and loadouts."

  • Thrill
    3

    "Combat tension, boss fights, and difficulty spikes create suspense and excitement."

  • Value
    3

    "Players generally feel the game offers good value for price with satisfying gameplay and replayability."

  • Violence
    4

    "Combat involves defeating enemies and bosses with weapons; destruction and combat are core gameplay."

  • Survival
    3

    "Players manage stamina, health, and positioning to survive challenging enemies and bosses."

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    Last update: 06/03/2026