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Slipways

Web browser, Mac, PC (Microsoft Windows), Linux • 2021

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Quick resume

Weave isolated planets into a vast trade empire. Hatch plans. Research game-breaking technologies. Still be done in time for lunch. Enjoy the endless possibilities of a space grand strategy game in 60 minutes flat.

Global score

93/100

Genres

Strategy, Turn-based strategy (TBS)

Pros

  • Deep and challenging puzzle gameplay
  • Short, replayable sessions
  • Polished ui and sound design
  • Randomized tech and perks for variety
  • Relaxing yet engaging experience

Cons

  • Steep learning curve
  • Limited tutorial support
  • Some rng frustration
  • No multiplayer or social features
  • Campaign content still limited

Motivations

  • Autonomy
    4

    "Players have freedom to choose council members, tech paths, and planet connections, requiring careful planning and adaptation each run."

  • Competence
    5

    "High skill ceiling with challenging puzzles, strategic resource management, and optimization rewarded; learning curve is steep but mastery is satisfying."

  • Competition
    1

    "Mostly single-player focused with optional ranked leaderboards; competition exists but is not central to gameplay."

  • Continuation
    4

    "Players report addictive 'just one more run' feeling with high replayability and short game sessions encouraging habitual play."

  • Cooperation
    -5

    "Entirely a single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players create and optimize unique trade networks and experiment with different tech and council combinations each run."

  • Domination
    -5

    "No player-vs-player or domination mechanics; interactions are solo and balanced."

  • Escapism
    3

    "Provides relaxing, immersive puzzle and strategy gameplay that offers distraction and mental engagement."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic enjoyment and challenge, not out of obligation."

  • Experimenting
    4

    "Randomized tech trees and perks encourage trying new strategies and adapting to different conditions every run."

  • Exploration
    3

    "Exploration of new planets and sectors is a key mechanic, with unknown areas revealed gradually."

  • Expression
    -3

    "Limited customization mainly through choosing council members and tech; no avatar or cosmetic personalization."

  • Fantasy
    2

    "Set in a sci-fi space setting with fictional alien races and technologies, but grounded in puzzle and economic mechanics."

  • Fellowship
    -5

    "No social or community gameplay elements; strictly single-player."

  • Growth
    4

    "Players develop skills in optimization, planning, and strategic thinking through repeated play and learning."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and planning; not a background or idle game."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership
    2

    "Players lead their empire's development and make strategic decisions, but no leadership over others."

  • Progression
    4

    "Progression through unlocking techs, upgrading planets, and expanding trade routes is central to gameplay."

  • Relaxation
    3

    "Calm music and turn-based mechanics provide a relaxing experience despite challenging puzzles."

  • Sensation
    2

    "Pleasant visuals and sound design enhance enjoyment but sensory stimulation is moderate and subtle."

  • Status
    0

    "Some leaderboard recognition exists but social status is not a major motivator."

  • Story
    1

    "Campaign mode offers some narrative and unique challenges, but core gameplay is context-free puzzle."

  • Strategy
    5

    "Strong emphasis on strategic planning, resource management, and problem solving."

  • Thrill
    1

    "Some tension from limited time and resource constraints, but overall controlled and predictable gameplay."

  • Value
    4

    "Players report high value for time with short, replayable sessions and deep gameplay."

  • Violence
    -5

    "No combat or destruction; focus on constructive economic and logistical puzzle solving."

  • Survival
    3

    "Managing happiness and money to avoid game over adds survival-like pressure."

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    Last update: 06/03/2026